Prospect theory is a behavioral economic theory that describes the way people choose between probabilistic alternatives that involve risk, where the probabilities of outcomes are known. The theory states that people make decisions based on the potential value of losses and gains rather than the final outcome, and that people evaluate these losses and gains using certain heuristics. The model is descriptive: it tries to model real-life choices, rather than optimal decisions, as normative models do.
The theory was created in 1979 and developed in 1992 by Daniel Kahneman and Amos Tversky as a psychologically more accurate description of decision making, compared to the expected utility theory. In the original formulation, the term prospect referred to a lottery. The paper "Prospect Theory: An Analysis of Decision under Risk" (1979) has been called a "seminal paper in behavioral economics".
The theory describes the decision processes in two stages:
- During an initial phase termed editing, outcomes of a decision are ordered according to a certain heuristic. In particular, people decide which outcomes they consider equivalent, set a reference point and then consider lesser outcomes as losses and greater ones as gains. The editing phase aims to alleviate any framing effects. It also aims to resolve isolation effects stemming from individuals' propensity to often isolate consecutive probabilities instead of treating them together. The editing process can be viewed as composed of coding, combination, segregation, cancellation, simplification and detection of dominance.
- In the subsequent evaluation phase, people behave as if they would compute a value (utility), based on the potential outcomes and their respective probabilities, and then choose the alternative having a higher utility.
The formula that Kahneman and Tversky assume for the evaluation phase is (in its simplest form) given by:
where is the overall or expected utility of the outcomes to the individual making the decision, are the potential outcomes and their respective probabilities and is a function that assigns a value to an outcome. The value function that passes through the reference point is s-shaped and asymmetrical. Losses hurt more than gains feel good (loss aversion). This differs from expected utility theory, in which a rational agent is indifferent to the reference point. In expected utility theory, the individual only cares about absolute wealth, not relative wealth in any given situation. The function π is a probability weighting function and captures the idea that people tend to overreact to small probability events, but underreact to large probabilities. Let denote a prospect with outcome with probability and outcome with probability and nothing with probability . If is a regular prospect (i.e., either , or , or ), then:
However if and either or , then:
It can be deduced from the first equation that and . The value function is thus defined on deviations from the reference point, generally concave for gains and commonly convex for losses and steeper for losses than for gains. If is equivalent to then is not preferred to , but from the first equation it follows that , which leads to , therefore:
This means that for a fixed ratio of probabilities the decision weights are closer to unity when probabilities are low than when they are high. In prospect theory, is never linear. In the case that , and prospect dominates prospect , which means that , therefore:
As , , but since , it would imply that must be linear, however dominated alternatives are brought to the evaluation phase since they are eliminated in the editing phase. Although direct violations of dominance never happen in prospect theory, it is possible that a prospect A dominates B, B dominates C but C dominates A.
To see how Prospect Theory can be applied, consider the decision to buy insurance. Assume the probability of the insured risk is 1%, the potential loss is $1,000 and the premium is $15. If we apply prospect theory, we first need to set a reference point. This could be the current wealth or the worst case (losing $1,000). If we set the frame to the current wealth, the decision would be to either
1. Pay $15 for sure, which yields a prospect-utility of ,
2. Enter a lottery with possible outcomes of $0 (probability 99%) or −$1,000 (probability 1%), which yields a prospect-utility of .
According to the prospect theory,
- , because low probabilities are usually overweighted;
- , by the convexity of value function in losses.
The comparison between and is not immediately evident. However, for typical value and weighting functions, , and hence . That is, a strong overweighting of small probabilities is likely to undo the effect of the convexity of in losses, making the insurance attractive.
If we set the frame to −$1,000, we have a choice between and . In this case, the concavity of the value function in gains and the underweighting of high probabilities can also lead to a preference for buying the insurance.
The interplay of overweighting of small probabilities and concavity-convexity of the value function leads to the so-called fourfold pattern of risk attitudes: risk-averse behavior when gains have moderate probabilities or losses have small probabilities; risk-seeking behavior when losses have moderate probabilities or gains have small probabilities.
