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2006 (public release)
|Genre(s)||MMORPG, sandbox game|
|Mode(s)||Single player and Multiplayer|
In the game, players are able to create their own virtual worlds and design their own games within the platform. Games on Roblox can be designed using a sandbox edition of the programming language Lua. Their in-game currency, Robux, can be rewarded to users and developers, which in turn can be converted to cash through the Developer Exchange program. The game is designed to be family-friendly and device-agnostic, with the ability of running on a wide variety of devices and platforms, including PC, Mac, Android, iOS, Xbox, and Oculus. As of fall 2016, Roblox has over 500,000 game creators designing games, and 30 million active monthly players, who have logged more than 300 million hours of game play. The Roblox Corporation employs more than 200 people in its San Mateo, California headquarters.
- 1 History and development
- 2 Gameplay
- 3 Game Development
- 4 Charitable giving
- 5 References
- 6 External links
History and development
Roblox was created by founder and co-founder David Baszucki and Erik Cassel in 2004. Roblox – a portmanteau of the words "robots" and "blocks", launched in beta version in that year. The website was officially launched in 2006.
Early history (2006–2009)
In early 2006, the game's currency was Roblox Points, which were later replaced with Robux. During 2006 and 2007, Roblox added features which included a messaging system, a search system, and avatar customization. Roblox badges were first introduced on 22 December 2006. In March 2007, Roblox became compliant with COPPA, with the addition of safe chat, a change which limited users under the age of thirteen to communicating by selecting predefined messages from a menu. In August 2007, Roblox added the Builders Club, a premium membership, and applied server improvements.
Exclusive features and game features (2010–2012)
In 2011, more than 5.4 million games were created by users. The first Roblox conference, called the Roblox Rally, was held on August 1, 2011, at the Exploratorium in San Francisco, California. This was then renamed to the Roblox Game Conference, and then again to Bloxcon in 2013, which was held in multiple cities. In December 2011, Roblox also held their first Hack Week, an annual event where Roblox developers work on innovative outside-the-box ideas for new developments to present to the company.
On April 1, 2012, Roblox was hacked, with hackers gaining access to moderators' accounts to make them say graphic and inappropriate things. In addition, hackers decreased the prices of some goods drastically and changed their names, while taking away from or awarding Robux to users. Roblox staff took the site offline after the attacks, and administrators were able to undo all the changes, reverting the entire system back to a previous form.
Contemporary history (2013–present)
This is a brief list of the contemporary history from the ROBLOX Corporation.
In December 2013, an animation plugin was released. Users also became able to insert basic humanoids through the interface of the studio.
On October 1, 2013, Roblox released the Developer's Exchange. The feature allows users to exchange their Robux into USD. The requirements to use the program are a minimum threshold of 100,000 Robux, membership in the Outrageous Builders Club, and a valid Paypal account. As of November 29, 2016, the current trade ratio is 500 Robux to $1. As of September 2016, Roblox said that they had paid out $7 million to community developers.
On May 31, 2015, a feature named Smooth Terrain was added, increasing the graphical fidelity and changing the physics engine from a block-oriented style to a smoother and more realistic style.
On November 20 2015, Roblox was launched on Xbox One, with an initial selection of 15 games chosen by Roblox staff. New Roblox games for this console will have to go through an approval process, and are subject to the Entertainment Software Ratings Board standards.
In summer 2015, all combat-related badges were discontinued.
On April 14, 2016, Roblox removed their secondary currency, called Tickets. During the thirty days before it was removed, in-game items were released that could only be bought with Tickets as exclusive, commemorative items. The Trade Currency system was removed to coincide with the removal of Tickets.
In June 2016, the company launched a version compatible with Windows 10. While the game has had a PC presence since 2004 with its web version, this is the first time it was upgraded with a standalone launcher built for Windows. The following month, during an episode of The Next Level, Jack Hendrik announced that Roblox would be ported to the PlayStation 4.
At the game's ten-year anniversary mark, it had reached a milestone of thirty million monthly active users, nearly 900,000 concurrent users and more than 300 million hours of use. Its top game creators were making as much as $50,000 a month in revenue.
The safe chat feature was removed[when?] and was replaced by a system based on a whitelist with a set of acceptable words for users under 13 years old and on a "black list" for other users. This new system allows users under the age of 13 to create content on the website, which they were not able to do previously.
On January 10, 2017, Jazwares unveiled designs for toys based on Roblox characters. The characters are similar to Lego minifigures, standing 2.5 inches tall and having interchangeable body parts, clothes, and tools. The toys were released on February 5.
In Roblox games, players explore 3-D worlds. Activities in the game world include exploring, crafting items, resource gathering, and combat.
Players can customize their virtual characters with various hats, head shapes, body shapes, clothing, and gear. Players may create their own articles of clothing. However, selling player-created articles of clothing and collectible items require Builders Club, but non-premium players may still create T-shirts, which are decals attached to the front of a player's torso. Players can collect and trade items, especially limited edition collector items.
