Portal:The Legend of Zelda/Selected article

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The Legend of Zelda: Ocarina of Time is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on 21 November 1998, in North America on 23 November 1998, and in Europe on 11 December 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 32-megabyte cartridge—at the time the largest-capacity cartridge Nintendo had produced. It was re-released on the Nintendo GameCube as part of The Legend of Zelda: Ocarina of Time: Master Quest and The Legend of Zelda: Collector's Edition compilations, on the iQue Player in 2003, and on the Virtual Console in 2007. Ocarina of Time is the fifth game in The Legend of Zelda series, but is set before the first four games. The player controls the series' trademark protagonist, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, King of the Gerudo, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. Link travels through time and navigates several dungeons to awaken sages who have the power to seal Ganondorf. Music plays an important role—to progress, the player learns several songs for Link to play on the Ocarina of Time.




The Legend of Zelda: Four Swords Adventures, released as The Legend of Zelda: Four Swords+ (Japanese: ゼルダの伝説 4つの剣+, Hepburn: Zeruda no Densetsu: Yottsu no Tsurugi+) in Japan, is the eleventh installment in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube home video game console in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance handheld game console can be used as a controller when using the Nintendo GameCube – Game Boy Advance link cable bundled with the game in North America and Europe. The game is the only entry in the series that cannot be played on current-generation Nintendo consoles.

The game takes Link on an adventure to restore peace to Hyrule after learning that an evil counterpart of himself, Shadow Link, has been created. Four Swords Adventures was considered the 48th-best game ever made for a Nintendo system by Nintendo Power, and received an aggregated 86 out of 100 from Metacritic. It was the third best-selling game of June 2004 in North America, with 155,000 units, and has since sold 250,000 copies; it has also sold 127,000 units in Japan.




The Legend of Zelda: Majora's Mask (ゼルダの伝説 ムジュラの仮面, Zeruda no Densetsu Mujura no Kamen) is an action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on April 27, 2000; in North America on October 26, 2000; and in Europe on November 17, 2000. The game sold approximately 314,000 copies during its first week in Japan, and has sold three million copies worldwide. The game was rereleased for the Nintendo GameCube as The Legend of Zelda: Collector's Edition and it was released on the Wii Virtual Console service in the PAL region on April 3, 2009 and in Japan on April 7, 2009.

Majora's Mask is the sixth installment in The Legend of Zelda series and the second with 3D graphics, the first being The Legend of Zelda: Ocarina of Time, the game's prequel. The game is set in Termina, an alternate version of the usual series setting of Hyrule, where the Skull Kid has stolen Majora's Mask, an ancient artifact. Under its influence, the Skull Kid causes the moon to head towards Termina, where it crashes at the end of the three-day cycle.

The gameplay is centered on a repeatedly played three-day cycle and the use of masks. Songs control the flow of time and open passages to the four temples that Link must complete. Unlike Ocarina of Time, Majora's Mask requires the Expansion Pak, which provides more memory space for enhanced graphics and additional on-screen characters. Majora's Mask was generally well received by critics, who praised the improved graphics and deeper story compared to Ocarina of Time.




The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages are two action-adventure games developed by Flagship and published by Nintendo and the seventh and eighth installments in The Legend of Zelda video game series. They were released on February 27, 2001 in Japan, May 14, 2001 in North America, and October 5, 2001 in Europe for the Nintendo Game Boy Color. The game features a brighter color palette when played on a Nintendo Game Boy Advance in order to make up for the darkness of the screen, and a special shop is also made available.

After experimenting with porting the original The Legend of Zelda to the Game Boy Color, Yoshiki Okamoto's Flagship team began developing three interconnected Zelda games that could be played in any order. The complexity of this system led the team to cancel one game; the remaining two were adapted into Oracle of Seasons and Oracle of Ages. The two games, released simultaneously, interact via a Game Link Cable and a password system.

In Seasons, the Triforce transports Link to the land of Holodrum, where he witnesses the kidnapping of Din, the Oracle of Seasons, by Onox. In Ages, the Triforce transports Link to Labrynna, where Nayru is kidnapped by Veran. The main plot is revealed once the player completes both games. The player controls Link from an overhead perspective, using basic controls copied from The Legend of Zelda: Link's Awakening for the Game Boy. Link is armed with a sword and shield as well as a variety of secondary weapons and items for battling enemies and solving puzzles. The central items of the games are the Rod of Seasons, which manipulates the seasons of Holodrum, and the Harp of Ages, which allows Link to travel through time in Labrynna. Link gathers the eight Essences of Nature and the eight Essences of Time, hidden in dungeons and guarded by bosses, to obtain the power to penetrate Onox's castle and Veran's tower.




The Legend of Zelda: The Wind Waker, known in Japan as Zelda no Densetsu: Kaze no Takuto (ゼルダの伝説 風のタクト, Zeruda no Densetsu Kaze no Takuto, lit. "The Legend of Zelda: Baton of Wind"), is an action-adventure game and the tenth installment in The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on December 13, 2002, in North America on March 24, 2003, in Europe on May 3, 2003, and in Australia on May 7, 2003. The Legend of Zelda: Phantom Hourglass for the Nintendo DS is the direct sequel to The Wind Waker.

