PlanetSide 2

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PlanetSide 2
PlanetSide 2 Cover Art.png
Developer(s) Daybreak Game Company
Publisher(s) Daybreak Game Company
Composer(s) Jeff Broadbent
Don Ferrone
Engine Forgelight Engine[1]
Platform(s) Microsoft Windows, PlayStation 4, Xbox One
Release date(s) Microsoft Windows
  • WW November 20, 2012
PlayStation 4
  • WW June 23, 2015
Xbox One
Genre(s) Massively multiplayer online first-person shooter game
Mode(s) Multiplayer

PlanetSide 2 is a free-to-play massively multiplayer online first-person shooter published by Daybreak Game Company and released on November 20, 2012. It is a sequel of PlanetSide which originally released in 2003. Officially announced on July 7, 2011 at the Sony Fan Fair, the second installment uses a new game engine and supports thousands of players in continuous large scale conflict.[3] As in the first PlanetSide, PlanetSide 2 chronicles the efforts of three factions as they fight for territorial control of the planet Auraxis.[4] PlanetSide 2 was released for the PlayStation 4 in North America on June 23, 2015.[5] PlanetSide 2 holds the Guinness World Record for the biggest first-person shooter battle with 1158 players in a single battle.[6]

Gameplay[edit]

PlanetSide 2 is a re-imagining of PlanetSide, featuring the same world and factions, and taking place at roughly the same time period. As in the previous game, it features territory control in an open-world, large battles featuring up to 2000 players per continent on foot or in land/air vehicles. The territory system differs greatly from that of the original, being more free-form and based on a hexagonal territory control system. SOE has been taking into account balance issues from the first game. As stated by creative director Matthew Higby, they reward combatants on lower population empires through mechanics such as proportionally increased advancement rates and resources to aid the balance of overall empire saturation on each server as much as possible without force-restricting players from being able to play with their friends.[7]

It is a faster paced game than the original PlanetSide and holds the ability to feature potentially thousands of players. It also features familiar first person shooter elements such as sprinting, iron sights, and regenerating shields. An important aspect is that player skill and teamwork are major determiners when it comes to being able to kill other players and overcome opposing teams. Unlockable skills are available and are stated to only make between a 15-20% difference between any player.[citation needed] The game also features a day and night cycle, meaning that battles happen in different times of day, which actually affects gameplay, as night time provides excellent cover for coordinated attacks.[8]

Combat takes place on the continents of Auraxis which are broken up into many territories. Control of territories can provide bonuses to a faction in adjacent sectors. The mission system is partly automated and partly controlled by players. It provides focal points for players to attack and defend and helps players get into the action quickly.

As a player participates in productive activities, they will earn experience, which will increase their character's battle rank and reward them with certification points. As players gain experience, they will receive more certifications, allowing the player to unlock new abilities or items. These will allow the player to specialize in certain roles by allowing them to improve the weapons, vehicles or tools they use. Many certifications require the player to invest in multiple upgrade tiers of the certification, which will increase how effective the certification is. For example, players can purchase five ranks of Nanoweave Armor, which when equipped will increase the amount of damage they can sustain. Some certifications require the player to purchase prerequisite certifications, meaning a squad leader who wishes to unlock the ability to communicate using voice chat with an entire platoon will first need to unlock a certification to allow them to set squad waypoints. Using the certification system, players will be able to customize how they play using different classes or vehicles. For example, a player can purchase certifications to alter the main function of the Sunderer vehicle, meaning they can unlock the ability to have fellow squad members spawn from the vehicle or give the vehicle the ability to repair and restock the ammunition of nearby allied vehicles.

Classes[edit]

Characters will be able to choose from a total of 6 classes, each with their own special ability and use.

Heavy Assault: The Heavy Assault class specializes in front-line combat. They have access to a wide array of weapons, including both the Light Machine Gun and the Rocket Launcher, two weapons that only they can use. Heavy assault also gains access to a special "overshield" ability that grants them a temporary boost to their ability to resist damage. Their raw combat ability comes at the cost of having no support capabilities. According to a report released on Reddit by Daybreak staff members in June of 2015, the Heavy Assault class is the most-played class in the game.

Light Assault: The Light Assault class specializes in flanking and surprise attacks. Their special ability is a jetpack, which allows them to circumvent rough terrain, climb hills, and hop over walls and buildings to drop down behind unsuspecting enemy forces. Combined with their ability to drop C-4 charges, Light Assault are devastating against enemy tanks and other vehicles. Light assault can carry carbines in addition to the standard shotguns and SMGs allowed to most infantry classes.

