|Developer(s)||CD Projekt RED
|Platform||Microsoft Windows, OS X, Linux, Xbox 360, Xbox One, PlayStation 4|
REDengine is portable across 32- and 64-bit software platforms and currently runs under Microsoft Windows, although the most recent update — referred to as "REDengine 3" — was designed exclusively for a 64-bit software platform. REDengine was first used in The Witcher 2: Assassins of Kings for Microsoft Windows. REDengine 2, an updated version of REDengine used in The Witcher 2, also runs under Xbox 360 and both OS X and Linux, however these ports were made using a compatibility layer similar to Wine called eON. REDengine 3, the 64-bit updated version (see REDengine 3 discussed below), will also run under PlayStation 4 and Xbox One
REDengine improves significantly upon prior RPG game engines. REDengine allows video game developers to create a complex, nonlinear story line that previous game engines could not create except by constraining the game world. Prior to the creation of REDengine, RPG developers relied upon game engines which force trade-offs during development. With older game engines, developers could have created, on one hand, a vast open world at the expense of telling a simplified linear story or, on the other hand, a complex nonlinear story at the expense of creating a limited virtual world.
Recently CD Projekt RED improved upon the original version of REDengine, appropriately named "REDengine 3". Designed to run exclusively on a 64-bit software platform, CD Projekt RED created REDengine 3 for the purpose of developing open world video game environments, such as those of The Witcher 3: Wild Hunt and Cyberpunk 2077.
REDengine 3 utilizes the 64-bit precision of modern personal computing, allowing for better quality computer graphics via high dynamic range rendering. Furthermore, it introduces improvements to facial as well as other computer animation. Lighting effects no longer suffer from reduced contrast ratio. REDengine 3 also supports volumetric effects enabling advanced rendering of clouds, mist, fog, smoke and other such particle effects. Also enabled are advanced ultra-high resolution textures and mapping, as well as dynamic physics and advanced dialogue mimic system.
REDengine 3 has a flexible renderer prepared for deferred or forward+ rendering pipelines. The result is a wide array of cinematic effects, including bokeh depth-of-view, color grading and flares associated with multiple lighting.
Games using REDengine
|The Witcher 2: Assassins of Kings||2011||Microsoft Windows, OS X|
|The Witcher 2: Assassins of Kings Enhanced Edition||2012||Microsoft Windows, Xbox 360, OS X, Linux|
|The Witcher 3: Wild Hunt||2015||Microsoft Windows, PlayStation 4, Xbox One|
|Cyberpunk 2077||TBA||Microsoft Windows, PlayStation 4, Xbox One|
- "CDPRED: "RED Engine 3 is a revolution in RPGs"". IGN Entertainment, Inc. 1 February 2013. Retrieved 25 March 2013.
- O'Connor, Alice (2010-11-10). "The Witcher 2 Dev Diary Introduces New Engine". Shacknews. Retrieved 2011-06-04.
- Peckham, Matt (2010-03-25). "The Witcher 2 Announced, 'Non-Linear' with 'Smoother' Combat". PCWorld. Retrieved 2011-06-04.
- "The Witcher 2 Is Coming To Mac". Forbes. 2012-05-30. Retrieved 2012-08-15.
- Yin-Poole, Wesley (February 21, 2013). "The Witcher 3: Wild Hunt confirmed for PlayStation 4 in 2014". Eurogamer.net. Retrieved February 22, 2013.