Portal:Sega

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Introduction

Company logo since 1975

Sega Games Co., Ltd. (/ˈsɛɡə/; stylized as SEGA) is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan. The company, previously known as Sega Enterprises Ltd. and Sega Corporation, is a subsidiary of Sega Holdings Co., Ltd., which is part of Sega Sammy Holdings. Its international branches, Sega of America and Sega of Europe, are respectively headquartered in Irvine, California and London. Sega's arcade division, once part of Sega Corporation, has existed as Sega Interactive Co., Ltd., also a Sega Holdings subsidiary, since 2015.

The company was formed as Nihon Goraku Bussan in 1960, which became known as Sega Enterprises, Ltd. after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game with Periscope in the late 1960s. In 1969, Sega was sold to Gulf and Western Industries. Following a downturn in the arcade business in the early 1980s, Sega began to develop video game consoles, starting with the SG-1000 and Master System, but struggled against competitors such as the Nintendo Entertainment System. In 1984, Sega executives David Rosen and Hayao Nakayama led a management buyout of the company with backing from CSK Corporation.

Selected article

Virtua Fighter (VF) is a series of 3D versus fighting games created by Sega studio AM2 and designer Yu Suzuki.

The basic (read: default) gameplay involves two combatants needing to win two of three rounds, with each round being 30 seconds long. If a character is knocked out (or falls out) of the ring, the opponent wins the round. A fourth round is necessary if a double knockout (both players knocking each other out at the same time) occurred in a previous round and the match is tied one round each. In this fourth round, players fight on a small stage wherein one hit equals victory. Its control scheme is deceptively simple, using only a control stick and 3 buttons (Punch, Kick, Guard); however, through various timings, positions, and button combinations, players unlocked a bevy of moves for each character. Traditionally, in the single-player mode, the player runs a gauntlet of characters in the game (which may include one's doppelganger) all the way to the final boss.

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Quotes

  • The Quartermasters (70's)
  • The Arcade Experts. (early 80's)
  • The challenge will always be there. (c. 1987, Master System)
  • Now, there are no limits. (c. 1986-1987, Master System)
  • Welcome To The Next Level. (c. 1992-1994, Genesis, Sega CD, Game Gear)
  • Genesis does what Nintendon't. (c. 1989-1991, Genesis)
  • The "SEGA!!! scream". (c. 1992-1997, Genesis, Saturn, probably others)
  • Do me a favour, plug me into a Sega (talking TV).
  • To be this good takes AGES, To be this good takes SEGA.
  • Segata Sanshiro (c. 1997-1998, Saturn, Japan)
  • Hot hits today! Hot hits on the way! (c. 1988, Master System)
  • Major fun and games! (c. 1988-1989, Master System)
  • Sega, c'est plus fort que toi ! ('Sega, it's stronger than you!', cult French TV slogan, early 90's)
  • It's Thinking. (promotion for Dreamcast)
  • Up to 6 billion players. (Early Dreamcast tagline)

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Selected biography

Yu Suzuki (Japanese: 鈴木 裕, [Suzuki Yū] error: {{lang}}: text has italic markup (help), born June 10, 1958) is a Japanese game designer and producer who has spent his entire career with Sega Enterprises. Often referred to as Sega's answer to Shigeru Miyamoto, he has been responsible for the creation of many of Sega's most important arcade games such as Hang-On, Out Run, After Burner II, Virtua Fighter and Virtua Cop as well as the Dreamcast game Shenmue. In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame.

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