Project Snowblind

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The correct title of this article is Project: Snowblind. The substitution or omission of the colon is because of technical restrictions.
Project: Snowblind
Projectsnowblind.jpg
Developer(s) Crystal Dynamics
Publisher(s) Eidos Interactive
Distributor(s) Square Enix
Platform(s) PlayStation 2, Xbox, Microsoft Windows
Release date(s) PlayStation 2 & Xbox
NA 20050223February 23, 2005
EU March 4, 2005 (PS2)
EU March 11, 2005 (Xbox)
Microsoft Windows
  • NA March 15, 2005
  • EU April 1, 2005
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Project: Snowblind is a first-person shooter video game developed by Crystal Dynamics and published by Eidos Interactive. It was originally conceived as a multiplayer-focused third game in the Deus Ex series, Deus Ex: Clan Wars, but after the less than expected commercial performance of Deus Ex: Invisible War, it was decided to set the game in its own universe.[1] Nevertheless, it remains a spiritual sequel to Deus Ex and retains many visible and conceptual links to its progenitors.

In Project: Snowblind, the player assumes the identity of Nathan Frost, a soldier in an international peacekeeping force known as the Liberty Coalition. After being critically injured during an enemy attack, Frost is implanted with experimental nano-technological augmentations and enhancements, turning him into "the soldier of the future". Frost must use his new powers to help lead the Coalition to victory against overwhelming odds.

Gameplay[edit]

Similar to the Deus Ex series, the focus of Project: Snowblind‍ '​s gameplay is giving the player a variety of choices on how to approach any given situation. Although the game is generally linear, most levels feature multiple paths through any given area, allowing players to either rush in guns blazing or attempt to find a more stealthy side-path. Unlike Deus Ex, the game is entirely centered around pure combat, but nonetheless provides the player with multiple options regarding every battle. Every weapon in the game has a secondary fire mode, several of which create exotic effects such as a swarm of drones that will actively seek out and attack enemies. The player can also throw a variety of grenades with different effects, including a riot shield that creates a temporary stationary energy wall for the player to take cover behind. The player can also use a special "Icepick" device to hack enemy cameras, turrets, and robots and use them against enemy forces. The game also features several driveable vehicles. Finally, the player's character possesses a variety of nano-technology augmentations that can be used to grant them various powers.

Augmentations[edit]

One of the main focuses of Project: Snowblind‍ '​s gameplay is Nathan Frost's nano-technology augmentations. Although most of Frost's augmentations are inactive at the beginning of the game, they become activated as the game progresses, granting Frost additional powers.

Multiplayer[edit]

Project: Snowblind's multiplayer mode features several of the gameplay elements found in the game's single-player campaign, including drivable vehicles, the ability to operate and hack cameras and turrets on the battlefield, and the ability to use augmentation powers.

Plot[edit]

The game takes place in the year 2065 in Hong Kong. The city is suddenly attacked by a hostile force known as the Republic, led by a rogue Chinese general named Yan Lo. An international peacekeeping force stationed in Hong Kong, known as the Liberty Coalition, is tasked with defending the island from the invasion.

The story follows Liberty Coalition 2nd Lieutenant Nathan Frost, who is critically injured in a surprise attack by the Republic while attempting to save the life of a wounded soldier. He is rebuilt by the Coalition using experimental nano-technology. Using the powers granted to him by his nano-technology augmentations, Frost spearheads the Coalition's counter-attack against the Republic, eventually rescuing a defecting Republic scientist named Dr. Joseph Liaw. Dr. Liaw informs Frost about a plot by General Yan Lo known as Project: Snowblind.

Yan Lo, who believes that technology has made humankind weak, plans to detonate EMP bombs in New York, Paris, and Hong Kong thus shutting down much of humankind's technological civilization and plunging the world into another dark age.

In an attempt to stop the General's plot, Frost launches an attack on Yan Lo's secret underground bunker, fighting past the General's nano-augmented elite guards and confronting the General himself. It is here that Frost learns that the General is an augmented super-soldier just like himself, created twenty years ago using earlier bio-mechanical technology. The painful side-effects of his physical augmentations have driven the General insane, and fueled his hatred of modern technology. Frost and Yan Lo battle using many of the same augmentation powers, with Frost eventually emerging the winner. Yan Lo overloads and explodes, but not before taunting Frost and informing him that Project: Snowblind will still proceed forward.

In a last-ditch attempt to stop Project: Snowblind, Frost launches a final assault on the facility where the EMP bombs are being prepared for distribution, aided by all surviving Coalition soldiers. Frost succeeds in destroying the facility, while the soldiers stayed at the entrance, holding off the enemy reinforcements.

