Nights into Dreams is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn. The story follows teenagers Elliot Edwards and Claris Sinclair, who enter Nightopia, a dream world where all dreams take place. With the help of Nights, an exiled "Nightmaren", they begin a journey to stop the evil ruler Wizeman from destroying Nightopia and consequently the real world. Players control Nights flying through Elliot and Claris's dreams to gather enough energy to defeat Wizeman and save Nightopia. The game is presented in 3D and imposes time limits on every level, in which the player must accumulate points to proceed.
Development began after the release of Sonic & Knuckles in 1994, although the concept originated in 1992, during the development of Sonic the Hedgehog 2. Development was led by Sonic Team veterans Yuji Naka, Naoto Ohshima, and Takashi Iizuka. Naka began the project with the main idea revolving around flight, and Ohshima designed the character Nights to resemble an angel that could fly like a bird. Ohshima designed Nights as an androgynous character. The team conducted research on dreaming and REM sleep, and was influenced by the works and theories of psychoanalysts Carl Jung and Sigmund Freud. An analogue controller, the Saturn 3D controller, was designed alongside the game and included with some retail copies. (Full article...)
While Sonic Team is sometimes credited with creating Knuckles' Chaotix, it was developed by another Sega team. Production began with Sonic Crackers, a 1994 prototype for the Sega Genesis which experimented with the tethering system and featured Sonic and Tails. The game was intended for release as a mainline Sonic entry for the Sega Saturn, but transitioned to the 32X when it could not be completed in time. Sonic and Tails were replaced by Knuckles and a group of mostly pre-existing characters; Mighty the Armadillo first appeared in the arcade game SegaSonic the Hedgehog (1993). (Full article...)
The game is a non-direct sequel to Gravity Bone (2008) and features the same main character—an unnamed spy. It was developed as part of the Kickstarter campaign for the revival of the Idle Thumbs podcast and included a free copy of its predecessor. Thirty Flights of Loving received generally favorable reviews from video game media outlets, scoring 88 out of 100 on aggregate website Metacritic. A follow-up, Quadrilateral Cowboy, was released on July 25, 2016. (Full article...)
Sinistar: Unleashed is a 1999 action space shooter video game for Microsoft Windows. It was designed by Marc Michalik and Walter Wright and developed at GameFX, a small studio composed of former members of Looking Glass Studios. Originally titled Out of the Void, development of the project began in 1997 and had no relationship with the Sinistar franchise. After licensing the franchise from Midway Games that year, GameFX shifted the focus of the game and developed it as a sequel to the original Sinistar, which was released by Williams in 1982.
Like the previous installment, Sinistar: Unleashed focuses on the destruction of the Sinistar, a large bio-mechanical machine, powered by machines called the Sporg. To achieve this goal, the player has a variety of starships, power-ups and weapons. Unlike its predecessor, the game has full three-dimensional graphics and a wider control scheme. Sinistar: Unleashed features 29 levels, five of which are hidden; each level has a Sinistar. (Full article...)
Set in the fictional Pacific City, the player controls a biologically enhanced Agent, tasked with defeating three crime lords and their organized crime syndicates. The Agent's abilities improve by defeating both crime lords and their top subordinates, as well as by completing optional activities, such as street races and scavenger hunts. The gameplay is nonlinear: instead of following a rigid mission sequence, players are free to select the approach to completing their missions and activities. The game features a two-player cooperative play mode via Xbox Live. It was released worldwide in February 2007. (Full article...)
The story of Corruption is set six months after the events of Metroid Prime 2: Echoes. It follows Samus Aran as she confronts the Space Pirates, who have launched an attack on the Galactic Federation naval base on Norion. While fending off a Space Pirate assault, Samus and her fellow bounty hunters are infected with Phazon by her doppelgänger Dark Samus. After losing contact with the other hunters, the Federation sends Samus on a mission to determine what happened to them. During the course of the game, Samus works to prevent the Phazon from spreading from planet to planet while being slowly corrupted by the Phazon herself. (Full article...)
The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of a man named Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in U.S. politics and secrets about the nature of their organization. Killer7 features first-person shooter elements and a unique on rails control scheme, but the core adventure-style gameplay has been compared to Myst and Snatcher. (Full article...)
