Problematic social media use

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Problematic social media use
Other namesSocial media addiction, social media overuse
PhonesWhilstWalking.jpg
SpecialtyPsychiatry, psychology
Risk factorsLower socioeconomic status,[1] female sex[2]
PreventionParental engagement and support[3]

Problematic social media use, also known as social media addiction or social media overuse, is a proposed form of psychological or behavioral dependence on social media platforms, similar to gaming disorder, Internet addiction disorder, and other forms of digital media overuse.[4] It is generally defined as the compulsive use of social media platforms that results in significant impairment in an individual's function in various life domains over a prolonged period. This and other relationships between digital media use and mental health have been considerably researched, debated, and discussed among experts in several disciplines, and have generated controversy in medical, scientific, and technological communities. Research suggests that it affects women and girls more than boys and men and that it appears to affect individuals based on the social media platform used. Such disorders can be diagnosed when an individual engages in online activities at the cost of fulfilling daily responsibilities or pursuing other interests, and without regard for the negative consequences.

Excessive social media use has not been recognized as a disorder by the World Health Organization or the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). However, the related diagnosis of gaming disorder has been included in the International Classification of Diseases (ICD-11). Controversies around problematic social media use include whether the disorder is a separate clinical entity or a manifestation of underlying psychiatric disorders. Researchers have approached the question from a variety of viewpoints, with no universally standardized or agreed definitions. This has led to difficulties in developing evidence-based recommendations.

Signs and symptoms[edit]

Problematic social media use is associated with mental health symptoms, such as anxiety and depression, in children and young people.[5] A 2019 meta-analysis investigating Facebook use and symptoms of depression showed an association, with a small effect size.[6] However, Social media may also be utilized in some situations to improve mood.[5] In contrast, In a 2018 systematic review and meta-analysis, problematic Facebook use was shown to have negative affects on well-being in adolescents and young adults, and psychological distress was also found with problematic use.[7] Frequent social media use was shown in a cohort study in 15- and 16-year-olds to have an association with self-reported symptoms of attention deficit hyperactivity disorder followed up over two years.[8]

A 2016 technological report by Chassiakos, Radesky, and Christakis identified benefits and concerns in adolescent mental health in regard to social media use. It showed that the amount of time spent on social media is not the key factor but rather how time is spent. Declines in well-being and life satisfaction were found in older adolescents who passively consumed social media; however, these were not shown in those who were more actively engaged. The report also found a U-shaped, curvilinear relationship between the amount of time spent on digital media with risk of depression developing, at both the low and high ends of Internet use.[9]

Social anxiety[edit]

Social media allows users to openly share their feelings, values, and thoughts. The social media platform allows users to freely express their emotions. Users with mental illnesses often withdraw from in-person communication and continue their communication online because they can express themselves without people judging them at first glance. While social media may have some positives, there are some negatives such as its contribution to discrimination and cyberbullying. For example, people usually act different on social media than they do in person, resulting in activities and social groups behaving differently when using social media.[10] Although using social media can satisfy personal communication needs, those who use them at higher rates are shown to have higher levels of psychological distress.[11]

Symptoms of social anxiety include:

Excessive sweating, blushing, trembling, speaking softly, feeling embarrassed or shy or judged, difficulty interacting with people, avoiding crowded places, rapid heart rate, nausea, rigid body posture, and lack of eye contact.

A good way to treat social anxiety disorder would be cognitive behavioral therapy (CBT). CBT helps by victims of social anxiety to improve their ways of thinking, behaving, and reacting to stressful situations. Incontestably, most CBT is held in a group format to help improve social skills.

Mechanisms[edit]

A 2017 review article noted the "cultural norm" among adolescence of being always on or connected to social media, remarking that this reflects young people's "need to belong" and stay up-to-date, and that this perpetuates a "fear of missing out". Other motivations include information seeking, identity formation, as well as voyeurism and cyber-stalking. For some individuals, social media can become "the single most important activity that they engage in". This can be related to Maslow's hierarchy of needs, with basic human needs often met from social media. Positive-outcome expectations and limited self-control of social media use can develop into "addictive" social media use. Further problematic use may occur when social media is used to cope with psychological stress, or a perceived inability to cope with life demands.[12]