Engineer: The Engineer class is a support class, having the ability to repair vehicles and MAX units, broken terminals, and disabled base generators. They are the only class to have access to anti-tank mines and can place manned turrets that either specialize against infantry or vehicles, and automated anti-infantry turrets. For equipment, they can use carbines, SMGs, shotguns, and battle rifles.

Infiltrator: The Infiltrator class is, as the name implies, a covert stealth class. Their primary role is reconnaissance, with the ability to move stealthily using a partial cloaking device, and can plant motion detectors or recon probes, both of which reveal the presence of enemies. Their secondary role is enemy disruption, which they achieve either through sniping enemy soldiers from a distance, or by hacking enemy vehicle terminals and base defenses. Infiltrators are the only class that can use sniper rifles, but can also use SMGs. Infiltrators more interested in close-range stealth can use the Stalker cloak, an enhanced cloaking device which allows them to remain cloaked indefinitely if they remain stationary, though it comes at the cost of being unable to use a primary weapon, forcing them to use a pistol or knife for self-defense.

Medic: The Medic class is a support class that has the ability to heal and revive teammates. They have access to battle rifles, sub-machine guns, shotguns, and are the only class who can use assault rifles. Like other infantry classes (except the Infiltrator), they can plant C-4. According to a report released on Reddit by Daybreak staff members in June of 2015, the Medic class is the least-played class in the game.

"MAX": The MAX, which is short for Mechanized Assault eXosuit, is a specialized class that is essentially a blend of vehicle and infantry. MAX units take several of the advantages of infantry, such as small size, the ability to jump, and the ability to enter buildings, and combine it with the durability and firepower of a lightweight vehicle. MAX units are highly specialized, and possess two arm-mounted weapons which can be either anti-aircraft, anti-tank, or anti-infantry. These weapons can be mixed and matched by placing a different one on each arm, which allows for either tight specialization or more generalized diversity. However, MAX units cannot operate vehicles or defensive turrets, throw grenades, or use med kits, and they must be repaired by an engineer rather than a medic, but only the latter can revive a fallen MAX.

Story[edit]

Although the story is very similar to the original, Sony Online Entertainment (SOE) announced that award-winning author Marv Wolfman has joined the SOE team to write the ongoing historic fiction for the game. This is the first time the PlanetSide franchise narrative has been detailed.[9]

Continents[edit]

There are currently four continents, as well as some battle islands in development.[10]

  • Indar: A desert continent with grassy highlands in the southwest, rocky canyons and dry lake beds in the east, and a vast ancient seabed in its north. It was also the first continent that was created for Planetside 2, and was featured in the trailer for Planetside 2
  • Esamir: A polar continent made up of immense dry tundras and cold deserts, rocky hills, and gigantic, violet crystalline formations.
  • Amerish: A continent featuring lush vegetation and beautiful landscapes. Its rolling green fields and forests are routinely broken up by tall jagged rock outcroppings.
  • Hossin: A swamp continent coated in dense tropical rainforests with mist shrouded undergrowth and a dark, shaded forest floor inhabited by bioluminescent flora and insectlike fauna.
  • Koltyr: A grassy continent similar to Amerish, So far only available on the PS4 version. It is used to help train new players up to Battle Rank 15 get used to the game before jumping into the main 4 continents. After Battle Rank 15 Koltyr will be locked off to the player.

Factions[edit]

