Postal (video game)
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|Developer(s)||Running With Scissors|
|Distributor(s)||Good Old Games
|Genre(s)||Isometric third-person shooter, survival horror|
Postal is a survival horror isometric third-person shooter video game developed by Running With Scissors and published by Ripcord Games in 1997. A sequel to the game, Postal², was released in 2003. Director Uwe Boll has bought the movie rights for the series, and has produced a film of the same name. A March 2001 re-release of the game, called Postal Plus, included a "Special Delivery" add-on.
Postal is a 3D shooter with mainly isometric, but also some top-down levels featuring hand-painted backgrounds. Gameplay and interface are similar to first-person shooters of the time in most, but not on all counts:
- Movement is always relative to the orientation of the player character ("The Postal Dude"). The player therefore must always be aware of the direction the character is facing, which can be difficult to some players on the isometric maps.
- There are eight weapon slots, each with a fixed amount of maximum ammo. The default weapon is a weak machine gun with unlimited ammo. Although it serves no practical purpose, the player can conceal their weapons by pressing the tilde key.
- Contrary to first-person shooters, however, the goal is not to stay alive and just reach the next level, but to kill a given percentage of the armed NPCs on the map. Only then the exit to the next level is activated. Even if the player is dead, they may still exit the level as long as the required number of hostiles have been killed.
There is no plot as such. The presence of a moving van on the first level suggests that the Postal Dude has been evicted from his home and is therefore "going postal", but no background story evolves during the game. However, the manual hints that the Postal Dude believes himself to be targeted by the town, and in-between levels, players are given a chance to delve into his psychosis with ominous diary entries containing phrases like "The earth is hungry. Its heart throbs and demands cleansing. The earth is also thirsty...". The game ends with the Postal Dude attempting to massacre an elementary school, but failing due to having a mental breakdown and ending up getting captured by the government and incarcerated in an asylum. The game then ends with Postal Dude curled up in his cell as a doctor explains his psychosis to the media. The game then ends with the Dude imagining himself being torn apart by the people he killed.
Postal received mixed reviews from critics. GameRankings and Metacritic scores are respectively 57.00% and 56/100. GameSpot's Mark East gave the game a 6.6/10 score and commented: "The lack of longevity in the single-player mode and the simplistic multiplayer options make Postal a moderately fun ride, at best."
In a retrospective, GamingOnLinux reviewer Hamish Paul Wilson gave the game 7/10, commenting that "there is no denying that Postal has some faults even when compared to some of the other games that were released around the same time as it, and time has definitely not been very kind to the title itself. But the concepts that the game explores, the ideas being expressed, and much of their actual implementations are just so interesting and compelling that one can still actually look past many of these faults and see the hidden gem that lies underneath."
- "Postal for PC". GameRankings. Retrieved 5 January 2014.
- "Postal for PC Reviews". Metacritic. Retrieved June 21, 2014.
- "Postal Review". Game Revolution. 5 June 2004. Retrieved 5 January 2014.
- East, Mark (17 October 1997). "Postal Review". GameSpot. Retrieved 5 January 2014.
- Bauman, Steve (1997). "Postal Review". Computer Games Magazine. Archived from the original on 6 April 2005. Retrieved 5 January 2014.
- Redwood, Stephen. "Postal - Review". Games Domain. Archived from the original on 12 July 2003. Retrieved 5 January 2014.
- Wilson, Hamish (28 October 2012). "GamingOnLinux Reviews - Postal: Classic And Uncut". GamingOnLinux. Retrieved 24 July 2014.