Puyo Puyo

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This article is about the entire video game series. For the video game, see Puyo Puyo (video game).
Puyo Puyo
The front cover of the Mega Drive version of the original game.
Genres Puzzle
Developers Compile (1991-2000)
Sonic Team (2001-present)
Publishers Sega, others
Creators Kazunari Yonemitsu
First release Puyo Puyo
October 25, 1991
Latest release Puyo Puyo Tetris
February 6, 2014

Puyo Puyo (ぷよぷよ), often marketed as Puyo Pop in North America and Europe, is a series of tile-matching video games created by Compile. Sega has owned the franchise since 1998, with most releases after 2001 being handled by Sonic Team.


Compile-developed games[edit]

The first Puyo Puyo title was developed by Compile released in 1991 for the MSX2 and Family Computer Disk System; the latter release was published by Tokuma Shoten as a pack-in for their Famimaga magazine. The puzzle game features characters from the 1990 RPG Madou Monogatari 1-2-3, also developed by Compile. The titular gelatinous puzzle pieces, later known as simply Puyo, were Madou Monogatari's equivalent of the Slime monsters from the Dragon Quest game series. The game includes "Endless" mode, where the player attempts to amass a large score, "Mission" mode, where the player is given a pre-configured board and must attempt to satisfy conditions, and a two-player competitive mode.

Compile and Sega collaborated to create an arcade version of Puyo Puyo that released in October 1992 for Sega's System C2 hardware.[1] Unlike the previous release, this title focuses entirely on competitive play; the single-player mode consists of a gauntlet consisting of either 3, 10, or 13 computer opponents, while the multiplayer mode allows two human players to battle each other. The game was ported to several major platforms in Japan, with the Mega Drive becoming a bestseller.[2] The game was followed by Puyo Puyo Tsu in September 1994, also released for Sega System C2.[3] Tsu adds the ability to counter the opponent's chains; additionally, it changes the single-player gauntlet from a linear structure to a roulette-based structure that requires the player to pass certain score thresholds to advance. Like its predecessor, Tsu was also released on a variety of home platforms. In 2004, it was included in the Sega Ages 2500 line of PlayStation 2 games.

Puyo Puyo Sun, released in 1996 for the Sega Titan Video arcade hardware, adds a "Sun Puyo" mechanic that allows the player to send extra Nuisance to opponents. Puyo Puyo~n, released in 1999 for the Sega Dreamcast, adds character-specific powers that assist the player in clearing Puyo. Compile's final Puyo Puyo game, Puyo Puyo BOX, includes ports of the first two arcade games alongside original content.

Compile also released a variety of spinoff titles on home consoles, handhelds, and through their Disc Station disk magazine. The Nazo Puyo series expands on the original Puyo Puyo's Mission mode, with the 1994 Nazo Puyo: Arle no Roux for Game Gear, 1995 Super Nazo Puyo: Rulue no Roux for Super Famicom and 1996 Super Nazo Puyo Tsu: Rulue no Tetsuwan Hanjouki for Super Famicom introducing RPG elements. Other notable spinoffs include the roguelike Waku Waku Puyo Puyo Dungeon (1998, Sega Saturn and PlayStation), Puyo Puyo DA! dancing game (1998, Arcade and Dreamcast), and Arle no Bouken: Mahou no Jewel monster-collecting RPG (2000, Game Boy Color).

Sonic Team-developed games[edit]

Sonic Team's first Puyo Puyo title was Minna de Puyo Puyo; the Game Boy Advance title was released in Japan in 2001 and elsewhere in 2002 as Puyo Pop. It is one of three games named Puyo Pop, the others being the Neo Geo Pocket Color port of Tsu and an N-Gage-exclusive title.

Sega released Puyo Pop Fever on November 2003 for their NAOMI arcade hardware. The game features an almost entirely-new set of characters, alongside new gameplay mechanics such as Fever Mode. Like its arcade predecessors, Fever was ported to many platforms; the Dreamcast version notably serves as Sega's final first party video game. A direct sequel, Puyo Puyo Fever 2 was released in 2005. Fever 2 added more characters and an expanded single-player mode. Puyo Puyo 7, released in 2009, adds a third protagonist and includes a new "Transformation" gameplay system.