  • Terran Republic: An authoritarian colonial government that leverages military might to maintain strict control over the colonial citizens, ostensibly on behalf of the mother Terran Republic back on Earth. The Terran Republic is obsessed with the preservation of law and order, and see the insurrectionary war against themselves as all the more justification for strong-armed countermeasures. They are thus seen by their opponents to be an oppressive and dictatorial force, but many also view the TR as the only hope for lasting security and peace on Auraxis. Their colors are red and black. TR forces are distinguished by their use of rapid fire conventional weaponry, large-capacity magazines, high speed medium tanks and fast flying fighter aircraft.[11]
  • New Conglomerate: The New Conglomerate operates as a loosely organized band of self-proclaimed freedom fighters. Viewed as corporate-backed terrorist guerrillas by their adversaries, they violently oppose the stranglehold that the Terran Republic has on Auraxis. Led by an unusual quorum of outcasts, frontier industrialists, pirates, and turncoat military leaders, the New Conglomerate is unwavering and prepared to achieve freedom from oppression by any means necessary. Their colors are blue and gold. NC forces use hard hitting electromagnetic weapons such as gauss and railguns that are devastating at short and medium range, but are bulky and unwieldy with moderate reload speeds. They utilize durable heavily-armed shock troops with slow, well-armored heavy tanks and heavy fighters loaded with arrays of crushingly powerful ordnance.[12]
  • Vanu Sovereignty: The Vanu Sovereignty are a secretive and cult like group who believe that only through the untapped power of ancient alien technology can humanity truly evolve towards the next phase of its existence. They are an technologically advanced and cunning faction, employing powerful reverse-engineered alien technologies on the battlefield. Their singular purpose is to uncover the secrets hidden away in ancient artifacts scattered over the surface of Auraxis, and as such they view the war with its shifting territories and militarized zones as a pointless impedance to their infinitely more important work. They fight only to seize and retain uninterruptible, or exclusive, access to alien artifacts, research and dig sites, and other scientific materials. Their colors are violet and cyan. The Vanu use advanced plasma and laser weaponry on the battlefield, characterized by lack of bullet drop, high accuracy, low recoil, and quick-re-loadable energy cells. They deploy highly maneuverable, levitating battle tanks known as Magriders capable of efficiently traversing almost any terrain or incline, as well as wraith like anti-gravity fighters known as Scythes capable of inertia-defying breakneck aerobatics.[13]

Development[edit]

The first official indications that a PlanetSide sequel was in development appeared in 2009. On September 25, Sony Online Entertainment (SOE) sent a mass e-mail to current and former PlanetSide subscribers, asking to fill a survey that would help SOE design the next generation PlanetSide. "We plan to expand the PlanetSide universe with another game and we need your help with the design. After all, who knows the game better than you, our customers, the people who actually play it! Don't worry about the original PlanetSide, it isn't going anywhere."[14] In addition, SOE registered the domain www.PlanetSide2.com on September 21.[14] On October 11, SOE president John Smedley posted on his LiveJournal account that the sequel's working title is PlanetSide Next.[15][16]

Little was revealed about the sequel until December 2010, when Smedley said that SOE would be launching a first-person shooter in March 2011,[17] which was soon confirmed by Paul Williams of SOE as referring to PlanetSide Next.[18] On March 31, 2011, SOE announced that it would be ending development of their spy-themed MMO The Agency and refocusing efforts on EverQuest Next and PlanetSide Next.[19] Smedley confirmed that PlanetSide Next had been delayed – the result of recently switching to a new game engine – and would be available later in the year.[20] The working title was later changed to PlanetSide 2. The official website was later updated to show a video trailer of the upcoming game. Many interview videos were taken after that showing sections of gameplay, but the biggest off-screen game play video was shown at 2012's GDC, showing most of the game aspects.

SOE President John Smedley announced that a closed beta test would begin July 30 or 31 2012 "barring any unforeseen circumstances.".[21] On July 30 Smedley announced that the beta testing would be delayed until at least August 3 "to make sure some stuff is awesome.".[22] On August 3 Smedley announced that the closed Beta would commence 2pm PDT (GMT-7) Monday 6 August.[23] The beta closed on November 17, 2012, pending the game's official release November 20, 2012.[24]

Game engine[edit]

The game uses SOE's Forgelight Engine which in turn uses Nvidia's PhysX API for its physics engine. This enables more realistic vehicle handling compared to the previous PlanetSide. Weather and day/night cycles are also possible as well as volumetric fog and clouds which players can hide in. Bullets are also simulated by the physics engine so players (other than the Vanu Sovereignty, whose projectiles are not affected by gravity if using some weapons) will need to compensate for gravity while aiming.

Another improvement over PlanetSide is the introduction of locational damage (hitboxes) for soldiers and vehicles. This is customizable by the developers so that a sniper rifle shot to the head can have a huge bonus while high rate of fire weapons, such as the Mini Chain gun, and vehicles have small to no bonus.