Cultural anthropologist Natasha Dow Schüll noted parallels to the gambling industry inherent in the design of various social media sites, with "'ludic loops' or repeated cycles of uncertainty, anticipation and feedback" potentially contributing to problematic social media use.[13] Another factor directly facilitating the development of addiction towards social media is implicit attitude towards the IT artifact.[14]

Griffiths also postulated in 2014 that social networking online may fulfill basic evolutionary drives, after mass urbanization worldwide. The basic psychological needs of "secure, predictable community life that evolved over millions of years" remain unchanged, leading some to find online communities to cope with the new individualized way of life in some modern societies.[15]

A secondary analysis of a large English cross-sectional survey of 12,866 13 to 16 year olds published in Lancet found that mental health outcomes problematic use of social media platforms may be in part due to exposure to cyberbullying, as well as displacement in sleep architecture and physical exercise, especially in girls.[16]

In 2018, Harvard University neurobiology research technician Trevor Haynes postulated that social media may stimulate the reward pathway in the brain.[17] An ex-Facebook executive, Sean Parker, has also espoused this theory.[18]

Platform-specific risks[edit]

Studies have shown differences in motivations and behavioral patterns among social media platforms, especially regarding the problematic use of it.[19][20] In the United Kingdom, a study of 1,479 people between 14 and 24 years old compared the psychological benefits and deficits of the five largest social media platforms: Facebook, Instagram, Snapchat, Twitter, and YouTube. The study concluded that YouTube was the only platform with a net positive rating based on 14 questions related to health and well-being, followed by Twitter, Facebook, Snapchat, and finally Instagram. Instagram had the lowest rating; it was identified to have some positive effects such as: self-expression, self-identity, and community, but ultimately was outweighed by its negative effects on sleep, body image, and "fear of missing out," or FOMO syndrome.[21]

Limiting the Use of Social Media[edit]

A study was conducted on 108 female and 35 male undergraduate students at the University of Pennsylvania and encouraged the students to install Facebook, Instagram, and Snapchat on their iPhone. This study observed the student’s well-being on the scale of: “social support,” “fear of missing out,” “loneliness,” “anxiety,” “depression,” “self-esteem,” and “autonomy and self-acceptance.” The data showed that a decrease in social media use by 10 minutes would improve the well-being and depression symptoms of the severely and mildly depressed participants, and significantly reduce the loneliness over three weeks.[22]

Scales and Measures[edit]

Problematic Social Media Use has been a concern for over a decade. There have been several scales developed and validated that help to understand the issues regarding problematic social media use. One of the first scales was an eight-item scale that was used for Facebook use.[23] The Facebook Intensity Scale (FBI) was used multiple times and showed good reliability and validity. This scale only covered three areas of social media engagement, which left the scale lacking. Although the FBI was a good measure it lacked the needed component of purpose of use. The Multi-dimensional Facebook Intensity Scale (MFIS) investigated different dimensions of use that include overuse and reasons for use.[24] The MFIS is composed of 13 items and has been used on several samples. The MFIS also had good reliability and validity, but the scale was directed toward the use of Facebook, and social media is far more than just one platform. The Social Networking Activity Intensity Scale (SNAIS) was created to look at the frequency of use of several platforms and investigated three facets of engagement with a 14-item survey. This scale looked at the purposes of use both entertainment and social function, and the scale as a whole had acceptable reliability and validity.[25] The Social Media Disorder Scale (SMD) is a nine-item scale that was created to investigate addiction to social media and get to the heart of the issue.[26] This scale has been used in conjunction with multiple scales and does measure social media addiction. The SMD has been tested and good reliability and validity. This tool can be used by itself or in conjunction with other measures for future research and appears to be a reliable scale. There are many other scales that have been created, however there is not one single scale that is being used by all researchers.[27][28]

Diagnosis[edit]

There are many ways that an addiction to social media can be expressed in individuals. According to Andreasson and colleagues, there are four potential factors that indicate a person’s dependence to social media:[29]

  1. Mood swings: a person uses social media to regulate his or her mood, or as a means of escaping real world conflicts
  2. Relevance: social media starts to dominate a person's thoughts at the expense of other activities
  3. Tolerance: a person increases their time spent on social media to experience previously associated feelings they had while using social media;
  4. Withdrawal: when a person can’t access social media their sleeping or eating habits change or signs of depression or anxiety can become present.

