Quo Vadis (video game)
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|Designer(s)||Steven T. Chapman|
The object of the game is to explore a vast set of caverns and retrieve a scepter. Along the way the player must avoid (or shoot) various monsters and lava pits.
The playing area of the game extends over 1024 screen sizes, making it the largest arcade adventure/platform game of the time. A map of the playing area was published in the October 1984 issue of the magazine Personal Computer Games. Various "riddles" are hidden throughout the caverns. When the game was first released the publishers offered a prize to the first person who could complete the game and find and correctly answer all the riddles.
- Quo Vadis release information at GameFAQs
- The Crying Developer, ChaosEdge, September 4, 2009.
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