SOE is using the Umbra 3 Visibility Solution middleware to handle occlusion culling in PlanetSide 2 as part of the OMFG update announced 13 September 2013. The system reduces the time spent per-frame on visibility significantly improving rendering performance. The abundant use of this feature during platoon-size engagements reduces render distance of players to below 30 meters.[25]

Business model[edit]

PlanetSide 2 is free-to-play and includes a cash shop for players to purchase in-game convenience items and cosmetic changes using real money.[26] The developers have indicated an admiration of League of Legends‍ '​s freemium business model.[27] In 2011, SOE CEO John Smedley said the cash shop "will not sell a more powerful gun or vehicle."[28] During the beta for the game, Rock, Paper, Shotgun's Nathan Grayson noted that the cash shop sold secondary weapons for aircraft,[26] but changes have since been made to the game before it left beta.

The game also offers a subscription which provides players with increased experience, cert points, and extra resources, which are used to acquire things such as grenades and medical kits.[26] Grayson said that goal of these benefits were convenience rather than making subscribed players more powerful than other players.[26] However, Grayson noted that people purchasing these offerings might then be able to quickly acquire a large number of powerful items.[26] Creative director Matt Higby said, "success on the battlefield is still entirely player skill based, [players purchasing cash shop offerings will] just be less impacted for re-deploying to the battlefield. That is a huge benefit, no denying it. Is that 'buying power'? Well, that depends on your definition."[26]

Release[edit]

PlanetSide 2 launched November 20, 2012.[29] European players were initially unable to play due to an incorrect game launcher on the Steam platform in addition to EU server issues.

Sony Online Entertainment's President John Smedley mentioned that a Mac version might be planned for PlanetSide 2. Smedley said: "I absolutely strongly share that view. No you aren't going to see PlanetSide 2 on Linux. You will see it on Mac though".[30] The official PlanetSide 2 Twitter account responded to a question on the topic of a Mac version as "Stay tuned for all potential updates. ^Spoiler"[31]

A PlayStation 4 version of the game has been said to be released alongside Sony's new console November 2013. After the console launch when the game was not released, players learned that the launch has been rescheduled sometime in late 2014.[32] Sign ups for the PlayStation 4 version's beta began on the game's website in December 2014, and was launched on January 20, 2015.[33][34] The PS4 version officially released on June 23, 2015.[35]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
Metacritic (PC) 84/100[36]
Review scores
Publication Score
Destructoid 7.5/10[37]
Eurogamer 9/10[38]
GameSpot 8.5/10[39]
GameSpy 9/10[40]
GamesRadar 9/10[41]
GameTrailers 8.7/10[42]
IGN 9/10[43]

Critical reception[edit]

PlanetSide 2 received mostly positive reviews from critics. Aggregating review website Metacritic gave the PC version 84/100 based on 42 reviews.[36]

Critics praised the large scale battles, impressive graphics and free-to-play model. GameSpy stated that, "PlanetSide 2 shows the PC off. From the gorgeous lighting and huge draw distances, to the intense, multiplayer battles."[40] IGN gave the game 9/10 praising the battles, "The scale of PlanetSide 2's battles is often breathtaking, as lines of tanks fire at bases while aircraft light up the sky and hundreds of players fill the scene with healing beams and lethal weapons fire."[43] Criticism for the game includes the steep learning curve, lack of balance across classes and high system requirements.

Awards[edit]

PlanetSide 2 won several awards at E3 2012. IGN awarded it "Best MMO Game" and "Best PC Game"; GameSpy awarded it "Best Shooter", "Best Free to Play" and "Best PC Exclusive"; and from PC Gamer, "Best Shooter", "Best MMO", "Best of Show" and "Most Awards Received". PlanetSide 2 received numerous other awards and nominations from several critics.[44]

References[edit]