In addition to Andreasson’s factors, Griffith also establishes six components that he believes could link social media users to addiction:[15]

  1. Salience: social media becomes the most important part of someone's life;
  2. Mood modification: a person uses social media as a means of escape and to attain a "high" or "buzzed" feeling
  3. Tolerance: a person gradually increases his or her time spent on social media to maintain that escapist feeling;
  4. Withdrawal: unpleasant feelings or physical sensations when the person is unable to use social media
  5. Conflict: social media use causes conflict in interpersonal dynamics, a loss of desire to participate in other activities, and influence over unrelated areas in life;
  6. Relapse: the tendency for previously affected individuals to revert to previous patterns of excessive social media use.

Management[edit]

No established treatments exist, but from research from the related entity of Internet addiction disorder, treatments have been considered, with further research needed.[30] Screen time recommendations for children and families have been developed by the American Academy of Pediatrics.[31][32]

Possible therapeutic interventions published by Andreasson include:

  • Self-help interventions, including application-specific timers;
  • Cognitive behavioral therapy; and
  • Organizational and schooling support.[33]

Medications have not been shown to be effective in randomized, controlled trials for the related conditions of Internet addiction disorder or gaming disorder.[33]

Technology firms[edit]

As awareness of these issues has increased, many technology and medical communities have continued to work together to develop novel solutions. Apple Inc. purchased a third-party application and incorporated it as "screen time", promoting it as an integral part of iOS 12.[34] A German technology startup developed an Android phone specifically designed for efficiency and minimizing screen time.[35] News Corp reported multiple strategies for minimizing screen time.[36] Facebook and Instagram have announced "new tools" that they think may assist with addiction to their products.[37] In an interview in January 2019, Nick Clegg, then head of global affairs at Facebook, claimed that Facebook committed to doing "whatever it takes to make this safer online especially for [young people]". Facebook committed to change, admitting "heavy responsibilities" to the global community, and invited regulation by governments.[38]

Governmental response[edit]

On July 30, 2019, U.S. Senator Josh Hawley introduced the Social Media Addiction Reduction Technology (SMART) Act that is intended to crack down on "practices that exploit human psychology or brain physiology to substantially impede freedom of choice". It specifically prohibits features including infinite scrolling and Auto-Play.[39][40]

History[edit]

Causality has not been established, despite associations between digital media use and mental health symptoms and diagnoses being observed. Nuances and caveats published by researchers are often misunderstood by the general public and misrepresented by the media.[41] According to a review published in 2016, Internet addiction and social media addiction are not well-defined constructs. No gold standard diagnostic criteria or universally agreed upon theories on the interrelated constructs exist.[42]

The proposed disorder is generally defined if "excessive use damages personal, family and/or professional life" as proposed by Griffiths, a chartered psychologist focusing on the field of behavioral addictions. The most notable of these addictions being: gambling disorder, gaming addiction, Internet addiction, sex addiction, and work addiction.[42]

Several studies have shown that women are more likely to overuse social media while men are more likely to overuse video games.[43] This has led multiple experts cited by Hawi and colleagues to suggest that digital media overuse may not be a singular construct, with some calling to delineate proposed disorders based on the type of digital media used.[44] A 2016 psychological review stated that "studies have also suggested a link between innate basic psychological needs and social network site addiction [...] Social network site users seek feedback, and they get it from hundreds of people—instantly. Alternatively, it could be argued that the platforms are designed to get users 'hooked'."[33]

References[edit]