The ending cutscene shows Nathan Frost and the remaining Coalition soldiers walking to the nearest Coalition base, which was fifty miles away.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings (Xbox) 81.63%[2]
(PS2) 80.03%[3]
(PC) 76.72%[4]
Metacritic (Xbox) 79/100[5]
(PS2) 78/100[6]
(PC) 76/100[7]
Review scores
Publication Score
Edge 7/10[8]
EGM 8/10[9]
Eurogamer 7/10[10]
Game Informer 8.25/10[11]
GamePro (Xbox) 3.5/5 stars[12]
(PS2) 3/5 stars[13]
Game Revolution B−[14]
GameSpot 8.3/10[15]
(PC) 7.7/10[16]
GameSpy 4/5 stars[17][18][19]
GameZone (Xbox) 9/10[20]
(PS2) 8.5/10[21]
(PC) 8/10[22]
IGN 8.8/10[23]
(PC) 8/10[24]
OPM (US) 4/5 stars[25]
OXM 8.4/10[26]
PC Gamer (US) 76%[27]
The Sydney Morning Herald 4/5 stars[28]

The game was met with positive reception; it was criticized for its short length and inactive multiplayer, but was praised for its surprisingly entertaining gameplay. GameRankings and Metacritic gave it a score of 81.63% and 79 out of 100 for the Xbox version;[2][5] 80.03% and 78 out of 100 for the PlayStation 2 version;[3][6] and 76.72% and 76 out of 100 for the PC version.[4][7]

References[edit]

  1. ^ Thorsen, Tor (June 16, 2004). "Snowblind was Deus Ex: Clan Wars". GameSpot. Retrieved June 18, 2015. 
  2. ^ a b "Project: Snowblind for Xbox". GameRankings. Retrieved June 18, 2015. 
  3. ^ a b "Project: Snowblind for PlayStation 2". GameRankings. Retrieved June 18, 2015. 
  4. ^ a b "Project: Snowblind for PC". GameRankings. Retrieved June 18, 2015. 
  5. ^ a b "Project: Snowblind for Xbox Reviews". Metacritic. Retrieved June 18, 2015. 
  6. ^ a b "Project: Snowblind for PlayStation 2 Reviews". Metacritic. Retrieved June 18, 2015. 
  7. ^ a b "Project: Snowblind for PC Reviews". Metacritic. Retrieved June 18, 2015. 
  8. ^ Edge staff (March 2005). "Project: Snowblind". Edge (147): 86. 
  9. ^ EGM staff (April 2005). "Project: Snowblind (PS2, Xbox)". Electronic Gaming Monthly (190). 
  10. ^ Reed, Kristan (March 4, 2005). "Project: Snowblind (PS2)". Eurogamer. Retrieved June 18, 2015. 
  11. ^ Zoss, Jeremy (April 2005). "Project: Snowblind (PS2, Xbox)". Game Informer (144): 117. Archived from the original on December 6, 2008. Retrieved June 18, 2015. 
  12. ^ Syriel (February 23, 2005). "Project: Snowblind Review for Xbox on GamePro.com". GamePro. Archived from the original on December 4, 2005. Retrieved June 18, 2015. 
  13. ^ Syriel (February 23, 2005). "Project: Snowblind Review for PS2 on GamePro.com". GamePro. Archived from the original on March 5, 2005. Retrieved June 18, 2015. 
  14. ^ Sanders, Shawn (March 11, 2005). "Project: Snowblind Review (PS2, Xbox)". Game Revolution. Retrieved June 18, 2015. 
  15. ^ Davis, Ryan (February 23, 2005). "Project: Snowblind Review (PS2, Xbox)". GameSpot. Retrieved June 18, 2015. 
  16. ^ Davis, Ryan (April 4, 2005). "Project: Snowblind Review (PC)". GameSpot. Retrieved June 18, 2015. 
  17. ^ Leeper, Justin (February 22, 2005). "GameSpy: Project: Snowblind (PS2)". GameSpy. Retrieved June 18, 2015. 
  18. ^ Leeper, Justin (February 22, 2005). "GameSpy: Project: Snowblind (Xbox)". GameSpy. Retrieved June 18, 2015. 
  19. ^ Osborne, Scott (March 29, 2005). "GameSpy: Project: Snowblind (PC)". GameSpy. Retrieved June 18, 2015. 
  20. ^ Code Cowboy (March 27, 2005). "Project: Snowblind - XB - Review". GameZone. Archived from the original on January 15, 2008. Retrieved June 18, 2015. 
  21. ^ David, Mike (March 13, 2005). "Project: Snowblind - PS2 - Review". GameZone. Archived from the original on October 18, 2007. Retrieved June 18, 2015. 
  22. ^ Giacobbi, Kevin "BIFF" (April 19, 2005). "Project: Snowblind - PC - Review". GameZone. Archived from the original on October 16, 2007. Retrieved June 18, 2015. 
  23. ^ Sulic, Ivan (February 18, 2005). "Project: Snowblind (PS2, Xbox)". IGN. Retrieved June 18, 2015. 
  24. ^ Sulic, Ivan (March 31, 2005). "Project: Snowblind (PC)". IGN. Retrieved June 18, 2015. 
  25. ^ "Project: Snowblind". Official U.S. PlayStation Magazine. April 2005. Retrieved June 18, 2015. 
  26. ^ "Project: Snowblind". Official Xbox Magazine: 72. March 2005. 
  27. ^ "Project: Snowblind". PC Gamer: 60. July 2005. 
  28. ^ Ring, Bennett (March 5, 2005). "Guns 'n' poses". The Sydney Morning Herald. Retrieved June 18, 2015. 

External links[edit]