# Portal:Mathematics

## The Mathematics Portal

Mathematics is the study of numbers, quantity, space, pattern, structure, and change. Mathematics is used throughout the world as an essential tool in many fields, including natural science, engineering, medicine, and the social sciences. It is used for calculation and considered as the most important subject. Applied mathematics, the branch of mathematics concerned with application of mathematical knowledge to other fields, inspires and makes use of new mathematical discoveries and sometimes leads to the development of entirely new mathematical disciplines, such as statistics and game theory. Mathematicians also engage in pure mathematics, or mathematics for its own sake, without having any application in mind. There is no clear line separating pure and applied mathematics, and practical applications for what began as pure mathematics are often discovered.

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Game theory is a branch of mathematics that is often used in the context of economics. It studies strategic interactions between agents. In strategic games, agents choose strategies which will maximize their return, given the strategies the other agents choose. The essential feature is that it provides a formal modelling approach to social situations in which decision makers interact with other agents. Game theory extends the simpler optimisation approach developed in neoclassical economics.

The field of game theory came into being with the 1944 classic Theory of Games and Economic Behavior by John von Neumann and Oskar Morgenstern. A major center for the development of game theory was RAND Corporation where it helped to define nuclear strategies.

Game theory has played, and continues to play a large role in the social sciences, and is now also used in many diverse academic fields. Beginning in the 1970s, game theory has been applied to animal behaviour, including evolutionary theory. Many games, especially the prisoner's dilemma, are used to illustrate ideas in political science and ethics. Game theory has recently drawn attention from computer scientists because of its use in artificial intelligence and cybernetics.

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Credit: Pbroks13

The four conic sections arise when a plane cuts through a double cone in different ways. If the plane cuts through parallel to the side of the cone (case 1), a parabola results (to be specific, the parabola is the shape of the planar graph that is formed by the set of points of intersection of the plane and the cone). If the plane is perpendicular to the cone's axis of symmetry (case 2, lower plane), a circle results. If the plane cuts through at some angle between these two cases (case 2, upper plane) — that is, if the angle between the plane and the axis of symmetry is larger than that between the side of the cone and the axis, but smaller than a right angle — an ellipse results. If the plane is parallel to the axis of symmetry (case 3), or makes a smaller positive angle with the axis than the side of the cone does (not shown), a hyperbola results. In all of these cases, if the plane passes through the point at which the two cones meet (the vertex), a degenerate conic results. First studied by the ancient Greeks in the 4th century BCE, conic sections were still considered advanced mathematics by the time Euclid (fl. c. 300 BCE) created his Elements, and so do not appear in that famous work. Euclid did write a work on conics, but it was lost after Apollonius of Perga (d. c. 190 BCE) collected the same information and added many new results in his Conics. Other important results on conics were discovered by the medieval Persian mathematician Omar Khayyám (d. 1131 CE), who used conic sections to solve algebraic equations.

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The Mathematics WikiProject is the center for mathematics-related editing on Wikipedia. Join the discussion on the project's talk page.

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## Index of mathematics articles

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