The game is set on a group of islands in a vast sea—a first for the series. What lies beneath this sea are the ruins of the kingdom of Hyrule from Ocarina of Time. The player controls Link, the protagonist of the Zelda series. He struggles against his nemesis, Ganondorf, for control of a sacred relic known as the Triforce. Link spends a significant portion of the game sailing, traveling between islands, and traversing through dungeons and temples to gain the power necessary to defeat Ganondorf. He also spends time trying to find his little sister.

The Wind Waker follows in the footsteps of Ocarina of Time, retaining the basic gameplay and control system from the Nintendo 64 title. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air.




The Legend of Zelda, known in Japan as The Hyrule Fantasy: The Legend of Zelda (THE HYRULE FANTASY ゼルダの伝説, Za Hairaru Fantajī Zeruda no Densetsu) is a video game designed by Shigeru Miyamoto and developed and published by Nintendo. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to rescue Princess Zelda from the primary antagonist, Ganon, by collecting eight fragments of the Triforce of Wisdom, a powerful artifact.

As the inaugural game of The Legend of Zelda series, it was first released in Japan as a launch game for the Famicom Disk System peripheral a year and five months before it was released in the United States. Since the Famicom Disk System was not released outside Japan, the game was published internationally on the Nintendo Entertainment System's cartridge format in 1987. The NES cartridge has an internal battery to allow data saving. Nintendo released the game in Japan in 1994 on cartridge format for the Famicom (Japanese version of the NES).




The Legend of Zelda (ゼルダの伝説, Zeruda no Densetsu?) is an action-adventure video game series created by game designers Shigeru Miyamoto and Takashi Tezuka and developed and published by Nintendo. The gameplay consists of a mixture of action, adventure, puzzle solving, role-playing and occasional platforming, stealth, shooting, and racing elements. The series centers on Link, the main playable character and protagonist. Link is often given the task of rescuing Princess Zelda and the most common setting of the series, Hyrule, from Ganon who is the primary antagonist of the series. However, other settings and antagonists have appeared throughout the games, with Vaati having recently become the series' secondary antagonist. The story commonly involves a relic known as the Triforce, a set of three golden triangles of omnipotence. The protagonist in each game is not always the same iteration of Link, although the same character sometimes appears across multiple games.

The Legend of Zelda series has sold over 52 million copies since the release of the first game, The Legend of Zelda, and continues to be successful worldwide. It has been referred to as "the greatest game ever" in the gaming community. The series consists of fourteen official games on all of Nintendo's major consoles, as well as several spin-offs. An animated series based on the games aired in 1989, and individual manga adaptions which are officially endorsed and commissioned by Nintendo have been produced in Japan since 1997.




The Legend of Zelda: A Link to the Past (ゼルダの伝説 神々のトライフォース, Zeruda no Densetsu Kamigami no Toraifōsu, lit. "The Legend of Zelda: Triforce of the Gods"), is an action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console, and the third installment in The Legend of Zelda series. It was first released in Japan in 1991, and was later released in North America and Europe in 1992. Shigeru Miyamoto and his team were solely responsible for this game's development.

A Link to the Past's plot focuses on Link as he travels on a journey to save Hyrule, defeat Ganon and rescue the seven descendants of the Sages. A Link to the Past uses a top-down perspective similar to that of the original The Legend of Zelda. It added mechanics and concepts to the series that have become commonplace, including multi-level dungeons and new equipment (such as the hookshot and the Pegasus Boots). It was well-received since its release, and has been listed by GameSpot as one of the best installments of the series, as well as one of the greatest games of all time. To date, A Link to the Past has sold more than four million copies, and has been re-released for the Game Boy Advance and the Wii's Virtual Console.




The Legend of Zelda: Link's Awakening, known in Japan as Zeruda no Densetsu: Yume o Miru Shima (ゼルダの伝説 夢をみる島, lit. "The Legend of Zelda: Dreaming Island"), is an action-adventure game developed and published by Nintendo for the Game Boy handheld console. It was released in Japan in June 1993, with the North American and European versions released later that year. It is the fourth official installment in The Legend of Zelda series, and the first for a handheld game console.

Link's Awakening is one of the few Zelda games that does not take place in the fictional land of Hyrule, feature the fictional Triforce relic, or the primary antagonist of the series, Ganon. Instead, the player's character, Link, begins the game stranded on Koholint Island. Learning that the island is watched over by a creature known as the Wind Fish, Link fights monsters and solves puzzles to find eight instruments to awaken the slumbering creature—if the Wind Fish is not awoken, Link will be trapped on Koholint Island forever.

Link's Awakening was critically and commercially successful on release. Critics praised the number of features in the handheld game and the depth, despite the absence of color graphics. Complaints included the limited two-button control scheme for using items. A remake called The Legend of Zelda: Link's Awakening DX was released for the Game Boy Color in 1998. The game features color graphics, compatibility with the Game Boy Printer, and an exclusive color-based dungeon. The DX version received higher scores than the original. Together, the two versions of the game have sold more than 6 million units worldwide, and have appeared on multiple game publications' lists as one of the best games of all time.




