PlayStation VR
A man demos PlayStation VR at 2014's Game Developers Conference
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| Type | Head-mounted display |
|---|---|
| Manufacturer | Sony Computer Entertainment |
| Platform | PlayStation 4 |
| Display Technology | OLED[1] |
| FOV | 100° |
| Resolution | 1920×1080 px (960×1080 per eye)[1] |
| Refresh Rate | 120 Hz |
| Release Date | Q1/Q2 2016 |
PlayStation VR, previously known by the codename Project Morpheus, is an upcoming virtual reality head-mounted display produced by Sony Computer Entertainment.[2] It is designed to be fully functional with the PlayStation 4 video game system. It is currently a prototype and has no confirmed release date,[3] although Sony has scheduled its launch for the first half of 2016.[1]
The prototype revealed at GDC'15 included an OLED 1920x1080 pixel display (providing 960x1080 px resolution per eye) with an RGB subpixel matrix, and is capable of displaying content at 120fps.[1] It features a FOV of 100°, 6DOF head-tracking, stereoscopic 3D, and unwarped output to a TV, either for others to view what the headset wearer sees, or a separate display to compete against the headset user using a standard PS4 controller.
Contents
History[edit]
Sony's interest in head-mounted technology dates back to the 1990s. Its first commercial unit, the Glasstron, was released in 1997.[4] One application of this technology was in the game MechWarrior 2, which permitted users of the Glasstron or Virtual I/O's iGlasses to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the battlefield through their craft's own cockpit.[5]
In early 2014, Sony Computer Entertainment research and development engineer Anton Mikhailov said his team had been working on Project Morpheus for more than three years. According to Mikhailov, the PlayStation 3 Move peripheral, itself revealed in June 2009, was designed with unspecified, future head-mounted technology in mind. "[W]e specced it and built it to be a VR controller, even though VR wasn’t a commodity. As engineers, we just said it was the right thing to do. [...] At the time, we didn't have a consumer-grade project that we could work on, but it was definitely designed with that vision in mind."[6] Shuhei Yoshida, the president of Sony's worldwide studios, also said the project started as "grassroots" activity among engineers and programmers, which came into focus in 2010 once the Move controller had been released.[7]
Project Morpheus was first announced at The 2014 Game Developers Conference. Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida introduced the device on March 18, 2014 and stated Project Morpheus was "the next innovation from PlayStation that will [shape] the future of games."[8]
On September 15, 2015, it was announced that Project Morpheus has been named PlayStation VR.[9]
On October 8, 2015, Sony acquired SoftKinetic, a tech startup whose focus includes visual depth-sensing gesture recognition, for an undisclosed amount.[10]
As of November 2, 2015, Sony has confirmed that they are still shooting for a release in the first half of 2016. While they have not released a specific price, many speculate that it will cost around the same price as a new gaming platform. For comparison, Sony announced the PlayStation 4’s $399 price tag five months before launch, with the official launch date in multiple regions announced three months ahead of time.[11]
Cooperative gameplay[edit]
PlayStation VR is capable of rendering two separate displays simultaneously: one display for the headset and a completely different display for television. The purpose, Sony say, is to prevent VR from invariably being a solitary experience.[12]
