Prince of Persia 2: The Shadow and the Flame
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|Prince of Persia 2: The Shadow and the Flame|
US cover art (DOS)
Ubisoft (iOS, Android)
|Composer(s)||Tom Rettig (sound)|
|Series||Prince of Persia|
|Platform(s)||MS-DOS, Mac OS, SNES, FM Towns, Android, iOS, Xbox (as bonus feature)|
Similar to the first Prince of Persia, the character explores various deadly areas by running, jumping, crawling, avoiding traps, solving puzzles and drinking magic potions. Prince of Persia 2 is, however, more combat-heavy than its predecessor. In the first game, enemies appear only occasionally and are always alone, while in the sequel, up to four enemies may appear at once, sometimes flanking the player, and may even be instantly replaced by reinforcements when they are killed. As in Prince of Persia, the trick is to complete the game under a strict time limit from 75 minutes in the game that passes in real time. Lives are unlimited, but time cannot be regained (except by reverting to a previously saved game). In other areas, more significant improvements have been made. The graphics are far more complex than the simple look of the game's predecessor, the areas explored are larger, and the variety of backdrops is greater.
The game takes place eleven days after the events of the first game. During this period, the Prince was hailed as a hero who defeated the evil Jaffar. He turns down all riches and instead asks for the Princess's hand in marriage as his reward, to which the Sultan of Persia reluctantly agrees. The game begins as the Prince enters the royal courts of the palace. Before he enters, however, his appearance changes into that of a beggar. Nobody recognizes him, and when he attempts to speak with the Princess, a man who shares his appearance (Jaffar, who is magically disguised) emerges from the shadows, ordering him to be thrown out. With guards pursuing him, the Prince jumps through a window and flees the city by way of a ship.
Falling asleep on the ship, the Prince dreams of a mysterious woman who asks the Prince to come to her. At this time, the ship is struck by lightning, cast by Jaffar. When the Prince regains consciousness, he finds himself on the shore of a foreign island. He comes to a cave full of reanimated human skeletons that fight him. He finally escapes on a magic carpet. In the meantime, however, in Persia, Jaffar seizes the throne in the guise of the prince. The Princess falls ill under Jaffar's spell of gradual death.
The magic carpet takes the Prince to the ruins of an old city filled with screaming ghosts, snakes and traps. Arriving at what appears to have once been a throne room, the Prince loses consciousness and the mysterious woman, revealed to be his mother, appears again. She explains that the Prince is of a royal lineage and the only survivor of the massacre by "armies of darkness". She implores him to avenge the fallen.
The Prince rides a magical horse to a red temple, inhabited by warrior monks wearing bird headdresses. There, he finds that the shadow, created in the events of the original game, can now leave his body at his will. He wields his shadow to obtain the magic flame of the temple, at which point the bird warriors kneel before him. He flies back to Persia on the magic horse and confronts Jaffar. With the shadow and the flame, the Prince burns Jaffar, killing him for good.
With Jaffar's spell broken, the Princess awakens. The Prince orders the former Vizier's ashes to be scattered. The game ends on a cliffhanger when an old witch is shown watching the happy couple through a crystal ball. According to Jordan Mechner the plot of the old witch and the "armies of darkness" were set to be resolved in a sequel, which never came.
Titus Software ported the game to the SNES and released it in 1996. It has some missing features and lacks several levels, including the last one. On August 11, 2006, the Genesis/Mega Drive port was leaked. Ported by Microïds, this conversion was going to be published by Psygnosis, as depicted in the leaked version, but it was canceled in an almost complete state for unknown reasons.[unreliable source?] The game can also be unlocked in the Xbox NTSC version of Prince of Persia: The Sands of Time by finding a secret area. However, the GameCube, PlayStation 2 and Xbox PAL versions feature the original Prince of Persia instead and the PC version lacks the secret area entirely.
The Macintosh version has high resolution graphics (640×480), the DOS and SNES version only low resolution graphics (320×200) and (256×224) respectively.
According to Jordan Mechner, Prince of Persia 2 was a commercial success, with sales of 750,000 units by 2000.
Charles Ardai wrote in Computer Gaming World that "Prince of Persia 2 not only is in every dimension better than Prince of Persia, but ... is the cruelest, most infuriating, least merciful—in short, the best—game of its type I have ever played", with "an appeal that is absolutely irresistible". He criticized the imperfect savegame feature that forced him to replay areas dozens of times, and other aspects of gameplay, but concluded that the game "merits nothing but salaam after salaam ... a virtuoso performance by Mechner, one of the field's most devious puzzle constructors". Power Play gave both the DOS and Macintosh versions a 68% score.
Prince of Persia 2 won Computer Gaming World's "Action Game of the Year" award in June 1994. The editors wrote that it "certainly surpasses its predecessor", and called it a "smoothly animated horizontal scrolling thriller with cinematic scope, vivid action and daunting puzzles".
Coach Kyle of GamePro gave the Super NES version a mixed review. He criticized the black outlines on the characters and the weak sound effects, but praised the eerie music and the quality of the challenge, deeming it "A tough thinking-gamer's game".
- Brøderbund (1993). Prince of Persia 2: The Shadow and the Flame. Scene: Level 3–4 cutscene.
Princess: "Dear Father: My heart is broken. The Prince has betrayed your trust. You must return with your army and take back your throne."
- Brøderbund (1993). Prince of Persia 2: The Shadow and the Flame. PC. Scene: Level 4–5 cutscene.
Mysterious woman: "Prince! Your bride is dying. Waste no more time. Come to me!"
- Brøderbund (1993). Prince of Persia 2: The Shadow and the Flame. PC. Scene: Level 8–9 cutscene.
Mysterious woman: "Once, this was a great city, ruled by a son of kings. He was slain and his palace laid waste by the armies of darkness. I died at his side. You alone were spared, my son! I gave you up, that you might live. This was your father's sword. Avenge us! Avenge us!"
- Mechner, Jordan (11 April 2013). "Revisiting The Shadow and the Flame". Jordan Mechner's blog. Archived from the original on 23 January 2014. Retrieved 26 December 2013.
- "16-Bit's Last Stand". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 193.
- "The unpublished Mega Drive version". Archived from the original on 2012-02-24. Retrieved June 27, 2009.
- Sliwinski, Alexander (2013-07-11). "Prince of Persia: The Shadow and the Flame returns on July 25". Joystiq. Archived from the original on 2013-07-09. Retrieved 2013-07-11.
- Saltzman, Marc (May 18, 2000). Game Design: Secrets of the Sages, Second Edition. Brady Games. p. 410, 411. ISBN 1566869870.
- Ardai, Charles (September 1993). "Broderbund's Prince of Persia 2". Computer Gaming World. p. 14. Archived from the original on 16 July 2014. Retrieved 30 July 2014.
- Steffen, Sönke (July 1993). "Prinzenrolle" [Prince Biscuits] (in German). Power Play. Archived from the original on 1 May 2015. Retrieved 13 November 2014.
- Michael Hengst, Michael Hengst (August 1994). "Prinzregent" [Prince Regent] (in German). Power Play. Archived from the original on 1 May 2015. Retrieved 13 November 2014.
- "Announcing The New Premier Awards". Computer Gaming World. June 1994. pp. 51–58.
- "Super NES ProReview: Prince of Persia 2". GamePro. No. 101. IDG. February 1997. p. 86.