Examples of playware products are numerous with computer games as the most widespread and successful, but it is a fast-growing industry utilizing pervasive and ambient technology to create new kinds of play equipment and toys, which can be labelled “playware”.
The term "playware" was coined by Carsten Jessen Ph.D., Associate Professor at the Technical University of Denmark and the Danish School of Education, Aarhus University, and Henrik Hautop Lund, Ph.D. a professor at the Technical University of Denmark. They first defined the term in their paper "Playware – Intelligent technology for children’s play" to describe both a new area of research and a product type.
Jessen and Lund argue that the playware is not so much the result of the appearance of digital technology as it is the result of the fact that many children (and adults) in modern society do not have the necessary knowledge and skills needed to initiate games and play. Earlier generations of children inherited games and learned play skills from older peers when participating in cross age activities for instance on the street or in the backyard. This is not to the same extend the case today and according to Jessen and Lund this has led to the need for inspiration from playware.
Several international playware workshops and symposiums were given and held amongst leading playware and human-robot interaction researchers, such as the keynote talk on modular playware at the 18th IEEE International Symposium on Robot and Human Interactive Communication, and the Playware Summit in Copenhagen 2010, where amongst others Y. Sankai, H. Ishiguro, C. Breazeal, T. Fukuda, T. Shibata, K. Dautenhahn, P. Marti, N. Pares, L. Pagliarini, H. Hautop Lund gathered to set a new research agenda for future research and development in playware ().
- Lund, H.H. and Jessen, C.; Playware – Intelligent technology for children’s play. Technical Reports 2005, No. 1, June 2005. ISSN No. 1601-4219 (Available here.)
- Lund, H.H., Klitbo, T. and Jessen, C.; (2005) "Playware Technology for Physically Activating Play". Artificial Life and Robotics Journal 9:4, 165-174
- Center for Playware at the Technical University of Denmark and the Danish School of Education, AU
- Playware site germany - the brand "playware" is copyrighted by ODS
- Playware site Chile - the brand "playware" is also copyrighted by Playware E.I.R.L. in Chile
- Homepage of Carsten Jessen
- Homepage of Henrik Hautop Lund