Japan Studio has made a new demo called Monster Escape. So that's a five-player game; one versus four. One being the person wearing Morpheus [Playstation VR]. And if you're in Morpheus, you become the Monster. And the four people holding the DualShock and looking at the TV and playing the game like a regular game [are] against the monster. ... And actually, third-party devs were ahead of us in terms of making the game called Keep Talking and Nobody Explodes. ... One person is wearing Morpheus and that person looks at the bomb, like a time bomb. And in order to stabilize it, the other person [watching the television] who is not wearing Morpheus, has an instruction manual. And that person has to tell the person wearing Morpheus how to do the job. But that person doesn't see what the person wearing Morpheus sees. So they have to communicate. ... So that's a social experience.[12]
Games[edit]
| Title | Genre(s) | Developer(s) | Publisher(s) | Exclusive | Europe | Japan | North America | Ref. |
|---|---|---|---|---|---|---|---|---|
| 100ft Robot Golf | No Goblin | No Goblin | Timed | 2016 | 2016 | 2016 | ||
| Ace Combat 7 | Combat flight simulator | Project Aces | Bandai Namco Ent | Yes | TBA | TBA | TBA | |
| Albino Lullaby | Horror | Ape Law | No | TBA | TBA | TBA | ||
| The Apollo 11 VR Experience | Simulation | David Whelan | No | TBA | TBA | TBA | [13] | |
| Atom Universe | Theme park | Atom Republic | No | TBA | TBA | TBA | [14] | |
| Adrift | Interactive fiction | Three One Zero | No | TBA | TBA | TBA | [15] | |
| Ark: Survival Evolved | Action-adventure | Studio Wildcard | No | TBA | TBA | TBA | [16] | |
| The Assembly | nDreams | No | TBA | TBA | TBA | [17] | ||
| Battlezone | Vehicular combat | Rebellion Developments | Timed | 2016 | 2016 | 2016 | ||
| Bebylon Battle Royale | Brawler | Kite & Lightning | No | 2016 | 2016 | 2016 | ||
| Chernobyl VR Project | Adventure | The Farm 51 | No | TBA | TBA | TBA | ||
| Classroom Aquatic | Sunken Places | Unknown | TBA | TBA | TBA | [18] | ||
| Crystal Rift | Dungeon crawler | Psytec Games | No | TBA | TBA | TBA | ||
| Cult County | Renegade Kid | No | TBA | TBA | TBA | |||
| Cyber Danganronpa VR | Spike Chunsoft | Spike Chunsoft | No | TBA | TBA | TBA | ||
| Dead Secret | Horror | Robot Invader | No | TBA | TBA | TBA | ||
| Distance | Racer | Refract Studios | TBA | TBA | TBA | [19] | ||
| Eagle Flight | Ubisoft | Ubisoft | No | TBA | TBA | TBA | ||
| Earthlight | Opaque Media | Opaque Media | No | 2016 | 2016 | 2016 | ||
| Eclipse | First-person adventure | White Elk Studios | White Elk Studios | TBA | TBA | TBA | ||
| Eve: Valkyrie | Space shooter | CCP Games | No | TBA | TBA | TBA | [20] | |
| Fated | Action-adventure | Frima | Frima | No | TBA | TBA | TBA | |
| Final Fantasy XIV | Role-playing | Square Enix | No | TBA | TBA | TBA | [21] | |
| Futuridium VR | Shoot 'em up | MixedBag Games | Yes | TBA | TBA | TBA | ||
| The Gallery: Six Elements | First-person adv | Cloudhead Games | No | TBA | TBA | TBA | ||
| Get Even | First-person shooter | The Farm 51 | Bandai Namco Ent | No | 2016 | 2016 | 2016 | |
| GNOG | Puzzle | KO-OP | Timed | TBA | TBA | TBA | ||
| Godling | First-person adv | Solfar Studios | Yes | TBA | TBA | TBA | ||
| Golem | Highwire Games | Highwire Games | Yes | TBA | TBA | TBA | ||
| Gran Turismo Sport | Sim racing | Polyphony Digital | Sony Computer Ent | Yes | TBA | TBA | TBA | |
| Harmonix Music VR | Music, rhythm | Harmonix Music Systems | Yes | TBA | TBA | TBA | ||
| Headmaster | Football | Frame Interactive | Yes | TBA | TBA | TBA | ||
| The Hum: Abductions | Horror, sci-fi | Totwise Studios | No | TBA | TBA | TBA | ||
| Hyper Void | Space-shooter | IN|Framez Technology | Yes | TBA | TBA | TBA | ||
| Job Simulator | Simulation | Owlchemy Labs | Owlchemy Labs | No | 2016 | 2016 | 2016 | |
| Joysound VR | Music | Sony Computer Ent | Yes | TBA | TBA | TBA | ||
