Epics (company)

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epics Inc.
Industry Video game industry
Founded June 3, 1999
Headquarters Tokyo, Japan
Key people
Tetsuji Yamamoto (President, CEO)
Products (See release history for full listing)
Revenue ¥ 100 million yen (2006)
Parent WiZ Co.,LTD.
Website [1]

epics Inc. (株式会社epics Kabushiki-gaisha epics?) is a Japanese video game software developer located in Tokyo, Japan. Originally Established as “GEN CREATIVE HOUSE CO.,LTD.” in February 1987, changed company name to “G-Artists Inc.” in March 1991, then to “epics Inc.” on June, 2006.

WiZ Co.,LTD. Changes “epics Inc.” that undertakes commissioned game production business and software development into a special subsidiary. the one who responsible for Popolocrois franchise as right managements by President and CEO Tetsuji Yamamoto.

as for Sugar & Rockets Inc was a Sony Computer Entertainment Inc second-party developer that was founded on October 14, 1997. The company was headed by Akira Sato and Tetsuji Yamamoto and most famously created the PoPoLoCrois and Yarudora franchises. SCEI consolidated Sugar & Rockets in August of 2000 and the company no longer exists.

Release history[edit]

Release Date Title Platform Publisher
1995 (Japan)
1996 (US)
Philosoma PlayStation Sony Computer Entertainment (Japan)
Sony Computer Entertainment America (US)
July 12, 1996 (Japan) PoPoLoCrois Monogatari PlayStation G-Artists, Sugar & Rockets (Japan)
January 31, 1997 (Japan)
September 30, 1997 (US)
I.Q.: Intelligent Qube PlayStation G-Artists (Japan)
Sony Computer Entertainment America (US)
November 26, 1998 (Japan) PoPoRoGue PlayStation G-Artists, Sugar & Rockets (Japan)
January 27, 2000 (Japan) PoPoLoCrois Monogatari II PlayStation G-Artists, Sugar & Rockets (Japan)
June 20, 2002 (Japan) PoPoLoCrois: Hajimari no Bouken PlayStation 2 G-Artists (Japan)
March 18, 2004 (Japan) PoPoLoCrois: Tsuki no Okite no Bouken PlayStation 2 G-Artists (Japan)
September 15, 2005 (Japan)
October 26, 2005 (US)
October 21, 2005 (Europe)
Ghost in the Shell: Stand Alone Complex (PSP) PSP G-Artists (Japan)
Bandai (US)
Atari (Europe)
February 10, 2005 (Japan)
December 6, 2005 (US)
June 16, 2006 (Europe)
June 30, 2006 (Australia)
PoPoLoCRois PSP G-Artists (Japan)
Agetec (US)
Ignition Entertainment (Europe)
7 December 2006 (Japan)
17 July 2007 (US)
PaRappa the Rapper PSP epics (Japan)
Sony Computer Entertainment America (US)
December 7, 2006 (Japan) Ape Escape Racing PSP epics, Sony Computer Entertainment (Japan)
July 3, 2008 (Japan) Nanashi no Game Nintendo DS epics, Square Enix (Japan)
February 14, 2008 (Japan)
August 26, 2008 (US)
Digimon World Championship Nintendo DS Bandai Namco Games, epics (Japan)
Bandai Namco Games (US)
March 26, 2009(Japan) Keitai Sousakan 7 DS: Buddy Sequence Nintendo DS epics, 5pb (Japan)
August 27, 2009(Japan) Nanashi no Game: Me Nintendo DS epics, Square Enix (Japan)
November 27, 2008(Japan) Shiseido Beauty Solution Kaihatsu Center Kanshuu: Project Beauty Nintendo DS Sega, epics (Japan)
June 18, 2015 (Japan)
Winter 2015 (US)
Return to PoPoLoCrois: A Story of Seasons Fairytale Nintendo 3DS epics (Japan)
Marvelous USA (US)


