North American cover art
The evil Krakken has appeared and causes a rampage at the local hoverdek park where some "dekkers" — Xako, Mia and their friends — practice their skills. Using his powers, Krakken kidnaps the "dek kids" and magically transforms them into his minions all to make the place his new home. Now it is up to Xako and Mia to save their friends and stop Krakken's evil, sending him back to where he came from.
The player warps to different worlds from one particular hub area.
Each world is broken down into levels which consist of long courses that the player must travel through on their hoverdeks. In order to properly complete each world player must collect a certain number of stars, obtained along the course or by stomping on the heads of enemies.
Some levels feature a shooting gallery format. Here the player will be positioned in the center and fire a weapon within a time limit.
Psybadek was developed by Psygnosis at its Liverpool Headquarters. The game was chiefly designed by Graham Sidwell. Programmer Steven Balmer came up with the game's original concept of the player free-roaming across landscapes on a board, while concept designer Mick Harrison drew images of characters on hoverboards. According to Sidwell, the game was in development for both the PlayStation and PC, but the latter was scrapped because it "diluted" the design team's focus. Sidwell explained that creating Psybadek involved much trial-and-error, mainly due to the difficulty of melding traditional platform genre obstacles with sports-related "momentum". Sidwell emphasized the difference between Psybadek and other boarding games. "There's obviously the snowboarding feel to this game," he stated, "But unlike most games in which you're racing against the clock and performing tricks on the way down for points, in Psybadek, those tricks actually do something. The stunts themselves are weapons."
Psybadek was officially announced in May 1997, with a tentative release for the last quarter of that year. However, the entire development team was temporarily pulled away from the project in order to work on other Psygnosis games. After their releases, the developer continued work on Psybadek, attempting to improve its character motions, touch up its 3D environments, and expand the number of levels. Like many other Psygnosis titles at the time, Psybadek was created using Softimage 3D. Psygnosis partnered with California-based apparel company Vans to sponsor the game. Psybadek's in-game characters feature Vans clothing in exchange for the game's promotion at the Triple Crown series and the Warped Tour.
Gamer Revolution listed Psybadek as eighth on their "The 50 Worst Game Names of All Time" 
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- "The 50 Worst Video Game Names Of All Time". Gamerevolution.com. Accessed October 8, 2007