The Legend of Zelda: Phantom Hourglass (ゼルダの伝説 夢幻の砂時計, Zeruda no Densetsu Mugen no Sunadokei) is the fourteenth game in Nintendo's The Legend of Zelda series, and it was released after The Legend of Zelda: Twilight Princess for the Wii and before The Legend of Zelda: Spirit Tracks for the Nintendo DS. An action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo DS, Phantom Hourglass was released in Japan in June 2007, and in North America, Australia, and Europe in October 2007. The game features 3D cel-shaded graphics with an overhead camera perspective, uses Nintendo DS features for game controls including the touchscreen and microphone, and takes advantage of the Nintendo Wi-Fi Connection for online play.

The game's story follows that of The Legend of Zelda: The Wind Waker, and focuses on Link as he journeys to save his friend Tetra from the story's antagonist, Bellum. With the help of Captain Linebeck and his ship, the S. S. Linebeck, Link sets out to find the Phantom Hourglass, and uses it to find the Spirits of Courage, Wisdom, and Power. After learning that the only way to defeat Bellum is with the Phantom Sword, Link travels across islands to find three pure metals, and forges them into the sword used to finally defeat Bellum and save Tetra.

Critics were generally positive towards Phantom Hourglass. Its control scheme was praised, while criticism focused on its online features, which were considered too simple. The game received several video game industry awards, including the Nintendo DS Game of the Year award from IGN, GameSpy and GameSpot. Phantom Hourglass was the best-selling game in its first month of June 2007 in Japan, with 302,887 copies. In the United States, the game was the fifth best-selling game when it debuted in October 2007, with 262,800 copies. Over four million copies of Phantom Hourglass were sold worldwide by March 2008.




The Legend of Zelda: The Minish Cap (ゼルダの伝説 ふしぎのぼうし, Zeruda no Densetsu Fushigi no Bōshi, lit. "The Legend of Zelda: The Mysterious Hat") is the twelfth game in The Legend of Zelda series of video games, developed by Flagship, with Nintendo overseeing the development process. It was released for the Game Boy Advance in 2004 in Japan and Europe and 2005 in North America. The Minish Cap is the first original single-player The Legend of Zelda adventure to be released for a handheld platform since The Legend of Zelda: Oracle of Seasons and Oracle of Ages in 2001.

The Minish Cap is the third Zelda game that involves the legend of the Four Sword, expanding on the story of Four Swords and Four Swords Adventures. A magical, talking cap named Ezlo can shrink Link to the size of the Picori, a thumb-sized race that live in Hyrule. The game retains some common themes of previous Zelda installments, such as the presence of Gorons, while introducing Kinstones and other new gameplay features.

The Minish Cap was generally well received among critics. It was named the 20th best Game Boy Advance game in an IGN feature, and was selected as the 2005 Game Boy Advance Game of the Year by GameSpot.




The Legend of Zelda: Twilight Princess (ゼルダの伝説 トワイライトプリンセス, Zeruda no Densetsu Towairaito Purinsesu) is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the Wii and GameCube video game consoles. It is the thirteenth installment in The Legend of Zelda series. Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game and add more content. The Wii version was released alongside the Wii console on November 19, 2006 in North America, and in December 2006 in Japan, Europe, and Australia. This made Twilight Princess the first Zelda game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to Twilight Princess as The Wind Waker 2. The title changed as development progressed, with the name Twilight Princess officially announced at E3 2005.

The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the forms of both a human and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after Ocarina of Time and Majora's Mask.

Twilight Princess is the first game in The Legend of Zelda series to receive a T rating from the ESRB, who cited fantasy violence and animated blood as reasons for the more mature rating. The game was hailed by many major publications as the greatest Zelda game ever made, and won numerous Game of the Year awards.




Zelda II: The Adventure of Link (ゼルダの伝説 (パート) 2 リンクの冒険, Zeruda no Densetsu (Pāto) Tsū Rinku no Bōken) is an action role-playing game developed and published by Nintendo for the Nintendo Entertainment System, and it is the second installment in The Legend of Zelda video game series. It was originally released in Japan on the Famicom Disk System less than a year after the release of the original Legend of Zelda. Nintendo released Zelda II in Japan on January 14, 1987, seven months before the United States saw the release of the first Zelda title. Nintendo released Zelda II in North America in 1988, two years after its initial release in Japan, converting the game from its initial Famicom Disk System format to the NES cartridge.

The Adventure of Link is a direct sequel to the original The Legend of Zelda, again involving the protagonist, Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The Adventure of Link's emphasis on side-scrolling and role-playing video game-style elements, however, was a significant departure from its predecessor. Despite being one of the least popular titles in the series today, the game was still highly successful at the time and introduced elements that would become commonplace in future Zelda games. It was followed in 1992 by The Legend of Zelda: A Link to the Past for the Super NES.