  1. ^ "EverQuest Next and PlanetSide 2 To Use New Forge Light Engine". July 10, 2011. Retrieved July 17, 2011. 
  2. ^ http://www.polygon.com/2015/6/23/8830643/daybreak-games-planetside-2-ps4-development
  3. ^ "PlanetSide 2 revealed at Sony Fan Faire". The Independent (London). July 8, 2011. Retrieved July 17, 2011. 
  4. ^ "Game Overview". PlanetSide 2 PC Game. Retrieved July 24, 2012. 
  5. ^ Sites, Andy. "PlanetSide 2 Launches on PS4 June 23rd". PlayStation Blog. Retrieved 3 June 2015. 
  6. ^ Matulef, Jeffrey (January 26, 2015). "Planetside 2 gets Guinness World Record for biggest FPS battle". Eurogamer. Gamer Network. Retrieved January 26, 2015. 
  7. ^ Biessener, Adam (September 2011). "PlanetSide 2: Another Shot at the shooter MMO we've always wanted" XXI (221). Game Informer. 
  8. ^ "PlanetSide 2 Review". Retrieved 2015-02-17. 
  9. ^ "Sony Online Entertainment Taps Legendary Comic Book Writer, Marv Wolfman to Create PlanetSide 2 Backstory". PR Newswire. Retrieved July 24, 2012. 
  10. ^ https://www.youtube.com/watch?v=NOarUSoSF2c
  11. ^ "Terran Republic - PlanetSide 2 Wiki Guide". IGN. 
  12. ^ "New Conglomerate - PlanetSide 2 Wiki Guide". IGN. 
  13. ^ "Vanu Sovereignty Faction - PlanetSide 2 Wiki Guide". IGN. 
  14. ^ a b "PlanetSide 2 in the works?". PlanetSide Universe. 2009-09-25. Retrieved 2009-11-30. 
  15. ^ Smedley, John (2009-10-08). "What PlanetSide Next means to me". Smed's Blog. Retrieved 2009-11-30. 
  16. ^ Gilbert, Ben (2009-10-11). "SOE's John Smedley calls PlanetSide sequel 'PlanetSide Next'". Joystiq. Retrieved 2009-11-30. 
  17. ^ Tito, Greg (2010-12-08). "Sony Online Strongly "Hints" PlanetSide Sequel Coming This Spring". The Escapist. Retrieved 2010-12-08. 
  18. ^ "PlanetSide Next Update". PlanetSide Universe. 2010-12-10. Retrieved 2010-12-20. 
  19. ^ Fahey, Mike (2011-03-31). "Sony's MMO Studio Confirms Massive Layoffs, Closes the book on the Agency". Kotaku. Retrieved 2011-04-04. 
  20. ^ Voecks, Krystalle (2011-04-04). "SOE layoffs affect timetable for PlanetSide Next". Massively. Retrieved 2011-04-15. 
  21. ^ "SOE: PlanetSide 2 Beta Begins Next Week". GameSpy. Retrieved July 27, 2012. 
  22. ^ "SOE: PlanetSide 2 beta delayed Week". GameSpot. Retrieved July 30, 2012. 
  23. ^ "SOE: Twitter / j_smedley". SOE. Retrieved August 3, 2012. 
  24. ^ "SOE Announces PS 2 Release Date". GameSpy. Retrieved November 17, 2012. 
  25. ^ http://planetside2.co.uk/teasers/OMFG[dead link]
  26. ^ a b c d e f Grayson, Nathan (Sep 20, 2012). "PlanetSide 2 Tackles ‘Pay-To-Win’ Problem". Rock, Paper, Shotgun. Retrieved Mar 17, 2013. 
  27. ^ "Re: Chinese Interview with John Smedley". September 8, 2011. Retrieved September 10, 2011. 
  28. ^ "PlanetSide 2 Will Have A Cash Shop, But Pay-To-Win Not An OptionQ". July 13, 2011. Retrieved July 17, 2011. 
  29. ^ "PlanetSide 2 Officially Launched! - PlanetSide Universe". 
  30. ^ "PlanetSide 2 Mac Version Planned - Inside Mac Games". 
  31. ^ "Planetside 2 is currently available for PC only. Stay tuned for all potential updates. ^Spoiler". Twitter. 
  32. ^ "PlayStation Universe News Article". 
  33. ^ http://www.polygon.com/2014/12/7/7348717/signups-begin-for-planetside-2s-beta-on-ps4
  34. ^ https://www.planetside2.com/ps2onps4
  35. ^ Sarker, Samit (June 3, 2015). "PlanetSide 2 hits PS4 June 23". Polygon. Retrieved June 4, 2015. 
  36. ^ a b "PlanetSide 2 (PC) reviews at Metacritic.com". Metacritic. 
  37. ^ "Destructoid PlanetSide 2 Review". 
  38. ^ "EuroGamer PlanetSide 2 Review". 
  39. ^ "GameSpot PlanetSide 2 Review". 
  40. ^ a b "GameSpy PlanetSide 2 Review". 
  41. ^ "GamesRadar PlanetSide 2 Review". 
  42. ^ "GameTrailers PlanetSide 2 Review". 
  43. ^ a b "IGN PlanetSide 2 Review". 
  44. ^ "PlanetSide 2 Wins Big at E3". June 8, 2012. 

External links[edit]