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|Internet media type||
|Developed by||Currently: Microsoft|
|Type of format||Binary, executable, object, shared libraries|
|Extended from||DOS MZ executable
The Portable Executable (PE) format is a file format for executables, object code, DLLs, FON Font files, and others used in 32-bit and 64-bit versions of Windows operating systems. The PE format is a data structure that encapsulates the information necessary for the Windows OS loader to manage the wrapped executable code. This includes dynamic library references for linking, API export and import tables, resource management data and thread-local storage (TLS) data. On NT operating systems, the PE format is used for EXE, DLL, SYS (device driver), and other file types. The Extensible Firmware Interface (EFI) specification states that PE is the standard executable format in EFI environments.
On Windows NT operating systems, PE currently supports the IA-32, IA-64, x86-64 (AMD64/Intel64), and ARM instruction set architectures (ISAs). Prior to Windows 2000, Windows NT (and thus PE) supported the MIPS, Alpha, and PowerPC ISAs. Because PE is used on Windows CE, it continues to support several variants of the MIPS, ARM (including Thumb), and SuperH ISAs.
Microsoft migrated to the PE format with the introduction of the Windows NT 3.1 operating system. All later versions of Windows, including Windows 95/98/ME and the Win32s addition to Windows 3.1x, support the file structure. The format has retained limited legacy support to bridge the gap between DOS-based and NT systems. For example, PE/COFF headers still include an MS-DOS executable program, which is by default a stub that displays a message like "This program cannot be run in DOS mode" (or similar), though it can be a full-fledged DOS version of the program (a later notable case being Windows 98 SE installer). PE also continues to serve the changing Windows platform. Some extensions include the .NET PE format (see below), a 64-bit version called PE32+ (sometimes PE+), and a specification for Windows CE.
A PE file consists of a number of headers and sections that tell the dynamic linker how to map the file into memory. An executable image consists of several different regions, each of which require different memory protection; so the start of each section must be aligned to a page boundary. For instance, typically the .text section (which holds program code) is mapped as execute/readonly, and the .data section (holding global variables) is mapped as no-execute/readwrite. However, to avoid wasting space, the different sections are not page aligned on disk. Part of the job of the dynamic linker is to map each section to memory individually and assign the correct permissions to the resulting regions, according to the instructions found in the headers.
One section of note is the import address table (IAT), which is used as a lookup table when the application is calling a function in a different module. It can be in the form of both import by ordinal and import by name. Because a compiled program cannot know the memory location of the libraries it depends upon, an indirect jump is required whenever an API call is made. As the dynamic linker loads modules and joins them together, it writes actual addresses into the IAT slots, so that they point to the memory locations of the corresponding library functions. Though this adds an extra jump over the cost of an intra-module call resulting in a performance penalty, it provides a key benefit: The number of memory pages that need to be copy-on-write changed by the loader is minimized, saving memory and disk I/O time. If the compiler knows ahead of time that a call will be inter-module (via a dllimport attribute) it can produce more optimized code that simply results in an indirect call opcode.
PE files normally do not contain position-independent code (see here for a counterexample). Instead they are compiled to a preferred base address, and all addresses emitted by the compiler/linker are fixed ahead of time. If a PE file cannot be loaded at its preferred address (because it's already taken by something else), the operating system will rebase it. This involves recalculating every absolute address and modifying the code to use the new values. The loader does this by comparing the preferred and actual load addresses, and calculating a delta value. This is then added to the preferred address to come up with the new address of the memory location. Base relocations are stored in a list and added, as needed, to an existing memory location. The resulting code is now private to the process and no longer shareable, so many of the memory saving benefits of DLLs are lost in this scenario. It also slows down loading of the module significantly. For this reason rebasing is to be avoided wherever possible, and the DLLs shipped by Microsoft have base addresses pre-computed so as not to overlap. In the no rebase case PE therefore has the advantage of very efficient code, but in the presence of rebasing the memory usage hit can be expensive. This contrasts with ELF which uses fully position-independent code and a global offset table, which trades off execution time against memory usage in favor of the latter.
.NET, metadata, and the PE format
In a .NET executable, the PE code section contains a stub that invokes the CLR virtual machine startup entry, _CorExeMain or _CorDllMain in mscoree.dll, much like it was in Visual Basic executables. The virtual machine then makes use of .NET metadata present, the root of which, IMAGE_COR20_HEADER (also called "CLR header") is pointed to by
IMAGE_DIRECTORY_ENTRY_COMHEADER entry in the PE header's data directory. IMAGE_COR20_HEADER strongly resembles PE's optional header, essentially playing its role for the CLR loader.
The CLR-related data, including the root structure itself, is typically contained in the common code section, .text. It is composed of a few directories: metadata, embedded resources, strong names and a few for native-code interoperability. Metadata directory is a set of tables that list all the distinct .NET entities in the assembly, including types, methods, fields, constants, events, as well as references between them and to other assemblies.
Use on other operating systems
The PE format is also used by ReactOS, as ReactOS is intended to be binary-compatible with Windows. It has also historically been used by a number of other operating systems, including SkyOS and BeOS R3. However, both SkyOS and BeOS eventually moved to ELF.
On x86, Unix-like operating systems, some Windows binaries (in PE format) can be executed with Wine. The HX DOS Extender also uses the PE format for native DOS 32-bit binaries, plus it can to some degree execute existing Windows binaries in DOS, thus acting like an equivalent of Wine for DOS.
- PE infection
- Executable and Linkable Format
- Comparison of executable file formats
- Executable compression
- ar (Unix) since all COFF libraries use that same format
- Application virtualization
- http://www.chiark.greenend.org.uk/~sgtatham/fonts/, last accessed 2012-10-31
- "UEFI Specification, version 2.4" (PDF)., a note on p.18, states that "this image type is chosen to enable UEFI images to contain Thumb and Thumb2 instructions while defining the EFI interfaces themselves to be in ARM mode."
- "Microsoft Portable Executable and Common Object File Format Specification, Microsoft Corporation, Revision 6.0 - February 1999".
- E.g. Microsoft's linker has /STUB switch to attach one
- The entry was previously used for COM+ metadata in COM+ applications, hence the name
- Chartier, David (2007-11-30). "Uncovered: Evidence that Mac OS X could run Windows apps soon". Ars Technica. Retrieved 2007-12-03.
... Steven Edwards describes the discovery that Leopard apparently contains an undocumented loader for Portable Executables, a type of file used in 32-bit and 64-bit versions of Windows. More poking around revealed that Leopard's own loader tries to find Windows DLL files when attempting to load a Windows binary.
- Microsoft Portable Executable and Common Object File Format Specification (latest edition, OOXML format)
- Microsoft Portable Executable and Common Object File Format Specification (1999 edition, .doc format)
- The original Portable Executable article by Matt Pietrek (MSDN Magazine, March 1994)
- Part I. An In-Depth Look into the Win32 Portable Executable File Format by Matt Pietrek (MSDN Magazine, February 2002)
- Part II. An In-Depth Look into the Win32 Portable Executable File Format by Matt Pietrek (MSDN Magazine, March 2002)
- The .NET File Format by Daniel Pistelli
- Ero Carrera's blog describing the PE header and how to walk through
- PE Internals provides an easy way to learn the Portable Executable File Format