Prison Architect

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Prison Architect
Prison Architect Logo.jpg
Developer(s) Introversion Software
Publisher(s) Introversion Software, Paradox Interactive (Tablet Version)
Producer(s) Mark Morris
Designer(s) Chris Delay
Platform(s) Microsoft Windows, MacOS, Linux, PlayStation 4, Xbox 360, Xbox One, iOS, Android
Release
Genre(s) Construction and management simulation
Mode(s) Single-player

Prison Architect is a private prison construction and management simulation video game developed and published by Introversion Software.[1] It was made available as a crowdfunded paid alpha pre-order on September 25, 2012 with updates scheduled every three to four weeks.[2] With over 1,000,000 copies sold, Prison Architect made over US$10.7 million in pre-order sales for the alpha version.[3] Prison Architect was an entrant in the 2012 Independent Games Festival.[4]

The game was available on Steam's Early Access program, and was officially released on October 6, 2015.

Gameplay[edit]

The game is a top-down 2D (with optional (incomplete) 3D mode)[5] construction and management simulation where the player takes control of building and running a prison. The player is responsible for managing various aspects of their prison including building cells and facilities, planning and connecting utilities, hiring and assigning staff, including a warden, guards, workers, and more. The player needs to recruit staff to unlock more aspects of the game. The player is also responsible for the finance, and keeping their inmates content. The player's role is of both architect and governor with sandbox micromanagement themes such as choosing where to put lights, drains and how they connect together. The player is also able to add workshops to the prison as well as reform programs that reduce the specific prisoner's repeat-offender rate. The player tells the prisoners what to do indirectly by setting their schedule.[6] The game takes inspiration from Theme Hospital, Dungeon Keeper, and Dwarf Fortress.[7] The player can also allow temperature, gangs, and more to add extra difficulty.

The first "official" (non-beta) release introduced an expanded story mode as a tutorial and an escape mode which depicts the player as prisoner with the goal of escape, causing as much trouble as possible.[8]

Development[edit]

Prison Architect was developed by British video game studio Introversion Software. The game was announced in October 2011, shortly after Introversion postponed the development of their bank heist simulator game Subversion.[9] The game was first made available on September 25, 2012 as an Alpha version.[2] The game was then crowdfunded with pre-orders, making over US$270,000 in two weeks with close to 8,000 sales.[10] Developer's co-founder Mark Morris explains that independent crowd-funding has allowed them to have no time limit on the Alpha version, as well as no fees associated with crowd-funding platforms.[10] As of December 2013, the developers have raised over US$9 million.[11] Since then, the game has received 37 major updates, with the latest on April 29, 2016.[12]

Introversion Software also announced that a mobile version of the game is in development[13] and the PC version of the game officially launched on October 6, 2015.[14][15] In Introversion's alpha 30 video,[16] they confirmed Prison Architect was coming to iOS and Android in October 2015 with the games official release. The developers posted a tweet on March 21, 2013, that "I guess Prison Architect won't be coming to iPad then! YOUR LOSS APPLE", with a link to a PocketGamer article talking about "Apple's war on serious games".[17][18] It was later revealed by the developer that the original direct port didn't impress Apple. Due to the concern of it might not be featured on AppStore front page the project was set aside for a while. [19]The effort to bring Prison Architect to mobile device was resume after teaming up with Paradox Interactive as publisher, and co-developed with Tag Games. The tablet version for iPad and Android tablet was officially launched on May 25th, 2017. [20]

Introversion announced on January 20, 2016 that Double Eleven would be bringing the game to Xbox 360, Xbox One and PlayStation 4 platforms. The console versions were released on June 28, 2016.[21]

Reception[edit]

Reception
Aggregate score
Aggregator Score
Metacritic 83/100[22]
Review scores
Publication Score
GameSpot 7/10[23]
IGN 8.3/10[24]

Upon its full release, the game received positive reviews, scoring 83 out of 100 on review aggregator site Metacritic.[22] IGN awarded it a score of 8.3 out of 10, saying "Prison Architect is one of the most in-depth, satisfying builder games in ages, if you can get past the initiation."[24] On April 7, 2016, Prison Architect won the 2016 BAFTA award in the Persistent Game category.[25] Prison Architect was also nominated for the 2016 BAFTA award in the British Game category, which was won by Batman: Arkham Knight.[25]

Sales[edit]

As of September 26, 2015, Prison Architect had grossed over $19 million in sales, and over 1.25 million units of the game had been sold.[26] By the end of August 2016 when the final version '2.0' of Prison Architect was released, the number of individual players was given as two million.