PoPoLoCrois Cover.jpg
Cover of the original 1996 PlayStation video game adaptation.
(Poporokuroisu monogatari)
Genre Action, Adventure, Fantasy
Written by Yohsuke Tamori
Published by Asahi Shimbun Company 株式会社朝日新聞社 (Asahi Shimbun-sha?)
Magazine Asahi Shimbun Student Newspaper
Published October 1984
Written by Yohsuke Tamori
Illustrated by Atsuko Fukushima
Published by Kaiseisha
Published February 18, 2015
Developer epics (G-Artists)
Publisher SCEI
Genre Role-playing video game
Platform PlayStation, PlayStation 2, PlayStation Portable, PlayStation Network, Nintendo 3DS
Released PoPoLoCRoIS Story
  • JP July 12, 1996
  • JP September 27, 2007 (PSN)
  • JP November 26, 1998
PoPoLoCRoIS Story II
  • JP January 27, 2000
  • JP December 26, 2007 (PSN)
PoPoLoCRoIS: Adventure of Beginnings
  • JP June 20, 2002
PoPoLoCRoIS: Adventure of the Law of the Moon
  • JP March 18, 2004
  • JP February 10, 2005
  • NA December 6, 2005
  • EU June 16, 2006
  • AUS June 30, 2006
Return to PoPoLoCRoIS: A STORY OF SEASONS Fairytale
  • JP June 18, 2015
  • NA Winter 2015
Related works
Anime and Manga portal

PoPoLoCRoIS (ポポロクロイス物語 Poporokuroisu monogatari?) is a manga series by Yohsuke Tamori, originally published in the Asahi Student Newspaper (a subsidiary of the Asahi Shimbun newspaper). It was later adapted into two anime series and five role-playing video games. Its title is a combination of words from two languages: the Italian word "Popolo (people)" and the French "croix (crossing)", which together mean "crossing of people". The general theme of the series is love and compassion, that the race to which one belongs isn't important and the importance of friendship.[citation needed] Five PoPoLoCRoIS games, the original PlayStation release along with its four sequels, were previously released only in Japan. The PSP release is the first PoPoLoCRoIS game to be released in the USA and Europe. In 2015, a crossover with the Story of Seasons series of games was released, which will also be brought to the USA by XSeed.[citation needed]

While random and turn-based, battles take on a form very similar to console strategy RPGs (such as Final Fantasy Tactics). When a character's turn begins, they can move along a small grid and attack enemies from four cardinal directions, each with their own advantages and disadvantages. For example, an attack to the enemy's back will deal more damage, as will skipping a turn to focus on the next turn.[citation needed]

The main character is the prince of the Popolocrois kingdom, Pietro. The first game, PoPoLoCRoIS Monogatari, starts at the night of Pietro's 10th birthday, when he learns that his mother, who he thought was long dead, was found in a coma. Pietro sets out into a journey along with the apprentice forest witch Narcia to save his mother's soul from the underworld.

There are two more games continuing the tales of Pietro and Co. The second game, PoPoRoGue(PoPoLoCRoIS + Epilogue), features Pietro as a 12-year-old boy that went off to save his father from the dream world that he was forced into. The third, PoPoLoCRoIS Monogatari II, features Pietro and Narcia as a 15-year-old with different costumes, who went off the defeat the mysterious force that was going to destroy the world. PoPoLoCRoIS Monogatari II was the most famous game of the series, due to the darkened story, new party members, and many other features.[citation needed] The PSP release is a reproduction of PoPoLoCRoIS Monogatari (included into Book 1) and PoPoLoCRoIS Monogatari II (Included into Book 3), but Book 2 is a brand-new scenario.

