Puyo Puyo Fever 2

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Puyo Puyo Fever 2
This is the box art of a Japanese video game. The cover features three characters and round colored spheres with eyes. The cover is overall very colorful, with a vibrant logo indicating the title of the game.
PlayStation 2 version boxart
Developer(s) Sonic Team
Publisher(s) Sega
Director(s) Miho Hyakutake
Producer(s) Takashi Yuda
Composer(s) Hideki Abe
Series Puyo Puyo
Platform(s) PlayStation 2, PlayStation Portable, Nintendo DS
Release PlayStation 2, PlayStation Portable
  • JP: November 24, 2005
Nintendo DS
  • JP: December 24, 2005
Genre(s) Puzzle game
Mode(s) Single-player, multiplayer

Puyo Puyo Fever 2 (ぷよぷよフィーバーチュー!?, Puyopuyo Fībā Chū!) is a video game developed by Sonic Team and published by Sega. The game was released as a sequel to the previous title, Puyo Pop Fever. The gameplay remains relatively unchanged, but several new modes are introduced. The game features nine different plots, each one pertaining to its three protagonists. Puyo Puyo Fever 2 was released exclusively in Japan for the PlayStation 2 and PlayStation Portable in November 2005, and later for the Nintendo DS the following month.

Gameplay[edit]

Unlike Puyo Pop Fever, which uses a simple menu, Puyo Puyo Fever 2 uses a map system to let the player navigate the game's menus. The map system is also reused in the nine courses to show the supposed path of the player's character. Several buildings are available around the map area, known as Primp Town, which was the setting of the previous game. These buildings include a tower for endless modes, a shop to buy items, a town hall to change options and save, a museum for viewing unlocked media and a playground for multiplayer games. You can also explore these areas and talk to the respective characters, where they may distribute items. Items can be used in each course.

The game boasts nine courses, three times that of the previous title. The courses in the game work in much the same fashion as those of the previous game, with the addition of the aforementioned map screen to show the player's route so far. Each part of the story involves a segment of dialog followed by a Puyo battle, with the exception of the ending sequence of each course. Gameplay mechanics remain mainly unchanged; however, the aforementioned items system allows the player to perform various different functions. Common items can be exchanged for points at Oshare Bones' shop.

The game also includes a save system which is not used in any other game to date. It allows three concurrent save files, and lets players save at the beginning of any Puyo battle in story mode, so a player does not have to finish an entire course at once but can stop partway through.

Multiplayer[edit]

As in every Puyo Puyo game, this game allows multiplayer, and can support 2 to 8 players in the DS version of the game; other versions can only support up to 4 players. In this mode, players can play as any available character.

Endless modes[edit]

There are five endless modes in the game. Three of the endless modes were previously available in Puyo Pop Fever: Endless Fever, Endless Task, and Endless Original. Two new endless modes are also introduced: Endless Battle and Endless Chu Panic. The latter is the only mode in which Chu Puyo appear;[1] Chu Puyo perform the same function as ordinary ojama (garbage, nusiance) puyo, in that they take up space in the player's dungeon and cannot be cleared unless normal puyo are cleared near them. Chu Puyo are heart-shaped and colored pink; chu is Japanese onomatopoeia for kissing.

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