R: Racing Evolution

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R: Racing Evolution
Developer(s) Namco
Publisher(s) Namco
Series Ridge Racer
Platform(s) GameCube, PlayStation 2, Xbox
Release date(s)
  • JP: 27 November 2003
  • NA: 9 December 2003
  • EU: 2 April 2004
Genre(s) Semi-Simulation Racing
Mode(s) Single-player, multiplayer

R: Racing Evolution (R: Racing in Europe) is a racing video game released across the GameCube, PlayStation 2 and Xbox by Namco. The Xbox version is not compatible with Xbox 360. It was released in Japan on 27 November 2003, in North America on 9 December 2003 and in Europe on 2 April 2004. It is a spin-off of the Ridge Racer series.

The GameCube version of the game includes Pac-Man Vs. as a bonus.[1]


R is a racing-sim game featuring over 33 licensed cars from various motorsports series (such as JGTC, WRC and 24 Hours of Le Mans), and in-depth customization options such as braking, front wheel stabilizers, and car weight. Other features concerning gameplay include drifts, Nitro adjustments, and individual classes and attributes for every car. The game also features a system referred to as the pressure meter, a fighting game-esque gauge that fills up as the player gets closer to a rival car; the higher the meter, the greater the likelihood that the AI will make a critical mistake. Most of the time, when the player overtakes an NPC, it will trigger a dialog, complimenting your movements, and it might also trigger a dialog when the pressure meter is full/half-full, with the opponent slowly feeling the pressure, ending up, most likely, screaming out of control.

The game offers a story mode where the player follows the racing career of Rena Hayami as she struggles to deal with the busy life of a professional race car driver and the politics of the sport. The mode features 14 chapters, in which the player earns new cars, RP points for new purchases, and views CG movies proceeding every chapter.

Other modes include the usual racing game fare: single races, time attacks, a versus mode, and car customization. It is rated T (Teen for Mild Language and Suggestive Themes) for realistic driving mechanics (similar to Gran Turismo 3 and Kaido Battle: Nikko, Haruna, Rokko, Hakone) and some scenes unsuitable for kids.


Rena Hayami is introduced as a Japanese ambulance driver living in a nondescript Western country. On one afternoon, she responds to an accident at a racetrack. Pressed for time, Rena pushes her driving skills to the limit in order to deliver the injured racer to the hospital. Along for the ride with his injured team member, the former racing engineer and now team manager Stephan Garnier is impressed enough to offer Rena a chance to become a racecar driver herself. She accepts and joins Stephan's team, oblivious to the fact that the team is sponsored by a shadowy corporation called GVI, which determines the placing of the racers in the race, as shown in one of the chapters, when Rena (the player) is forced to place second, not first. At first, Rena benefits from the company's influence and is given equipment and opportunities to race in major events. However, she quickly develops a bitter rivalry with independent veteran racer Gina Cavalli. It is later revealed that Gina despises GVI, and her contempt for the company spills over to Rena, whom Gina considers to be their pawn. Later, when the first rally race chapter was introduced, Stephan's team mechanic Eddie is introduced, and it is revealed that Stephan was once a very good team manager, until an accident occurred involving one of his racers, he was forced to go into the dark. Towards the end of Rena's rookie season, Eddie comes up with a plan to leave GVI with Stephan and Rena. They form a new team without GVI's influence and Gina finds new respect for Rena and the two become friends while continuing their rivalry on the racetrack.


The soundtrack of the game was composed by Yuu Miyake, Hiroshi Okubo, Akitaka Tohyama, Koji Nakagawa, and Satoru Kosaki.

The original Japanese box cover displayed a De Tomaso Pantera GT5. For the North American release, the box art was tailored to the domestic audience by changing the image to a Dodge Viper. Similarly, for the European release the image was again changed to a regional supercar, the McLaren F1 GTR.


The game received aggregate scores in the 70% range, varying slightly by platform.[2] The gameplay was described as a compromise between simulation and arcade. The story was considered interesting enough to keep the player interested in an otherwise dull series of races. Graphically, the game was more or less identical on all platforms. On the other hand, the game was found lacking in comparison to other racing titles on the Xbox.[3]


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