  1. ^ Odgers C (February 2018). "Smartphones are bad for some teens, not all". Nature. 554 (7693): 432–434. Bibcode:2018Natur.554..432O. doi:10.1038/d41586-018-02109-8. PMC 6121807. PMID 29469108.
  2. ^ Hawi N, Samaha M (August 2019). "Identifying commonalities and differences in personality characteristics of Internet and social media addiction profiles: traits, self-esteem, and self-construal". Behaviour & Information Technology. 38 (2): 110–119. doi:10.1080/0144929X.2018.1515984.
  3. ^ "Impact of social media and screen-use on young people's health" (PDF). House of Commons Science and Technology Committee. 2019-01-31. Retrieved 2019-05-12.
  4. ^ * Griffiths, Mark; Kuss, Daria; Kuss, Daria J.; Griffiths, Mark D. (17 March 2017). "Social Networking Sites and Addiction: Ten Lessons Learned". International Journal of Environmental Research and Public Health. 14 (3): 311. doi:10.3390/ijerph14030311. PMC 5369147. PMID 28304359.
  5. ^ a b Hoge, Elizabeth; Bickham, David; Cantor, Joanne (November 2017). "Digital Media, Anxiety, and Depression in Children". Pediatrics. 140 (Supplement 2): S76–S80. doi:10.1542/peds.2016-1758G. ISSN 0031-4005. PMID 29093037.
  6. ^ Yoon, Sunkyung; Kleinman, Mary; Mertz, Jessica; Brannick, Michael (April 2019). "Is social network site usage related to depression? A meta-analysis of Facebook–depression relations". Journal of Affective Disorders. 248: 65–72. doi:10.1016/j.jad.2019.01.026. PMID 30711871.
  7. ^ Marino, Claudia; Gini, Gianluca; Vieno, Alessio; Spada, Marcantonio M. (January 2018). "The associations between problematic Facebook use, psychological distress and well-being among adolescents and young adults: A systematic review and meta-analysis". Journal of Affective Disorders. 226: 274–281. doi:10.1016/j.jad.2017.10.007. PMID 29024900.
  8. ^ "UpToDate". Archived from the original on 2019-03-08. Retrieved 2019-03-07.
  9. ^ Reid Chassiakos YL, Radesky J, Christakis D, Moreno MA, Cross C (November 2016). "Children and Adolescents and Digital Media". Pediatrics. 138 (5): e20162593. doi:10.1542/peds.2016-2593. PMID 27940795.
  10. ^ Starbird K, Weber I (2018-10-08). "Report on the 2018 International AAAI Conference on Web and Social Media". AI Magazine. 39 (4): 17–18. doi:10.1609/aimag.v39i4.2841.
  11. ^ Menon IS, Sharma MK, Chandra PS, Thennarasu K (July 2014). "Social networking sites: an adjunctive treatment modality for psychological problems". Indian Journal of Psychological Medicine. 36 (3): 260–3. doi:10.4103/0253-7176.135374. PMC 4100410. PMID 25035548.
  12. ^ Griffiths, Mark D.; Kuss, Daria J. (March 2017). "Social Networking Sites and Addiction: Ten Lessons Learned". International Journal of Environmental Research and Public Health. 14 (3): 311. doi:10.3390/ijerph14030311. PMC 5369147. PMID 28304359.
  13. ^ "Social media copies gambling methods 'to create psychological cravings' | Institute for Healthcare Policy & Innovation". ihpi.umich.edu. Archived from the original on 2019-07-01. Retrieved 2019-07-01.
  14. ^ Turel, Ofir; Serenko, Alexander (2020). "Cognitive Biases and Excessive Use of Social Media: The Facebook Implicit Associations Test (FIAT)" (PDF). Addictive Behaviors. 105 (June): 1–6. doi:10.1016/j.addbeh.2020.106328.
  15. ^ a b Griffiths, Mark D.; Kuss, Daria J.; Demetrovics, Zsolt (2014-01-01), Rosenberg, Kenneth Paul; Feder, Laura Curtiss (eds.), "Chapter 6 - Social Networking Addiction: An Overview of Preliminary Findings", Behavioral Addictions, Academic Press, pp. 119–141, doi:10.1016/B978-0-12-407724-9.00006-9, ISBN 9780124077249
  16. ^ Mahase, Elisabeth (2019-08-13). "Social media can harm when use displaces sleep or exercise or involves bullying, finds study". BMJ. 366: l5143. doi:10.1136/bmj.l5143. ISSN 0959-8138. PMID 31409595.
