Project Chrono

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Project Chrono
Developer(s)Alessandro Tasora, Radu Serban, Dan Negrut et al.[1][2]
Initial release1998; 22 years ago (1998)
Stable release
5.0.1[3] / March 1, 2020; 4 months ago (2020-03-01)[3]
Written inC, C++
Operating systemLinux, Microsoft Windows, OS X
TypeMulti-physics engine
LicenseBSD License

Project Chrono is a physics engine developed by University of Wisconsin-Madison and University of Parma and members of its open source community. It supports simulating rigid and soft body dynamics, collision detection, vehicle dynamics, fluid-solid interaction, deformable terrain, and granular dynamics, among other physical systems. The latest developments are in the area of sensor simulation, robotics simulation, and autonomous vehicle simulation, where the emphasis is on off-road scenarios. Parts of the code run on the GPU, multi-core CPUs, and distributed memory architectures via MPI. It is used at tens of universities, in industry, and federal research labs.


Project Chrono was initially developed for use as a multibody simulation tool for robotics and biomechanics applications by Alessandro Tasora while a student at the Polytechnic University of Milan.[4]. This became a joint University of Wisconsin-University of Parma project as of 2008.

The project was released under a BSD License in 2013.[4]

In 2014 the United States Army invested US$1,800,000 to fund the library's development over a two year period.[5]. The project is under active development, current project sponsors include the US Army Research Office, National Science Foundation, Department of Defense, and Department of Transportation.


  1. ^ "GitHub: Project Chrono".
  2. ^ "Project Chrono Website".
  3. ^ a b "GitHub: Project Chrono Releases".
  4. ^ a b "About Project Chrono".
  5. ^ "Open-source tools will benefit military and Wisconsin vehicle makers".

External links[edit]