In addition, titles celebrating Puyo Puyo's 15th and 20th Anniversary were released. Puyo Puyo! 15th Anniversary (2006) includes more than ten gameplay rulesets, including the rules of the first Puyo Puyo, Tsu, and Fever, reintroduces characters that were absent from the series since Minna de Puyo Puyo, and gives every character in the game a single player story. Puyo Puyo!! 20th Anniversary (2011) adds even more rulesets, such as Sun rules.

Puyo Puyo Tetris, released in 2014, includes both Puyo Puyo and Tetris gameplay.[4]

Puyo Puyo!! Quest is a free-to-play RPG released for iOS and Android in 2013. Sega has claimed that the game is a major success, and stated that the game has reached 11 million downloads and an monthly income of over 500 million yen (approx. $4 million USD, using Feb. 20, 2015 exchange rates) as of February 2015.[5]

Puyo Puyo was a mini-game in Hatsune Miku: Project Mirai Deluxe/DX in 2015. In the mini-game, the Vocaloid you play with has to win against the Vocaloids that you are not playing as currently.

International releases[edit]

The 1992 arcade Puyo Puyo was released in English with character name changes and minor censorship to the Harpy (renamed Dark Elf) character. However, there is little concrete information regarding its release, and it is known mostly through the MAME arcade emulator. The Game Gear port of the 1992 arcade game, when used in a non-Japanese Game Gear, loads a similar version titled Puzlow Kids; however, the Game Gear version never officially left Japan.

Instead of directly translating the Mega Drive version of the 1992 arcade game, Sega decided to replace the Madou Monogatari cast with Adventures of Sonic the Hedgehog villains. The resulting game, Dr. Robotnik's Mean Bean Machine, was released in 1993. Nintendo followed suit in 1995, modifying Super Puyo Puyo into Kirby's Avalanche. (Kirby's Ghost Trap in Europe.) Spectrum HoloByte also released a Puyo Puyo title for Microsoft Windows 3.1 and the Macintosh in August 1995, under the name Qwirks.[6]

The next localized release was in 1999, when SNK published the Neo Geo Pocket Color port of Puyo Puyo Tsu in English as Puyo Pop. Unlike the arcade translation, most characters kept their original names; only the character Satan retained his English arcade title of Dark Prince. After the Game Boy Advance Puyo Pop, Puyo Pop Fever saw worldwide release, with North America receiving the GameCube and Nintendo DS versions and Europe receiving more. Finally, the Mega Drive version of Tsu was released, untranslated, on the Wii's Virtual Console as an import title.

Other releases[edit]

An unofficial Puyo Puyo game named Super Foul Egg was featured as a cover disk for Amiga Power after the magazine commented that the Amiga lacks a good substitute.

In July 2005, Bandai released Kidou Gekidan Haro Ichiza: Haro no Puyo Puyo (機動劇団はろ一座 ハロのぷよぷよ) (lit. "Mobile Theatrical Company Haro: Haro's Puyo Puyo") in Japan for the GBA.[7] It is based on the Mobile Suit Gundam anime series and presented in the style of the SD Gundam series. In this game, Puyo are replaced by Gundam's mascot, Haro.

Other clones include the 1995 outfall for Amiga[8] and Candy Crisis for Windows and OS X.[9]

On September 10, 2015, it was announced that Rin Hoshizora, protagonist of the anime Love Live!, will serve as the new star of the Puyo Puyo titles, though it is unknown if this is to be a one-time spin-off title (similar to Haro no Puyo Puyo) or apart of the main series.[10]

On November 12, 2015, a new mobile game titled Puyo!! Touch will be released for iOS and Android devices in the upcoming year.[11]



The object of the game is to defeat the opponent in a battle by filling their grid up to the top with garbage. The Puyos are little creatures with eyes who, in most variations of the game, fall from the top of the screen in a pair. The pair can be moved left and right and rotated. The pair falls until it reaches another puyo or the bottom of the screen.[citation needed]

When four or more puyos of the same color form together to create a group, they disappear. Individual puyos can connect horizontally or vertically, but not diagonally; the whole group need not be a line, but can be any tetromino (or larger). This is called a Rensa (Chain). For example, the A pieces form groups in grids 1 and 2, but not 3.


