This article's factual accuracy is disputed. (April 2011) (Learn how and when to remove this template message)
When using pBuffers, a user can bind an OpenGL context to offscreen surfaces, effectively allowing for off-screen rendering to a default framebuffer, allocated by OpenGL itself.
pBuffers should not be confused with Pixel buffer objects (also named PBOs), which are non-renderable buffers containing raw pixel data.
|This computer-programming-related article is a stub. You can help Wikipedia by expanding it.|