  17. ^ "Dopamine, Smartphones & You: A battle for your time". Science in the News. 2018-05-01. Archived from the original on 2019-06-30. Retrieved 2019-07-01.
  18. ^ "Reality Behind the Claims of Social Media Addiction". Archived from the original on 2019-07-01. Retrieved 2019-07-01.
  19. ^ Kircaburun, Kagan; Alhabash, Saleem; Tosuntaş, Şule Betül; Griffiths, Mark D. (2018-05-15). "Uses and Gratifications of Problematic Social Media Use Among University Students: a Simultaneous Examination of the Big Five of Personality Traits, Social Media Platforms, and Social Media Use Motives". International Journal of Mental Health and Addiction. doi:10.1007/s11469-018-9940-6. ISSN 1557-1882.
  20. ^ Balta, Sabah; Emirtekin, Emrah; Kircaburun, Kagan; Griffiths, Mark D. (2018-07-12). "Neuroticism, Trait Fear of Missing Out, and Phubbing: The Mediating Role of State Fear of Missing Out and Problematic Instagram Use". International Journal of Mental Health and Addiction. doi:10.1007/s11469-018-9959-8. ISSN 1557-1874.
  21. ^ "#StatusOfMind - Social media and young people's mental health and wellbeing" (PDF). Royal Society for Public Health. Archived (PDF) from the original on 2018-11-25. Retrieved 2019-01-10.
  22. ^ Hunt, Melissa G.; Marx, Rachel; Lipson, Courtney; Young, Jordyn (2018). "No More FOMO: Limiting Social Media Decreases Loneliness and Depression". Journal of Social and Clinical Psychology. 37 (10): 751–768. doi:10.1521/jscp.2018.37.10.751. ISSN 0736-7236. Retrieved 2019-09-13 – via Guilford Press.
  23. ^ Ellison, Nicole B.; Steinfield, Charles; Lampe, Cliff (2007-07-01). "The Benefits of Facebook "Friends:" Social Capital and College Students' Use of Online Social Network Sites". Journal of Computer-Mediated Communication. 12 (4): 1143–1168. doi:10.1111/j.1083-6101.2007.00367.x.
  24. ^ Orosz, Gábor; Tóth-Király, István; Bőthe, Beáta (2016-10-01). "Four facets of Facebook intensity — The development of the Multidimensional Facebook Intensity Scale". Personality and Individual Differences. Dr. Sybil Eysenck Young Researcher Award. 100: 95–104. doi:10.1016/j.paid.2015.11.038. ISSN 0191-8869.
  25. ^ Li, Jibin; Lau, Joseph T. F.; Mo, Phoenix K. H.; Su, Xuefen; Wu, Anise M. S.; Tang, Jie; Qin, Zuguo (2016-10-31). "Validation of the Social Networking Activity Intensity Scale among Junior Middle School Students in China". PLOS ONE. 11 (10): e0165695. doi:10.1371/journal.pone.0165695. ISSN 1932-6203. PMC 5087891. PMID 27798699.
  26. ^ van den Eijnden, Regina J.J.M.; Lemmens, Jeroen S.; Valkenburg, Patti M. (August 2016). "The Social Media Disorder Scale". Computers in Human Behavior. 61: 478–487. doi:10.1016/j.chb.2016.03.038.
  27. ^ Bányai, Fanni; Zsila, Ágnes; Papay, Orsolya; Aniko Maraz; Elekes, Zsuzsanna; Griffiths, Mark; Andreassen, Cecilie Schou; Demetrovics, Zsolt (2016), Problematic social media use: Results from a large-scale nationally representative adolescent sample, Figshare, doi:10.6084/m9.figshare.4479434, retrieved 2019-12-10
  28. ^ Vilca, Lindsey W.; Vallejos, María (2015-07-01). "Construction of the Risk of Addiction to Social Networks Scale (Cr.A.R.S.)". Computers in Human Behavior. 48: 190–198. doi:10.1016/j.chb.2015.01.049. ISSN 0747-5632.
  29. ^ Guedes, Eduardo; Nardi, Antonio Egidio; Guimarães, Flávia Melo Campos Leite; Machado, Sergio; King, Anna Lucia Spear (2016). "Social networking, a new online addiction: a review of Facebook and other addiction disorders". Medical Express. 3 (1). doi:10.5935/MedicalExpress.2016.01.01. ISSN 2318-8111.
  30. ^ Andreassen, Cecilie; Pallesen, Stale (June 2014). "Social Network Site Addiction - An Overview". Current Pharmaceutical Design. 20 (25): 4053–4061. doi:10.2174/13816128113199990616. ISSN 1381-6128. PMID 24001298.