Players can add other people they meet in the game to their friends list. Since 2011, this can be done while playing. On February 4, 2015, a new update to replace the Friends and Best Friends system, named Friends and Followers, was introduced. This allows more personal game play if wanted. This update allows a maximum of 200 friends and infinite followers. Players also have the option to join community groups. After joining, players can then advertise their group, participate in group relations, and set their primary group.
The game development and building is done via an application called Roblox Studio. It is a free program that comes with Roblox.
Players use the Roblox Studio built-in building system to construct places with bricks from varying colors and shapes. Players also are able to use user made plugins and tools to build. Players also have the ability to scroll through the Roblox Library and find free models and scripts. Roblox also created an Official Model Maker system where talented model makers are able to create and make their creations visible on the front page of the Roblox Library model section.
Roblox has donated a portion of its sales to a number of charitable causes, including relief for the Haiti earthquake and the 2011 Tōhoku earthquake and tsunami, as well as for research into finding cures for cancer and ALS. A sale of 23,935 in-game hats generated $10,445.80 for the 2011 Tōhoku earthquake and tsunami in just two days.
- Haak, Andrew (16 July 2014). "Roblox Arrives on Android". Roblox Corporation.
- McCaffrey, Ryan (24 September 2015). "Roblox Helps You Make Your Own Xbox One Games". IGN. Retrieved 12 March 2016.
- Hendrik, Jack (July 1, 2016). "The Next Level: 150k Celebration". Twitch.tv. Retrieved February 20, 2017.
PS4, soon, it's in production, that has been confirmed, we are working on it for PS4.
- Neil C., Hughes (15 Jul 2016). "How This User-Generated Video Game Is Leading The Way With Innovation and VR". Inc Magazine.
- Needleman, Rafe (14 June 2011). "Roblox: A virtual world of Lego-like blocks". CNET. Retrieved 29 February 2012.
- Kain, Erik (29 November 2016). "Roblox Is Giving Young Video Game Developers A Chance To Shine (And Make Big Money)". Forbes.
- Wolverton, Troy (20 October 2016). "Roblox: Is unusual virtual playground the next Minecraft?". The Mercury News.
- Lechner, Ido (14 December 2016). "Startup Makes VR Available Across All Platforms". psfk.
- Hughes, Neil C (15 July 2016). "How This User-Generated Video Game Is Leading The Way With Innovation and VR". Inc.
- Takahashi, Dean (20 December 2016). "At 10, Roblox surpasses 30 million monthly users and 300 million hours of engagement". Venture Beat.
- "Roblox Info on BusinessWeek". BusinessWeek. Retrieved 20 September 2009.
- Herndon, Becky Lee (14 September 2009). "Interview with Telamon". Roblox Corporation. Retrieved 20 September 2009.
- "Roblox". Keen Gamer. Retrieved 9 February 2017.
- Shedletsky, John (8 May 2007). "More Character Visuals". Roblox Corporation. Retrieved 22 March 2010.
- Baszucki, David (22 December 2007). "ROBLOX Badges". Roblox Corporation. Retrieved 15 March 2013.
- Shedletsky, John (1 January 2007). "2006 in Review". Roblox Corporation. Retrieved 15 March 2013.
- Shedletsky, John (12 January 2007). "Blox. James Blox.". Roblox Corporation. Retrieved 15 March 2013.
- Shedletsky, John (27 March 2007). "A New Day Dawns…". Roblox Corporation. Retrieved 15 March 2013.
- Dickson, Jeremy (23 June 2015). "SuperAwesome and Roblox join forces on kid-safe advertising". kidscreen.
- Shedletsky, John (16 August 2007). "Builders Club is Here!". Roblox Corporation.
- LaRouche, Brandon (31 March 2012). Basic ROBLOX Lua Programming. Double Trouble Studio. p. 237. ISBN 9780985451301.
- Baszucki, David (23 February 2012). "5.4 Million Games Created in 2011". Roblox Corporation.
- Fackler, Alan (29 June 2013). "BLOXcon Is Coming Which Staff Will be Where". Roblox Corporation.
- "Hack Week: The Series!". Roblox Corporation. 13 January 2012. Archived from the original on 8 March 2013. Retrieved 19 December 2013.
- Milian, Mark (2 December 2012). "Hackathons move beyond Silicon Valley". SFGate. Retrieved 9 February 2017.
- Chaykowski, Kathleen (31 August 2012). "Lua language helps kids create software". SFGate. Retrieved 9 February 2017.
- Bromley, Dylan (11 December 2012). "ROBLOX Mobile Is Out of Beta: Download and Play Today!". Roblox Corporation. Retrieved 14 December 2012.
- Bryan, Karen (26 December 2012). "MMO Family: Roblox CEO David Baszucki talks mobile app, plans for the future". Massively.
- Grubb, Jeffrey (12 December 2012). "Roblox goes mobile in time for the holidays". VentureBeat.
- Clark, Matt (12 December 2012). "ROBLOX Brings Millions of User Created Games to iOS". Mac|Life.
