PowerPC-based game consoles
|This article needs to be updated. (April 2016)|
|Made by Freescale|
|Made by IBM|
|Cancelled in gray, historic in italic|
There are several ways in which game consoles can be categorized. One is by its console generation, and another is by its computer architecture. Game consoles have long used specialized and customized computer hardware with the base in some standardized processor instruction set architecture. In this case it is PowerPC and Power Architecture, processor architectures initially developed in the early 1990s by the AIM alliance, i.e. IBM, Motorola and Apple.
Even though these consoles share much in regard to processor architecture, game consoles are still highly specialized computers so it is not common for games to be readily portable or compatible between devices. Only Nintendo has kept a level of portability between their consoles, and even there it is not universal.
The first devices used standard processors, but later consoles used bespoke processors with special features, primarily developed by or in cooperation with IBM for the explicit purpose of being in a game console. In this regard these computers can be considered "embedded".
As of summer 2013, there is no known new game console planned based on Power Architecture even though the Nintendo Wii U is still heavily marketed and considered to be of the latest, eighth generation. The three main consoles of the previous, seventh generation, the Wii, Xbox 360 and PlayStation 3, continue to be marketed and sold.
|Name||Image||Manufacturer||Generation||CPU||Clock||RAM||On the market||No. sold|
|5:th||PowerPC 603||66 MHz||6 MB||1995 - 1997||42.000|
|5:th||2× PowerPC 602||2× 66 MHz||8 MB||1997
|GameCube||Nintendo||6:th||Gekko||486 MHz||24 MB||2001 - 2007||21.74 million|
|Xbox 360||Microsoft||7:th||XCPU (Xbox 360)
XCGPU (Xbox 360 S and Xbox 360 E)
|3.2 GHz||512 MB||2005 - 2016||77.2 million
|Wii||Nintendo||7:th||Broadway||729 MHz||64 MB||2006 - present||99.8 million
|PlayStation 3||Sony||7:th||Cell B.E.||3.2 GHz||256 MB||2006 - present||78.4 million
|Wii U||Nintendo||8:th||Espresso||1.24 GHz||2 GB||2012 - present||3.45 million