Racing Destruction Set

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Racing Destruction Set
Racing destruction set front cover.jpg
Publisher(s) Electronic Arts
Ariolasoft (Europe)
Designer(s) Rick Koenig
Platform(s) Commodore 64, Atari 8-bit
Release 1985
Genre(s) Racing game
Mode(s) Single-player, Two player

Racing Destruction Set is a car racing and motocross computer game published in 1985 by Electronic Arts. It was developed for the Commodore 64, and advertised as being Commodore 128 compatible. A version for the Atari 8-bit family of computers was also released. The game allows players to design and race on tracks with a variety of vehicles.

Gameplay[edit]

The game is a one or two-player game played with joysticks. Player 1 controls the red car on the top screen and player 2 controls the yellow car on the bottom screen.

The player can create different race tracks using a variety of templates. The player can create ramps and elevation changes in the layout of the track as well. The builder also has the options to change the type of terrain—laying slippery ice stretches of track, normal track, or difficult sandy sections of track.

For a particular race, the player can change a variety of features. The player can alter the gravity to reflect gravity on different planets or the moon. The player has the option of changing which vehicle they want to race in and make customized changes to the tires, engine and other aspects of the vehicle. The vehicles available are a Can-Am sports car, a Jeep, a Lunar Rover, a dirt bike, a baja bug, a pickup, a Sting Ray, a stock car, a street bike, and an indy/grand prix car.[1]

The racing uses split-screen mode, with one player able to race in the top half of the screen and another player in the bottom. The races have an option for racing mode or destruction mode. In racing mode, a number of laps are chosen and the quickest to complete them is the winner. In destruction mode, each player has access to oil slicks and landmines which can be ejected from the back of the vehicles.

Development[edit]

The game was written by Rick Koenig, with art by Connie Goldman and music by David Warhol. Koenig, Goldman and Warhol had all worked for the Intellivision game design team at Mattel during the early 1980s, where Koenig had programmed the Intellivision Motocross game. When Intellivision Director of Game Development Don Daglow left Mattel and joined Electronic Arts as a Producer in late 1983 , he reunited Koenig, Goldman and Warhol on Racing Destruction Set at EA.

Racing Destruction Set was supplied on either floppy disk or two double-sided cassette tapes. Side 1 of the cassette had the game files and sides 2, 3, and 4 had track files. The cassette conversion of this game was done by Ariolasoft.

Reception[edit]

Racing Destruction Set was Electronic Arts' third best-selling Commodore game as of late 1987.[2] In the UK, issue 6 of Zzap!64 magazine awarded the game a "Sizzler", giving it a rating of 95%.

Legacy[edit]

In 1991, RDS was remade on the Super Nintendo Entertainment System, and released as RPM Racing.[citation needed] This was followed up by Rock N' Roll Racing, also on the SNES, in 1993.

See also[edit]


References[edit]

  1. ^ "Stadium 64 - Game Infos: racing Destruction Set". Archived from the original on November 10, 2006. Retrieved 2007-03-24. 
  2. ^ Ferrell, Keith (December 1987). "The Commodore Games That Live On And On". Compute's Gazette. pp. 18–22. Retrieved 24 January 2015. 

External links[edit]