| Keep Talking and Nobody Explodes | Puzzle | Steel Crate | No | TBA | TBA | TBA | [22] | |
| Loading Human | Adventure | Untold Games | No | TBA | TBA | TBA | [23] | |
| The London Heist | Action | SCE London Studio | Sony Computer Ent | Yes | 2016 | 2016 | 2016 | |
| Megaton Rainfall | Action-adventure | Alfonso del Cerro | Pentadimensional Games | No | 2016 | 2016 | 2016 | |
| Mind: Path to Thalamus | Carlos Coronado | No | TBA | TBA | TBA | [24] | ||
| The Music Room | Music | Chroma Coda | Chroma Coda | No | TBA | TBA | TBA | |
| Mind: Path to Thalamus | Carlos Coronado | No | TBA | TBA | TBA | [24] | ||
| The Modern Zombie Taxi Co. | Vitei Backroom | Sony Computer Ent | Yes | TBA | TBA | TBA | ||
| Mortal Blitz VR | First-person shooter | Skonec Ent | No | TBA | TBA | TBA | ||
| Nighttime Terror 2 | Shooter | VR Bits | No | TBA | TBA | TBA | ||
| Omega Agent | Action | Fireproof Games | No | TBA | TBA | TBA | [25] | |
| Paranormal Activity VR | Horror | VRwerx | No | TBA | TBA | TBA | ||
| Playroom VR | Mini-games | Sony Computer Ent | Sony Computer Ent | Yes | TBA | TBA | TBA | [26] |
| Pollen | Sci-fi | Mindfield Games | No | TBA | TBA | TBA | [27] | |
| Project CARS | Racing | Slightly Mad Studios | No | TBA | TBA | TBA | [28] | |
| Psychonauts in the Rhombus of Ruin | Double Fine Productions | TBA | TBA | TBA | ||||
| Q.U.B.E. ² | Puzzle | Toxic Games | TBA | TBA | TBA | [29] | ||
| Rez Infinite | Rail shooter, music | Enhance Games | Enhance Games | TBA | TBA | TBA | ||
| RIGS | Shooter | Guerrilla Cambridge | Sony Computer Ent | Yes | TBA | TBA | TBA | [30] |
| Robinson: The Journey | Action-adv | Crytek | Crytek | Yes | 2016 | 2016 | 2016 | |
| Shadow of the Beast | Action-adv, platform | Heavy Spectrum Ent Labs | Sony Computer Ent | Yes | TBA | TBA | TBA | |
| Summer Lesson | Simulation | Bandai Namco Games | Yes | TBA | TBA | TBA | [31] | |
| SuperHyperCube | Puzzle | Kokoromi | Yes | TBA | TBA | TBA | ||
| Surgeon Simulator | Simulation | Bossa Studios | TBA | TBA | TBA | [32] | ||
| Synthesis Universe | Maze | Olivier JT | No | TBA | TBA | TBA | [33] | |
| Tekken 7 | Fighting | Bandai Namco Ent | Bandai Namco Ent | Yes | 2016 | 2016 | 2016 | |
| Trackmania Turbo | Racing | Ubisoft Nadeo | No | TBA | TBA | TBA | ||
| Until Dawn: Rush of Blood | Survival horror | Supermassive Games | Sony Computer Ent | Yes | TBA | TBA | TBA | |
| Untitled Beatshapers project | TBA | Beatshapers | TBA | TBA | TBA | [34] | ||
| Untitled Just Add Water project | TBA | Just Add Water | TBA | TBA | TBA | [35] | ||
| Vanguard V | Action | Zero Transform | No | TBA | TBA | TBA | [36] | |
| Vector 36 | Racing | Red River Studio | Red River Studio | No | 2016 | 2016 | 2016 | |
| VizionEck | Adventure, shooter | VizionEck | No | TBA | TBA | TBA | [37] | |
| Volume: Coda | Puzzle | Mike Bithell Games | Mike Bithell Games | Timed | 2016 | 2016 | 2016 | |
| War Thunder | Action, MMO | Gaijin Entertainment | No | TBA | TBA | TBA | [38] | |
| Wayward Sky | Adventure, puzzle | Uber Entertainment | Yes | TBA | TBA | TBA | [39] | |
| White Day: A Labyrinth Named School | Survival horror | ROI Games | No | TBA | TBA | TBA | ||
| World of Diving | Simulation | Vertigo Games | No | TBA | TBA | TBA | ||
| World War Toons | First-person shooter | Reload Studio | No | 2016 | 2016 | 2016 | [40] | |
| Xing: The Land Beyond | Puzzle | White Lotus Int | White Lotus Int | No | 2016 | 2016 | 2016 |
Marketing[edit]
"Our biggest challenge will be to get people demoing VR. Because there's no way to sell VR until you've tried it... You can watch over the shoulder, you can read articles, but – and I mean this genuinely – everybody that I know who has tried PlayStation VR has taken off their headset with a smile, and said 'wow'. So you've got to try it. That's the challenge."