Space Invaders was an immediate commercial success; by 1982, it had grossed $3.8 billion, with a net profit of $450 million, making it the best-selling video game and highest-grossing "entertainment product" at the time. Adjusted for inflation, the many versions of the game are estimated to have grossed over $13 billion in total revenue as of 2016, making it the highest-grossing video game of all time. (Full article...)
Kingdom Hearts: Chain of Memories is the second game in the Kingdom Hearts series. It is a direct sequel to Kingdom Hearts, and its ending is set about a year before Kingdom Hearts II. The game follows Sora and friends, as they explore the mysterious Castle Oblivion while battling the sinister Organization XIII, a group of antagonists new to the series. The game introduces new characters and plotlines that further expand the Kingdom Hearts universe and set up the premise for Kingdom Hearts II. The game features a new card-based battle system, in a departure from its predecessor's real time combat system. (Full article...)
Halo Wars was unveiled at the X06 Xbox show in 2006. Ensemble designed the game specifically for the Xbox 360 controller, in an attempt to circumvent issues present in previous console RTS'. Ensemble was closed by Microsoft before the game's release, but soon after Robot Entertainment was founded by many of Ensemble's former employees; this new company continued to support Halo Wars with updates and downloadable content. (Full article...)
Star Wars Episode I: Battle for Naboo is an arcade-styleaction game co-developed by Factor 5 and LucasArts. It is a spiritual sequel to Star Wars: Rogue Squadron released two years earlier. Despite the similarities between the two games, the development team designed a new game engine for Battle for Naboo and included land- and water-based combat in addition to aerial combat. The player can control various air, land, and water vehicles; each offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. Bonus power-ups that improve these crafts' weapons or durability are hidden in different levels throughout the game. The player's performance is checked against four medal benchmarks after the completion of each level. Acquiring these medals promotes the player's rank and helps unlock hidden content.
The name Alleyway references the in-game gateway that the player's spaceship (represented as a paddle) must pass through. While Alleyway is a portable clone of Breakout, it adds several new features, including alternating stages, bonus rounds, and hazards for the player at later levels. While the game's original box art featured an unidentifiable protagonist, later international releases of the game replaced the character with Mario. Alleyway was released with limited advertising, receiving moderate to low scores from reviewers who compared it to games like Arkanoid. (Full article...)
The game follows the five Simpson family members—Homer, Marge, Bart, Lisa and Maggie—who learn they are part of a video game and are given superpowers to resolve several situations. Eventually, they must save their 8-bit predecessors from Will Wright, and the creator of their video game character selves, Matt Groening. The Simpson family travels to four scenarios in parodies of other games to collect key cards used to infiltrate their creator's mansion and ultimately to save their predecessors from destruction to reverse the family's ban on video games. (Full article...)
After the completion of Super Mario Kart (1992), Mario creator Shigeru Miyamoto suggested Nintendo develop a SNES Mario compilation. Nintendo Entertainment Analysis & Development handled the development of Super Mario All-Stars. As the 16-bit SNES was more powerful than the 8-bit NES, the developers were able to remaster the games in the transition across platforms. They based the updated designs on those from Super Mario World (1990) and strove to retain the feel of the original NES Mario games. Nintendo released Super Mario All-Stars worldwide in late 1993 and rereleased it in 1994 with Super Mario World included as an additional game. The game was rereleased twice for the anniversary of Super Mario Bros.: in 2010 on the Wii for the game's 25th anniversary, in a special package with an art booklet and soundtrack CD; and in 2020 on the Nintendo Switch for its 35th anniversary. (Full article...)
The player controls the protagonist Link from an overhead perspective. In Seasons, the Triforce transports Link to the land of Holodrum, where he sees Onox kidnap Din, the Oracle of Seasons. In Ages, the Triforce transports Link to Labrynna, where Veran possesses Nayru. The main plot is revealed once the player finishes both games. Link is armed with a sword and shield as well as a variety of secondary weapons and items for battling enemies and solving puzzles. The central items are the Rod of Seasons, which controls the seasons in Holodrum, and the Harp of Ages, which lets Link travel through time in Labrynna. Before he can infiltrate Onox's castle and Veran's tower, Link must collect the eight Essences of Nature and the eight Essences of Time, which are hidden in dungeons and guarded by bosses. (Full article...)
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