- Konrad, Alex (12 December 2012). "The World's Most Popular Kids Site Takes Its Games Mobile". Forbes.
- Baszucki, David (April 1, 2012). "Site Issues". Roblox Corporation. Retrieved April 2, 2012.
- Baszucki, David (12 February 2013). "In Memory of Erik Cassel". Roblox Corporation. Retrieved 12 February 2013.
- "Erik Cassel's Memorial Video". WN.com. 15 February 2013. Retrieved 9 February 2017.
- D'Amelio, Vince (2 October 2013). "New Movements Set the Stage for Keyframe Animation System". Roblox Corporation. Retrieved 3 October 2013.
- Justus, Brad (1 October 2013). "Introducing Developer Central and the Developer Exchange". Roblox Corporation.
- Kain, Erik (29 November 2016). "Roblox Is Giving Young Video Game Developers A Chance To Shine (And Make Big Money)". Forbes.
- "Roblox Infographic September 2016" (PDF). Roblox. Retrieved 17 December 2016.
- "Roblox user-generated world moves from blocky terrain to smooth 3D". VentureBeat. Retrieved 3 June 2015.
- Woods, Ben (24 Sep 2015). "Roblox's community-made games are coming to Xbox One". The Next Web.
- Grubb, Jeff (24 Sep 2015). "Roblox comes to Xbox One, joins Minecraft in the growing player-made content space on consoles". VentureBeat.
- Grubb, Jeff (27 Jan 2016). "Roblox launches on Xbox One with 15 player-created games — watch us play them". VentureBeat.
- Parrish, Robin (25 Sep 2015). "Roblox Comes to Xbox One In December". Tech Times.
- "Combat badges discontinued". Roblox. Retrieved July 4, 2015.
- David, Baszucki (March 15, 2016). "Saying Goodbye to Tickets". ROBLOX. Retrieved March 15, 2016.
- Hendrik, Jack (April 22, 2016). "ROBLOX Enters the VR Space with Launch on Oculus Rift". ROBLOX. Retrieved December 13, 2016.
- Gaudiosi, John (2016-04-15). "This Company Just Introduced 20 Million People to Oculus Rift". Fortune. Retrieved 2016-12-13.
- Grubb, Jeff (10 Jun 2016). "After Xbox One success, Roblox now has a dedicated Windows 10 app". VentureBeat.
- Takahasi, Dean (20 Dec 2016). "At 10, Roblox surpasses 30 million monthly users and 300 million hours of engagement". VentureBeat.
- "Roblox". Australian Office of the Children's eSafety Commissioner. Retrieved 13 December 2016.
- Takahashi, Dean. "Roblox launches toys based on its user-generated games". VentureBeat. Retrieved 11 January 2017.
- Evangelista, Benny. "Roblox turning user-designed video game characters into toys". Retrieved 12 January 2017.
- "Friends". Roblox Corporation.
- "Status Updates, Best Friends, and Feeds, oh my". Roblox Corporation. 30 July 2009. Retrieved 23 February 2012.
- "Friends and Followers Makes ROBLOX More Social, and Even More Fun". Roblox Blog. ROBLOX Corporation. Retrieved 10 February 2015.
|last1=in Authors list (help)
- Brown, Tim (30 July 2013). "Social Feature Bonanza!". Roblox Corporation. Retrieved 23 February 2012.
- Shedletsky, John (3 February 2011). "Advertise This Group". Roblox Corporation. Retrieved 23 February 2012.
- Herndon, Becky Lee (8 April 2011). "Group Relationships Feature!". Roblox Corporation. Retrieved 23 February 2012.
- Sims, Tony (7 February 2013). "Interview With David Baszucki, Founder & CEO of Roblox". Wired. Retrieved 9 February 2017.
- "ROBLOX Studio page".
- "ROBLOX Library page".
- "Roblox as an educational program language". Kids Like. 9 December 2008. Retrieved 24 January 2009.
- McDowell, Guy (29 June 2009). "Roblox - A Cool Lego-Based Free Virtual World for Kids". makeuseof.com. Retrieved 11 October 2009.
- Shedletsky, John (21 January 2010). "ROBLOX Players Raise $5479.00 For Haiti Disaster Relief". Roblox Blog. Roblox Corporation. Retrieved 25 June 2014.
- Baszucki, David (17 March 2011). "Generosity by the Thousands for Japan!". Roblox Blog. Roblox Corporation. Retrieved 25 June 2014.
- Baszucki, David (15 February 2013). "Erik Cassel Apparel: Proceeds go to Cancer Research". Roblox Corporation. Retrieved 26 June 2013.
- Justus, Brad (18 November 2013). "$3,330.30 Raised for Typhoon Haiyan/Yolanda Relief". ROBLOX Corporation. Retrieved 6 March 2015.
- Hendrik, Jack (4 August 2014). "ROBLOX Community Raises Over $6,000 for ALS Research". Roblox Corporation. Retrieved 21 May 2016.
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