Sony say they have realistic expectations regarding sales of PlayStation VR and predict that interest will build steadily, through word of mouth.[41][42]
PlayStation VR was first demonstrated on The Tonight Show Starring Jimmy Fallon, playing The Castle and as a playable concept during E3 2014.[43] The device was also featured at Sony's PlayStation Experience Expo in Las Vegas, NV in December 2014.[44] Sony announced new information regarding Project Morpheus at the 2015 Game Developers Conference, in line with the official schedule posted on their website[45] and released updated specifications.[46]
See also[edit]
References[edit]
- ^ a b c d Kelion, Leo. "Sony's Morpheus virtual reality helmet set for 2016 launch". BBC.
- ^ "Sony announces Project Morpheus, a virtual reality headset coming to PlayStation 4". Polygon. Retrieved July 16, 2014.
- ^ Makuch, Eddie (March 20, 2014). "PS4's Project Morpheus VR device won't launch in 2014, $1000 price point unlikely". GameSpot. Retrieved July 16, 2014.
- ^ Adam Rosenberg. Sony's long-standing interest in virtual reality gives Project Morpheus an edge, digitaltrends.com, March 23, 2014.
- ^ Tony Sperry. Beyond 3D TV, Lulu Pres, Inc., November 2003.
- ^ Sony’s Anton Mikhailov on Project Morpheus’ launch price and potential as a platform, Edge magazine, April 9, 2014.
- ^ Jamie Feltham. Project Morpheus Started as ‘grassroots activity’ Following PS Move’s Release, vrfocus.com, December 8, 2014.
- ^ "Watch the full reveal for Sony's virtual reality headset, Project Morpheus". Polygon. Mar 26, 2014.
- ^ Aaron Souppouris. "Sony's Project Morpheus is now 'PlayStation VR'". Engadget. AOL.
- ^ Eric Johnson. "Sony Acquires SoftKinetic, Which Can Track Hands for Virtual Reality". Re/code.
- ^ "Sony: "It’s a Bit Too Early to Sort out" PlayStation VR’s Price and Release Date".
- ^ David Whelan. Moon Arrival Demo Available Now, kickstarter.com, September 29, 2015.
- ^ Jamie Feltham. Atom Universe Greenlight on Steam, vrfocus.com, May 17, 2015.
- ^ Jamie Feltham. Adrift Confirmed for Project Morpheus, , vrfocus.com, May 13, 2015.
- ^ Jesse Rapczak. ARK: Survival Evolved Coming to PS4, Project Morpheus, PlayStation Blog, May 11, 2015.
- ^ Patrick O'Luanaigh. Announcing The Assembly for PS4 and Project Morpheus, PlayStation Blog, June 11, 2014.