  31. ^ "How to Make a Family Media Use Plan". HealthyChildren.org. Archived from the original on 2019-06-06. Retrieved 2019-06-06.
  32. ^ Korioth T (2018-12-12). "Family Media Plan helps parents set boundaries for kids". AAP News. Archived from the original on 2019-01-09. Retrieved 2019-07-05.
  33. ^ a b c Andreassen, Cecilie Schou (2015-06-01). "Online Social Network Site Addiction: A Comprehensive Review". Current Addiction Reports. 2 (2): 175–184. doi:10.1007/s40429-015-0056-9. ISSN 2196-2952.
  34. ^ Ceres, Pia (2018-09-25). "How to Use Apple's Screen Time Controls on iOS 12". Wired. ISSN 1059-1028. Archived from the original on 2018-12-17. Retrieved 2018-12-13.
  35. ^ "The Blloc Zero 18 is a minimalist's smartphone with some great ideas". www.androidauthority.com. 2018-10-23. Archived from the original on 2018-12-19. Retrieved 2018-12-19.
  36. ^ "Phone addiction: Apple, Google, YouTube screen management tools". www.news.com.au. 2018-09-25. Archived from the original on 2018-12-12. Retrieved 2018-12-13.
  37. ^ Booth, Callum (2018-08-01). "Facebook and Instagram officially announce new tools to fight social media addiction". The Next Web. Archived from the original on 2019-04-04. Retrieved 2018-12-19.
  38. ^ Rajan, Amol (2019-01-28). "Can Nick Clegg help Facebook grow up?". BBC News. Archived from the original on 2019-02-28. Retrieved 2019-03-01.
  39. ^ Hern, Alex (31 July 2019). "US could ban 'addictive' autoplay videos and infinite scrolling online". The Guardian. Archived from the original on 31 July 2019. Retrieved 31 July 2019.
  40. ^ Pietsch, Bryan (30 July 2019). "Oh Snap: U.S. senator proposes bill to ban Snapchat 'Snapstreaks'". Reuters. Archived from the original on 30 July 2019. Retrieved 31 July 2019.
  41. ^ Kardefelt-Winther D (2017-02-01). "How does the time children spend using digital technology impact their mental well-being, social relationships and physical activity? - An evidence-focused literature review" (PDF). UNICEF Office of Research – Innocenti. Archived (PDF) from the original on 2019-07-05. Retrieved 2019-05-12.
  42. ^ a b Guedes, Eduardo; Sancassiani, Federica; Carta, Mauro Giovani; Campos, Carlos; Machado, Sergio; King, Anna Lucia Spear; Nardi, Antonio Egidio (2016-06-28). "Internet Addiction and Excessive Social Networks Use: What About Facebook?". Clinical Practice & Epidemiology in Mental Health. 12 (1): 43–48. doi:10.2174/1745017901612010043. ISSN 1745-0179. PMC 4926056. PMID 27418940.
  43. ^ Hawi N, Samaha M (August 2019). "Identifying commonalities and differences in personality characteristics of Internet and social media addiction profiles: traits, self-esteem, and self-construal". Behaviour & Information Technology. 38 (2): 110–119. doi:10.1080/0144929X.2018.1515984.
  44. ^ Hawi N, Samaha M (August 2019). "Identifying commonalities and differences in personality characteristics of Internet and social media addiction profiles: traits, self-esteem, and self-construal". Behaviour & Information Technology. 38 (2): 110–119. doi:10.1080/0144929X.2018.1515984.
    • Starcevic, Vladan; Aboujaoude, Elias (2016-02-02). "Internet addiction: reappraisal of an increasingly inadequate concept". CNS Spectrums. 22 (1): 7–13. doi:10.1017/s1092852915000863. ISSN 1092-8529. PMID 26831456.
    • Van Rooij, Antonius J.; Meerkerk, Gert-Jan; Schoenmakers, Tim M.; Griffiths, Mark; van de Mheen, Dike (2010-08-26). "Video game addiction and social responsibility". Addiction Research & Theory. 18 (5): 489–493. doi:10.3109/16066350903168579. ISSN 1606-6359.

National Institute of Mental Health, (2020), Social Anxiety Disorder : More Than Just Shyness, U.S, retrieved from https://www.nimh.nih.gov/health/publications/social-anxiety-disorder-more-than-just-shyness/index.shtml