Ape Escape Racing[edit]

Ape Escape Racing (サルゲッチュ ピポサルレーサー Saru Get You: Pipo Saru Racer) is a racing game featuring the monkeys from the Ape Escape series. It was released in Japan on December 7, 2006. 11 months after its first release, the game was added into the 'PSP The Best' series'.[citation needed] In Ape Escape Racing the player 'builds' their monkey into a racing machine, by giving him an engine and tires. The game features 47 'vehicles', each in two forms: one specialized in drifting, one specialized in acceleration. Other vehicles are unlocked as the player proceeds through the ranks. The main game consists four racing tracks in a grand prix. Each improved race time will fill a monkey bar at the top of the grand prix menu. Once this bar is filled, a VS mode is unlocked where the tracks will be played again but an evil, much faster monkey is involved in the races. If the player achieves a top overall position, they will 'rank up' and unlock another four tracks and so on. Levels that have been unlocked can be replayed in normal race form or in a time trial form. Each of the tracks are set in the same arena, but the path changes to a harder one as more are unlocked. The tracks are set in the following order: The Beach, The City, The Graveyard and The Jungle. The game uses the PlayStation Portable's wireless capabilities for game sharing and ad-hoc wireless LAN multiplayer races.[citation needed]

Nanashi no Game[edit]

Nanashi no Game
Nanashi no Game.jpg
Japanese box art[1]
Developer(s) Epics
Publisher(s) Square Enix[1]
Director(s) Nobuhiko Tenkawa
Producer(s) Seiichiro Tsuno
Yosuke Tomita
Artist(s) Arata Sakai
Composer(s) Masayoshi Soken
Platform(s) Nintendo DS
Release date(s)
  • JP July 3, 2008
Genre(s) Survival horror
Mode(s) Single-player

Nanashi no Game (ナナシ ノ ゲエム Nanashi no Geemu?, lit. "Nameless Game" or "The Game with No Name") is a first-person survival horror video game developed by Epics and published by Square Enix for the Nintendo DS. The game follows a university student who becomes cursed by the titular role-playing game, which causes people to die in seven days upon starting. It was released on July 3, 2008, in Japan.[2][3] A sequel, titled Nanashi no Game: Me, was later released on August 27, 2009 in Japan.

Most of the game takes place in the real world, where the player navigates real-time 3D environments using the DS's D-Pad and Touch Screen. While exploring, the player must solve puzzles and reach locations. The player can switch to the TS Menu at any time, where they can play the cursed game, read e-mail messages, and load a previous save file. In many cases, an e-mail message or update to the cursed game will interrupt the player's exploration. In the cursed game, which only uses the top DS screen, the player controls a 2D 8-bit RPG that provides clues to the current situations and can, in some cases, advance the story.[4] The player encounters Regrets (ルグレ Rugure?), zombie-like spirits that roam the area in exploration mode and end the game upon touching the player.[5][6][5]

As of September 30, 2008, Nanashi no Game has sold 60,000 copies in Japan.[7][8][9][10][11][12] Famitsu rated the game 30/40.[13]

Epics developed a sequel, Nanashi no Game: Me (ナナシ ノ ゲエム 目 Nanashi no Geemu Me?, lit. "Nameless Game: Eye"), a survival horror video game for the Nintendo DS. It was published by Square Enix, and released on August 27, 2009 in Japan.[14] The story follows an anthropology student from Nanto University, as he discovers two cursed games, an RPG and a platformer. The game's title refers to the protagonist's left eye, represented by the left screen of the DS when held sideways, which allows the player to see things left (and hidden) by the curse.[15][16][17][18] It sold 15,000 copies on the week of its release.[19]

Much like in the original, Nanashi no Game: Me involves two separate modes of play. Most of the game takes place in the real world, where the player navigates real-time 3D environments using the DS's D-Pad and Touch Screen. While exploring, the player must solve puzzles and reach locations. The player can switch to the TS Menu at any time, where they can play the cursed game, read e-mail messages, and load a previous save file. In many cases, an e-mail message or update to the cursed game will interrupt the player's exploration. In the cursed game, which only uses the top DS screen, the player controls a 2D 8-bit RPG that provides clues to the current situations and can, in some cases, advance the story.[4] In Nanashi no Game: Me, the player can now choose the locations they want to explore out of the two available for each day (for three days only). Each destination provides different experiences, including the Regrets the player will encounter.[15]

