Player versus environment

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Player versus environment (PvE, also known as player versus monster (PvM)) is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival games to refer to fighting computer-controlled enemies[1] - in contrast to PvP (player versus player).[2] In survival games a large part may be fighting the elements, controlling hunger and thirst, learning to adapt to the environment and exploration.

Usually a PvE mode can be played alone, with human companions or with AI companions. The PvE mode may contain a storyline that is narrated as the player progresses through missions. It may also contain missions that may be done in any order.


Guild Wars narrates its story by displaying in-game cut scenes and dialogue with non-playable characters (NPCs). To enhance replayability, missions can often be completed many times. Characters playing in this mode are often protected against being killed by other players and/or having their possessions stolen. An example of a game where this is not the case is Eve Online, where players can be, and often are, ambushed by other human players player versus player while attempting to complete a quest. Some games, such as World of Warcraft, offer the player the choice of participating in open-world PvP combat or doing quests without PvP interruption through use of specialty servers and temporary player flags.

See also[edit]


  1. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 406. ISBN 0-13-101816-7. Player versus Environment (PvE). Players are opposed by the environment - that is, the virtual world. In a combat situation, this means player characters (PCs) fight monsters.
  2. ^ "PvP and PvE in MMO Games – What's the Difference?". Retrieved 28 June 2020.