See also[edit]

References[edit]

  1. ^ Geere, Duncan (November 30, 2011). "Prison Architect lets you build the jailhouse of your dreams". Wired News. Archived from the original on July 7, 2012. Retrieved August 4, 2012. 
  2. ^ a b Rossignol, Jim (September 26, 2012). "Introversion Unveil Prison Architect’s Alpha Launch". Rock, Paper, Shotgun. Retrieved July 31, 2013. 
  3. ^ Steinbach, Jonas (January 9, 2014). "Prison Architect rakes in nearly $11 million". Retrieved January 9, 2014. 
  4. ^ "IGF 2012 Main Competition Entrant: Prison Architect". The 14th Annual Independent Games Festival. Retrieved November 22, 2013. 
  5. ^ "How to activate Prison Architect 3D". Rock, Paper, Shotgun. March 8, 2016. Retrieved April 1, 2016. 
  6. ^ Francis, Tom (July 31, 2012). "Prison Architect preview". PC Gamer. 
  7. ^ "Official Prison Architect Page". Introversion Software. Retrieved July 30, 2013. 
  8. ^ "Prison Architect at EGX 2015 video". Retrieved September 27, 2015. 
  9. ^ Senior, Tom (October 20, 2011). "Introversion's new game is Prison Architect". PC Gamer. Future Publishing. Retrieved October 11, 2015. 
  10. ^ a b Rose, Mike (October 10, 2012). "Who Needs Kickstarter? Prison Architect devs want total control". Gamasutra. Retrieved July 31, 2013. 
  11. ^ Cook, Dave (December 5, 2013). "$9 million and counting: why Prison Architect underlines a changing tide". VG24/7. Retrieved January 10, 2014. 
  12. ^ "PRISON ARCHITECT ALPHA BUILDS". Introversion Software. August 28, 2015. Retrieved September 28, 2015. 
  13. ^ Wesley Yin-Poole (January 30, 2015). "Prison Architect will launch in 2015". Eurogamer. Retrieved January 30, 2015. 
  14. ^ Yin-Poole, Wesley (July 30, 2015). "Prison Architect set free October 2015". Eurogamer. Retrieved July 30, 2015. 
  15. ^ "Prison Architect Mailing List Archives". Retrieved September 21, 2015. 
  16. ^ "Prison Architect Alpha 30". YouTube. February 27, 2015. Retrieved October 11, 2015. 
  17. ^ "Intoreversion Software tweet". 
  18. ^ "Sweatshop HD is the latest victim in Apple's war on serious games". Pocket Gamer. Retrieved 2017-04-27. 
  19. ^ "Prison Architect iPad/Android - OUT NOW". Introversion Software. May 25, 2017. Retrieved June 3, 2017. 
  20. ^ "Prison Architect: Mobile Available to Download Free Today". Paradox Interactive. May 24, 2017. Retrieved June 3, 2017. 
  21. ^ G. Macy, Seth (January 20, 2016). "Prison Architect Headed To Consoles". IGN. Retrieved January 20, 2016. 
  22. ^ a b "Prison Architect for PC Reviews". Metacritic. CBS Interactive. Retrieved October 29, 2015. 
  23. ^ Clark, Justin (October 13, 2015). "Prison Architect Review". GameSpot. Retrieved December 8, 2016. 
  24. ^ a b Cobbett, Richard (October 6, 2015). "Prison Architect Review". IGN. Retrieved April 1, 2016. 
  25. ^ a b BAFTA - Games in 2016
  26. ^ Purchese, Robert (September 30, 2015). "Prison Architect earns $19m from 1.25m sales - but what's next?". Eurogamer. Retrieved September 30, 2015. 

External links[edit]