Below is an example of the fourfold pattern of risk attitudes. The first item in quadrant shows an example prospect (e.g. 95% chance to win $10,000 is high probability and a gain). The second item in the quadrant shows the focal emotion that the prospect is likely to evoke. The third item indicates how most people would behave given each of the prospects (either Risk Averse or Risk Seeking). The fourth item states expected attitudes of a potential defendant and plaintiff in discussions of settling a civil suit.
|High Probability (Certainty Effect)||95% chance to win $10,000 or 100% chance to obtain $9,499. So, 95%×$10,000 = $9,500 > $9,499. Fear of disappointment. RISK AVERSE. Accept unfavorable settlement of 100% chance to obtain $9,499||95% chance to lose $10,000 or 100% chance to lose $9,499. So, 95%×-$10,000 = -$9,500 < -$9,499. Hope to avoid loss. RISK SEEKING. Rejects favorable settlement, chooses 95% chance to lose $10,000|
|Low Probability (Possibility Effect)||5% chance to win $10,000 or 100% chance to obtain $501. So, 5%×$10,000 = $500 < $501. Hope of large gain. RISK SEEKING. Rejects favorable settlement, chooses 5% chance to win $10,000||5% chance to lose $10,000 or 100% chance to lose $501. So, 5%×-$10,000 = -$500 > -$501. Fear of large loss. RISK AVERSE. Accept unfavorable settlement of 100% chance to lose $501|
Probability distortion is that people generally do not look at the value of probability uniformly between 0 and 1. Lower probability is said to be over-weighted (that is a person is over concerned with the outcome of the probability) while medium to high probability is under-weighted (that is a person is not concerned enough with the outcome of the probability). The exact point in which probability goes from over-weighted to under-weighted is arbitrary, however a good point to consider is probability=.33. A person values probability=.01 much more than the value of prob=0 (probability=.01 is said to be over-weighted) . However, a person has about the same value for probability=.4 and probability=.5. Also, the value of probability=.99 is much less than the value of probability=1, a sure thing (probability=.99 is under-weighted). A little more in depth when looking at probability distortion is that π(p) + π(1 − p) < 1 (where π(p) is probability in prospect theory).
Some behaviors observed in economics, like the disposition effect or the reversing of risk aversion/risk seeking in case of gains or losses (termed the reflection effect), can also be explained by referring to the prospect theory.
The pseudocertainty effect is the observation that people may be risk-averse or risk-acceptant depending on the amounts involved and on whether the gamble relates to becoming better off or worse off. This is a possible explanation for why the same person may buy both an insurance policy and a lottery ticket.
An important implication of prospect theory is that the way economic agents subjectively frame an outcome or transaction in their mind affects the utility they expect or receive. This aspect has been widely used in behavioral economics and mental accounting. The digital age has brought the implementation of prospect theory in software. Framing and prospect theory has been applied to a diverse range of situations which appear inconsistent with standard economic rationality: the equity premium puzzle, the excess returns puzzle and long swings/PPP puzzle of exchange rates through the endogenous prospect theory of Imperfect Knowledge Economics, the status quo bias, various gambling and betting puzzles, intertemporal consumption, and the endowment effect. It has also been argued that prospect theory can explain several empirical regularities observed in the context of auctions (such as secret reserve prices) which are difficult to reconcile with standard economic theory.
Limits and extensions
The original version of prospect theory gave rise to violations of first-order stochastic dominance. That is, prospect A might be preferred to prospect B even if the probability of receiving a value x or greater is at least as high under prospect B as it is under prospect A for all values of x, and is greater for some value of x. Later theoretical improvements overcame this problem, but at the cost of introducing intransitivity in preferences. A revised version, called cumulative prospect theory overcame this problem by using a probability weighting function derived from rank-dependent expected utility theory. Cumulative prospect theory can also be used for infinitely many or even continuous outcomes (for example, if the outcome can be any real number).
Critics from the field of psychology argued that even if Prospect Theory arose as a descriptive model, it offers no psychological explanations for the processes stated in it. Furthermore, factors that are equally important to decision making processes, have not been included in the model, such as emotion.
- Decision theory
- Description-experience gap
- Endowment effect
- Loss aversion
- The Paradox of Choice
- Ultimatum game
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