The puyos above those that are cleared fall onto other pieces or the bottom of the screen. Combo chains are created when more than four puyos form a group, or more than one group is formed at one time. For example, grid 4 has a five combo, grid 5 has two groups of four for an eight combo, and grid 6 has three groups of five for a fifteen combo.


A Fluent Rensa (step-chain) is made when falling puyos form a new group in a chain reaction. For example, grid 7 will form a two-rensa chain, grid 8 will form a three-rensa chain, and grid 9 will form a five-rensa chain.

Whenever a rensa is achieved, Ojama (Japanese: お邪魔 Lit: hindrance, intrusion) a proportional amount of garbage blocks are sent to clog the opponent's screen. If more puyos are erased in succession due to a Fluent Rensa, the amount of garbage will keep going up until the chain ends. Ojama block the opponent's playing field, and can cause them to lose if they reach up to the top of the grid. Ojama are eliminated if puyos are eliminated adjacent to them.[citation needed]


Puyo Puyo was originally conceived by Compile employee and Sting Entertainment founder Kazunari Yonemitsu. Yonemitsu felt that the puzzle games at the time had "weak" characters and thus decided to create a puzzle game using characters from Compile's Madou Monogatari RPG series. The success of Street Fighter II influenced Puyo Puyo's focus on competitive gameplay, with Yonemitsu trying out many mechanics in an attempt to recapture the fighting game's competitive nature.[12]

In March 1998, Sega obtained the rights to the Puyo Puyo series and its characters from Compile. While Compile continued to develop and publish Puyo Puyo titles, even on platforms that Sega was competing against, these games include Sega in their copyright information.[13][14][15] Prior to assuming full development duties for the franchise, Sega ported Puyo Puyo Tsu to the WonderSwan and Neo Geo Pocket Color.


As of 2001, the series had sold over 10 million copies.[16] As of 2014, the series had sold 13.5 million units.[17]


  1. ^ http://vc.sega.jp/vca_puyo/ Puyo Puyo (Arcade Version) Wii Virtual Console page (Sega, Japanese)
  2. ^ Official Japanese Mega Drive sales chart, September 1993, published in Mega (magazine) issue 12, page 12
  3. ^ http://vc.sega.jp/vca_puyo2/ Puyo Puyo Tsu (Arcade Version) Wii Virtual Console page (Sega, Japanese)
  4. ^ http://tinycartridge.com/post/61402946382/puyo-puyo-tetris-on-video-you-might-not-need-to
  5. ^ http://www.segasammy.co.jp/english/pdf/release/sgn_presentation_e_20150220.pdf, pg. 9
  6. ^ Qwirks at GameFAQs
  7. ^ Kidou Gekidan Haro Ichiza: Haro no Puyo Puyo at GameFAQs
  8. ^ http://hol.abime.net/4559
  9. ^ http://candycrisis.sourceforge.net/
  10. ^ "Love Live's Rin Officially The Face of Sega's Puyo Puyo Game". Anime News Network. September 10, 2015. Retrieved September 10, 2015. 
  11. ^ Unknown (November 12, 2015). "Puyo!! Touch announced! The new Puyo smartphone game! Pre-registration available!". Retrieved 13 November 2015. 
  12. ^ Sega Ages 2500 Vol 12: Puyo Puyo Tsu Perfect Set information card
  13. ^ Compile (1998). Pocket Puyo Puyo Sun, front cover and title screen. "Programmed by Compile. ©Sega Enterprises, LTD."
  14. ^ Compile (2000). Pocket Puyo Puyo~n, title screen. "Developed by Compile 2000. ©Sega Enterprises, LTD."
  15. ^ Compile (2000). Arle no Bouken: Mahou no Jewel, front cover. "©Compile 2000. Characters ©Sega Enterprises, LTD." (Translated)
  16. ^ Craig Harris (2001-01-31). "More Details on Sega's Three GBA Titles". IGN. Retrieved 2009-03-21. 
  17. ^ https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2014/all_ar2014_e.pdf

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