Puyo Puyo SUN

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Puyo Puyo SUN
Puyo Puyo Sun 64 box art
Boxart for the Nintendo 64 version
Developer(s) Compile
Publisher(s) Compile
Sega (later re-releases)
Series Puyo Puyo
Platform(s) N64, PS1, Windows, Sega Saturn, Arcade, Game Boy Color.
Release Arcade
  • JP: 1996
Sega Saturn
  • JP: February 14, 1997
Nintendo 64
  • JP: October 31, 1997
  • JP: November 27, 1997
Windows 95
  • JP: April 17, 1998
Game Boy
  • JP: November 27, 1998
Genre(s) Puzzle
Mode(s) Single Player, Multiplayer, Endless, Puzzle Mode (some versions).

Puyo Puyo SUN (ぷよぷよSUN, Puyopuyo San) is the third installment of the Puyo Puyo games series, and the sequel to Puyo Puyo 2, made in 1996 by Compile. After the highly acclaimed success of its predecessor, Compile took a slightly more retro approach, so players had a more original feel to the game over that of 2.

The name of Puyo Puyo SUN comes from a Japanese pun on san, and also indicates a new Puyo brought into the game. As Sun Puyo were used in this game, and the game itself is not only set on a tropical beach, but is the third in the series (san () is the Japanese word for the number three), the name served multiple purposes.


The Dark Prince has once again decided to create another test by using special magic to pull the Sun closer to the Earth on a remote island. This created a semi-resort, in which characters have decided to visit. Arle, together with Carbuncle, find the sun too hot, and see the building that the Dark Prince's emanating his own heat wave. Draco loves the hot weather and appears in a bikini, whereas Schezo, who takes refuge in a cave, finds that it's just not cool enough, and decides to find out what's happening.


Just like the predecessors, Puyo fall from the top of the screen in pairs, can be moved left and right, and can be rotated clockwise and anti-clockwise by 90°; if the third column from the left fills up to the top, the game is over. The rule of Sousai and Zenkesei still remained, but every time you countered, special garbage would fall on the screen in a preset pattern (in the Game Boy version of this game, it fell randomly). Every time you cleared the screen however, Sun Puyo would fall on the screen, and the All Clear bonus removed.

Sun Puyo[edit]

Sun Puyo are very similar to Point Puyo, in the sense that when erased with a neighboring group, would send more garbage to the opponent. The extra garbage sent per Sun Puyo depends on what part of the chain the Sun Puyo was popped, incrementing linearly.

The more Sun Puyo are erased, the more garbage is sent. This was considered a Rensa Bonus rather than a score bonus (as, unlike Point Puyo, they do not increase the score of the chain, just the amount of garbage sent).

Single player[edit]

The game features three story modes, each with their own character.

Easy Mode - Draco Centauros[edit]

To get the player adjust to the new rules, Draco has volunteered to turn from Arle's rival to a playable character. Her AI as a COM character is one of the weakest (despite being quite tough in Puyo Puyo 2). As Draco, the player has to fight against three enemies: Skeleton-T, Harpy, and Choppun. Skeleton-T has always been the beating bag in the games series, and is considered the weakest character in the game, whereas Harpy still uses her strategy to get anywhere. Choppun is a new character addition, and, although he's male, dresses up in Arle's clothes, and wears a bag over his head. There has been a dispute about this, but it's probably because he's too afraid to show his real face.

Normal Mode - Arle Nadja[edit]

In this 13-stage mode, you play as the original protagonist, Arle Nadja. Arle as a COM AI is rather strong. As Arle, you have to fight Draco Centauros, Incubus, Suketoudara, Kiki-Mora, Nohoho, Kidomo Dragon, Witch, Honey Bee, Zoh-Daimaoh, Lagnus the Brave, Rulue, Schezo, and the Dark Prince. Incubus, who was brought back from the CD versions of Puyo Puyo 2, continued to try and seduce Arle with his charm. As for Kiki-Mora, she's a maid that has an insane habit of cleaning things. Kidomo Dragon tries to catch Arle and claim her to be a rare jungle creature. Honey Bee tries to poke Arle with her giant syringe, and Lagnus the Brave is seen poking a Green Puyo when Arle comes across, turns into an adult, threatens to slice Arle with his sword, until his trousers fall down and Arle goes bright red.

During the interval with the Dark Prince, Arle sets him alight with a Fire spell just before the battle begins.

Hard Mode - Schezo Wegey[edit]

In this 8-stage mode, you play as Schezo Wegey. As a COM, Schezo is almost equal to Arle's strength. As Schezo, you have to fight the latter 8 stages along Arle's quest, starting with Kidomo Dragon, and ending with the Dark Prince. Along the way, Schezo gets snagged in a net by Kidomo Dragon, and Honey Bee's giant syringe gets slotted into the back of his head (however, Schezo doesn't seem to notice it). Lagnus tries to attack Schezo, but Schezo steps out of the way, causing Lagnus to trip, and shrinking back to his kid form. Instead of facing himself at Stage 7, he faces Arle.