Two spin-off DSiWare titles, named Noroi no Game: Chi (ノロイ ノ ゲエム 血 Noroi no Gēmu Chi?, lit. "Cursed Game: Blood") and Noroi no Game: Oku (ノロイ ノ ゲエム 獄 Noroi no Gēmu Oku?, lit. "Cursed Game: Prison") respectively, have also been released in 9 September 2009.[citation needed] Another sequel, Nanashi no Appli (ナナシ ノ 或プリ Nanashi no Apuri?, lit. "Nameless App"), was released on 26 January 2012 for iOS, and in February 2012 for Android.[20][21]


  1. ^ a b "Nanashi no Game - Nintendo DS". IGN. Retrieved 26 February 2013. 
  2. ^ "Square Enix Tries Survival Horror". IGN. 
  3. ^ Spencer (2011-03-28). "Nanashi No Game Was Considered For North America, Focus Groups Killed It". Siliconera. Retrieved 2013-03-25. 
  4. ^ a b Spencer (26 June 2008). "Surviving Nanashi no Game’s cursed game". Retrieved 23 May 2011. 
  5. ^ a b "ナナシ ノ ゲエム". Square-enix.co.jp. Square Enix. 2008. Retrieved 2013-04-09. 
  6. ^ "Nanashi no Game - Nintendo DS". GameSpy. GameSpy. 2008-07-03. Retrieved 2013-03-28. 
  7. ^ "Results Briefing Session: The First-Half of the Fiscal Year ending March 31, 2009" (PDF). Square-Enix.com. Retrieved 2008-12-26. 
  8. ^ "『ナナシ ノ ゲエム』を題材にしたホラーアトラクション”ナナシ ノ シタイ”をひと足さきに体験 - ファミ通.com". Famitsu.com. 2008-07-17. Retrieved 2013-06-07. 
  9. ^ "富士急ハイランドで「戦慄迷宮 ナナシ ノ シタイ」期間限定で登場 - 電撃オンライン". News.dengeki.com. 2008-06-17. Retrieved 2013-06-07. 
  10. ^ "富士急ハイランド「戦慄迷宮 ナナシ ノ シタイ」が期間延長決定 - 電撃オンライン". News.dengeki.com. 2008-09-30. Retrieved 2013-06-07. 
  11. ^ "20080625162833_080625senritsu_nanashi2.pdf" (PDF). 
  12. ^ プチたび取材班 (2008年7月18日 12:10). "速報/富士急ハイランドの『戦慄迷宮4.0ナナシ ノ シタイ』を公開直前に体験【取材班ブログ】旅行サイト『プチたび』". puchitabi.jp. Retrieved 2013-06-07. 
  13. ^ "Famitsu Japanese Game Sales Ranking 6/30 - 7/6". Famitsu. 
  14. ^ a b "『ナナシ ノ ゲエム』公式サイトに異変!? - ファミ通.com". Famitsu.com. Famitsu. 2009-05-22. Retrieved 2013-04-09. 
  15. ^ a b "ナナシ ノ ゲエム 目". Square Enix. Retrieved 2013-03-25. 
  16. ^ Spencer (2009-09-08). "Nanashi no Game: Me: Open Your Eyes". Siliconera. Retrieved 2013-03-28. 
  17. ^ Spencer (May 29, 2009). "New Nanashi no Game Has A Cursed Platformer". Siliconera.com. Retrieved 2009-06-28. 
  18. ^ "ナナシ ノ ゲエム 目/ ファミ通.com". Famitsu.com. Famitsu. Retrieved 2013-04-09. 
  19. ^ "【ゲームソフト販売本数ランキング TOP30】集計期間:2009年8月31日〜9月6日 - ファミ通.com". Famitsu.com. Famitsu. Retrieved 2013-03-25. 
  20. ^ "『ナナシ ノ 或プリ』あの『ナナシノゲエム』シリーズ最新作がiOSで配信 現実とリンクする恐怖を体感せよ! - ファミ通App". Famitsu.com. 26 January 2012. Retrieved 27 January 2012. 
  21. ^ "774 Deaths". IGN. IGN. Retrieved 6 March 2013. 

External links[edit]