|First appearance||Monster Manual (1977)|
The quasit appeared in second edition under the "imp" entry in Monstrous Compendium Volume One (1989), and reprinted in the Monstrous Manual (1993). The quasit appeared for the Planescape setting in the Planescape Monstrous Compendium Appendix (1994).
The quasit appeared in the third edition Monster Manual (2000) under the "demon" entry, and again in the 3.5 revised Monster Manual (2003). The quasit familiar appeared in Tome and Blood (2001), and later in the revised 3.5 Dungeon Master's Guide (2003). The third edition version gained wings and the ability to fly, which appears in no other edition.
A quasit's natural shape is that of a tiny horned humanoid with a long tail, although they are capable of shape-shifting at will. They are normally found serving as counselors, spies, or spellcasters for more powerful demons or chaotic evil spellcasters.
They are weak fighters, although they have several useful tricks up their sleeves, such as poisonous claws and the ability to shapeshift, turn invisible, and cause fear. They generally employ these tricks to the full as they prefer to use hit-and-run tactics whenever possible.
Quasits are also found version 4 of Rogue, as well as in several roguelike games including NetHack, Moria, and Angband. In the latter roguelikes they have the power to reduce their enemies' dexterity, and in some they are invisible. Quasits also make appearances in Neverwinter Nights and Heroes of Might and Magic V: Tribes of the East.
- Gygax, Gary. Monster Manual (TSR, 1977)
- Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989)
- Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
- Varney, Allen, ed. Planescape Monstrous Compendium Appendix (TSR, 1994)
- Mearls, Mike, Greg Bilsland, and Robert J. Schwalb. Monster Manual 3. Renton, WA: Wizards of the Coast, 2010
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