During the interval with the Dark Prince, he places his sword in the beam keeping the Sun close to the Earth, thus heating his sword, and then carefully places it on the Dark Prince's head, causing his hair to ignite. The Dark Prince runs around the screen in agony for a brief while until the flames die out, leaving a bald patch on his head.

If the player beats all 8 opponents without using a continue in this mode, they will face the hidden AI character Carbuncle.


Double Puyo Puyo[edit]

During Double Puyo Puyo sessions, player 1 always plays as Arle, and player 2 always plays as Schezo. Before battle begins, the player can decide whether to play using Normal Rules, Point Rules, Hard Rules, or Random Garbage Rules. If Random Garbage Rules is selected, during each game played, either Normal, Point, or Hard Nuisance Puyo will be used.

The 5 level difficulties remain intact, except neither start with any initial garbage. If Level 5 is selected, after a successful counter by the player when opponent sends garbage, no Sun Puyo will fall on the field at all.

Tournament Mode[edit]

This mode is always played with 16 players; non-human players are controlled by the computer. Each round of the tournament is played with four colors (omitting purple). Before each game is played, you can choose whether to alter the following options:

COM Difficulty
You can change the COM difficulty here, default is usually Normal.
By default, this is set to SUN. However, if set to Tsu, no Sun Puyo will fall.
By default, this is on. However, you can turn it off, in which case there's no garbage countering, so it plays like the original.
Watch COM Matches
By default, this is off. However, you can turn it on, in which case, if two COMs are paired up to battle, you can watch how the battle progresses.

The tournament is a classic 8 match -> 4 match -> 2 match -> Play-off and Final match layout, where the winners of each group advance up the table until they reach the Semi-Finals. The winners of the two Semi-Final matches face off in the Final, and third place is determined with a Play-off between the losers of both Semi-Final matches.

This mode was not included in the Game Boy Color version of the game.

Extended characters and special features[edit]

If you look closely at the Tournament Mode, you'll notice that some players are missing. The four characters at the front row of the character select screen all have special properties. If you highlight Arle (second from left in the front row) and hold Start for a few seconds, you'll be able to play as Carbuncle. If you highlight Schezo (the only male character in the third row, and the character to the right of Arle) and hold Start for a few seconds, you'll be able to play as the Dark Prince. If you highlight Draco (first character on the left) and hold Start for a few seconds, then you can pick the opponent's character, and if you highlight Rulue (last character on the right) and hold Start for a few seconds, the character select becomes random.

For added humour, if Zoh-Daimaoh (the elephant, found far left in the back row) is highlighted and the Start button is pressed for a few seconds, all the characters are replaced as Zoh-Daimaoh.

Endless Puyo Puyo[edit]

This element of Endless Puyo Puyo was the same as Action Endless in Puyo Puyo 2. Both garbage, and helpers, would appear whilst you were playing. In some versions, when you counter pending garbage, Sun Puyo will fall on the screen. If Kaa-Kun is to be placed on an Ojyama, or a Sun Puyo, the default colour would be Red, and all Puyo along his path will turn to Red Puyo as a result.

This again, can be played with one or two players.

Mission Endless[edit]

Kesekei no Tokoton Puyo Puyo (Mission Endless Mode) was included as a mode of Endless in some versions also, as you had to race against time to fulfil task criteria. Such tasks would ask you to create a 4 rensa, or erase a rensa consisting of two different colour types, or just to erase 5 Puyo in some cases.

This mode can only be played with one player. However, two players can contest against each other in an Endless Version, with the winner either completing all the tasks first, of if their opponent fills their third column from the left to the top first.


  • Puyo Puyo SUN became an instant hit for the PlayStation and Sega Saturn mostly because it had included a Nazo Puyo mode, as did the PC version. The PC version also had net gameplay features, the first in the games series, using a direct TCP connection to play. The original arcade Version of Puyo Puyo SUN was an almost exact copy of the Sega Saturn version, as for the fact it appeared in the Sega STV hardware; one major difference being the added voices to the Saturn version. The Game Boy Color version could be used in the N64 Transfer Pak together with Puyo Puyo~n Party 64 to unlock extra artwork within the game. This feature remained in the DS version of Puyo Pop Fever, as you can unlock additional artwork when you added in Puyo Pop Fever for GBA into Slot 2.
  • Though Puyo Puyo SUN 64 was the least favourite among the series, it proved to be highly successful, despite the AI not being at its best. Since it was on cartridge, it also lacked some of the extra bonuses the CD based versions included.
  • Masamitsu Niitani, the creator of Puyo Puyo, was the voice of the Dark Prince in this game.
  • Though the language is different, the Korean versions of Puyo Puyo SUN used similar voice actors, those of whom are not credited (but can be assumed to be the same), with some of the original Japanese voice cast kept for each character (such as "Ariado" from Schezo). It can also be assumed that this was the same for the other released versions of Puyo Puyo in Korea, though the games are rare to find.

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