Pokémon Puzzle League
|Pokémon Puzzle League|
|Developer(s)||Nintendo Software Technology|
Pokémon Puzzle League is a puzzle video game developed by Nintendo Software Technology and published by Nintendo for the Nintendo 64. It is an installment of the Puzzle League series. It was released in North America in 2000, and in Europe in 2001. Gameplay is similar to Puzzle League, with much of the focus being on puzzle-based strategy in the game's grid-based format. To advance to new levels, players are required to advance through the game's trainers and gym leaders, similar to the ones featured in Pokémon Red, Blue, and Yellow. It is one of several Pokémon games to be based on the Pokémon anime, and features Ash Ketchum and other characters featured from the anime.
As the development process of video games as a whole changed drastically from the 2D era of the fourth generation of video game consoles to the 3D era of the fifth generation, so did the development of Pokémon Puzzle League. The increased capabilities for artificial intelligence (AI) compelled the developers to create multiple levels of difficulty for the game, and it was implemented successfully in all but the 3D modes of the game, in which the AI becomes erratic at times. Local multiplayer capabilities are also available for one-on-one Puzzle League battles.
Pokémon Puzzle League received mostly positive reviews from critics. The game was re-released on the Wii Virtual Console on May 5, 2008, in the North America region, and on May 30, 2008, in the European region.
Pokémon Puzzle League features the same gameplay as in Panel de Pon. The objective is to clear blocks from the playfield by arranging them in horizontal or vertical lines of three or more blocks. A continuous stream of new blocks pushes up from the bottom of the playfield, causing the entire playfield to rise continuously. If the blocks reach the top of the playfield, the player loses. The player can temporarily stop the progression of blocks by scoring combos and chains, and in two-player battles, these actions also cause garbage blocks to stack on top of the opponent's playfield.
Unlike its predecessors, Pokémon Puzzle League features a 3D mode in addition to the traditional 2D mode. In this mode, gameplay takes place on a cylinder with an effective width of 18 blocks, compared to the six-block width of the flat 2D field. It also features the original block design from Panel de Pon and Tetris Attack, as well as a Pokémon-oriented design (which is selected by default).
In two-player games, players can select one of fifteen Pokémon trainers to play as. Unlike most Pokémon games, trainer and Pokémon selection are purely cosmetic and do not affect gameplay whatsoever.
Ash and Pikachu are on vacation (presumably after having competed in the Orange League) when they are called on the phone by Professor Oak, who tells Ash he has been selected as one of the challengers for the official Puzzle League Tournament. Excited, he races off with Pikachu to the nearby Pokémon Puzzle League Village.
To succeed in the tournament, Ash challenges Gary, his first rival, eventually defeating all eight of the Kanto region rivals and earning their badges after being obstructed in his path by Tracey, Team Rocket, and Giovanni, all of whom he also defeats. Soon after, he defeats the Elite Four and comes face-to-face with the Puzzle Champion, who is none other than Gary.
Upon defeating Gary once again, Ash is rewarded with a trophy, which immediately warps him to another dimension where he is welcomed into a last challenge by Mewtwo. After defeating Mewtwo, Ash is warped back to his vacation spot where he discovers a Pokémon Puzzle Master trophy awarded to him by Mewtwo.
The characters in Pokémon Puzzle League either come from the anime and were once exclusive to it, like Ash Ketchum, Tracey Sketchit, and Gary Oak or have appeared in previous Pokémon games but appear in the game as they do in the anime like Misty, Brock, and Giovanni. There are 16 playable characters in the game. In the 1P Stadium, only Ash is playable and Gary's Pokémon, a Nidoran♀, Growlithe, and Krabby, will fully be evolved into Nidoqueen, Arcanine, and Kingler, respectively, in Hard mode, Very Hard mode, and Super Hard mode when challenging him the second time. These fully evolved Pokémon are not playable with Gary. The final opponent of each difficulty setting varies. Giovanni is the last opponent of Easy mode, Bruno is the last opponent of Normal mode, and Gary with his evolved Pokémon is the last opponent of Hard mode. In Very Hard mode and Super Hard mode, Mewtwo is the final opponent, and beating him gives the player the true ending of the story in 1P Stadium.
This section possibly contains original research. (December 2016)
Improvements in technology from previous consoles to the Nintendo 64 drastically changed the single and multiplayer experiences. The immediate upgrade in pure processing power allows players to navigate between blocks much faster, leading to elite play both on the console as well as on computer emulators where users can take advantage of a much speedier keyboard. Though never massively widespread, the emulators led to high level online play when there was no such online support for the console.
In addition, the Nintendo 64's more powerful processor allowed for a much more sophisticated computer AI for the 1P Stadium mode. This AI combined the faster navigation with such complex attack and defense routines that developers added not just one, but two extra difficulty levels for advanced players. There is one notable absence however, and that is the lack of play against a computer player in 3D mode for 1P stadium. If a player wants to face a computer player in 3D mode, they must do so by changing the second player to a computer one via the options mode, so that in the 2P stadium mode, the opponent faced will be CPU. Note that all selections usually made by the second player, such as character selection will still have to be entered via the second controller. This is great for practicing against level 10 computer players. The player can then select to face the computer in 3D mode if they wish. However, when facing the computer in any 3D mode, the AI becomes erratic, and usually self defeats. There is a small note in the instruction manual explaining the lack of AI for 3D mode. The game's engine was originally built for a Panel de Pon title for Nintendo 64 which was never published; this version was ultimately released as part of the Nintendo Puzzle Collection compilation for GameCube.
The in-game soundtrack is primarily made up of instrumental arrangements of tracks from the 1999 soundtrack album, Pokémon 2.B.A. Master. Other tracks featured include an arrangement of the song "Catch Me if You Can" from Pokémon: The First Movie's short feature Pikachu's Vacation, and other instrumental tracks from the Pokémon anime.
Pokémon Puzzle League received favorable reviews according to the review aggregation website Metacritic. Fran Mirabella III of IGN said, "I'm totally addicted and thrilled with Pokémon Puzzle League." Blake Fischer of NextGen called it "a surprisingly fun experience, if a little on the cute side. It may not be up to Puzzle Fighter 2 Turbo [sic] standards, but it's one of the best puzzlers on N64." Miss Spell of GamePro said in one review that the game "is designed for young gamers, encouraging creative puzzle-solving—something parents will love. Older puzzle fans who have a high Jigglypuff tolerance will also enjoy this well-structured offering."[b] However, Human Tornado said, "Even though it's yet another take on Tetris, Pokemon Puzzle League has enough game modes to give it extra depth, and learning the art of advanced chains and combos will take a long time. Pokemon and puzzle game fans will appreciate this fun and challenging N64 game."[c]
- Pokémon Puzzle Challenge, a Game Boy Color companion game based on contemporary Pokémon main installments.
- In Electronic Gaming Monthly's review of the game, two critics gave it each a score of 9/10, and the other gave it 9.5/10.
- GamePro gave the game two 4.5/5 scores for graphics and fun factor, 3.5/5 for sound, and 5/5 for control in one review.
- GamePro gave the game two 4/5 scores for graphics and fun factor, 3.5/5 for sound, and 4.5/5 for control in another review.
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