- ^ http://gematsu.com/2015/12/classroom-aquatic-announced-playstation-vr
- ^ http://gematsu.com/2015/12/distance-announced-playstation-vr
- ^ Kuchera, Ben (March 18, 2014). "CCP states EVE: Valkyrie's Oculus co-publishing deal was exclusive to the PC, game coming to PS4". Polygon. Retrieved March 18, 2014.
- ^ http://www.idigitaltimes.com/tgs-2015-final-fantasy-xiv-will-receive-playstation-vr-support-476827
- ^ Jamie Feltham. Keep Talking and Nobody Explodes Confirmed for Project Morpheus, vrfocus.com, December 6, 2014.
- ^ Jamie Feltham. Loading Human Video Reveals Project Morpheus Development, vrfocus.com, March 31, 2015.
- ^ a b Jamie Feltham. Mind: Path to Thalamus Coming to Project Morpheus, vrfocus.com, April 3, 2014.
- ^ Jamie Feltham. Fireproof Games Planning Omega Agent for Morpheus, vrfocus.com, April 27, 2015.
- ^ Matthew Reynolds. Playroom VR will be a Project Morpheus launch title, digitalspy.co.uk, July 8, 2015.
- ^ Jamie Feltham. Pollen Confirmed for Project Morpheus, HTC Vive, vrfocus.com, July 6, 2015.
- ^ James Plafke. Two games have already been announced for Project Morpheus, ggeek.com, March 29, 2014.
- ^ Dan Da Rocha. Q.U.B.E. ² Coming to PS4, PlayStation Blog, August 14, 2014.
- ^ "Guerrilla Cambridge announces RIGS for Project Morpheus". Gematsu.
- ^ Jonathan Nafarrete. Tekken Project’s Summer Lesson VR Experience, vrscout.com, June 15, 2015.
- ^ Mahardy, Mike. (August 14, 2014) PlayStation VR Project Morpheus: Surgeon Simulator Getting VR Support Soon. Me.ign.com. Retrieved on 2015-03-13.
- ^ Kevin Joyce. Synthesis Universe -Maze- Confirmed for Project Morpheus, vrfocus.com, May 28, 2015.
- ^ Alexa Ray Corriea. Beatshapers working on sci-fi RPG with plans for Project Morpheus, polygon.com, April 9, 2014.
- ^ "Oddworld: New 'n' Tasty! Dev Teases Project Morpheus Development". VR Focus. April 30, 2015. Retrieved May 24, 2015.
- ^ Jamie Feltham. Vanguard V Confirmed for Project Morpheus, vrfocus.com, December 6, 2014.
- ^ Mike Armbrust. VizionEck, vizioneck.com, June 12, 2015.
- ^ Kyle Hilliard. Project Morpheus Support Coming To War Thunder, gameinformer.com, August 13, 2014.
- ^ Chandana Ekanayake. A look into Wayward Sky on Project Morpheus, PlayStation Blog, June 17, 2015.
- ^ Paul James. Reload Studios’ Multiplayer FPS Revealed as ‘World War Toons’ (Screenshot Gallery), roadtovr.com, March 22, 2015.
- ^ a b Jamie Feltham. Sony: PlayStation VR Doesn’t Have To Do ‘a million units during launch’, vrfocus.com, November 3, 2015.
- ^ Dan Pearson. "The beauty of PSVR is that we have the PS4 to power it", gamesindustry.biz, October 28, 2015.
- ^ "Joshua Topolsky Demonstrates Sony's Project Morpheus". NBC.
- ^ "VR with Project Morpheus". Sphinx Gamer.
- ^ Feltham, Jamie. "SONY PROVIDING ‘AN UPDATE’ ON PROJECT MORPHEUS AT GDC 2015". VR Focus. Retrieved February 4, 2015.
- ^ Orland, Kyle. "'Sony’s new Project Morpheus prototype boasts 120Hz refresh rate, OLED display'". Ars Technica. Retrieved March 5, 2015.
External links[edit]
- Project Morpheus: The Story So Far by VR Focus
- Recent acquisitions by SONY in gaming and virtual reality by VR Happening
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