Rad Racer

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Rad Racer
North American box art
North American box art
Developer(s) Square
Publisher(s)

‹See Tfd›

Designer(s) Hironobu Sakaguchi
Programmer(s) Nasir Gebelli
Composer(s) Nobuo Uematsu
Platform(s) Nintendo Entertainment System, PlayChoice-10
Release date(s)

‹See Tfd›

  • JP: August 7, 1987
  • NA: October 1, 1987
  • EU: January 15, 1988
Genre(s) Arcade style racing
Mode(s) Single-player

Rad Racer, originally released in Japan as Highway Star (ハイウェイスター Haiuei Sutā?), is a racing game developed and published by Square for the Family Computer in 1987. In this game, players drive a Ferrari 328 or an F1 racing machine through a race course.

The game was released for the Nintendo Entertainment System in North America and Europe months after its debut on Family Computer. The game was part of an attempt by Square to make 3-D games, and was followed by several other games using the same technology.

The game sold over half a million copies, and is considered one of the best racing games on the NES, but was also criticized as being derivative of other racing games from the period.

Gameplay[edit]

Driving the Ferrari 328 down the first road in the game.

Players can choose between two types of car to race; either a 328 Twin Turbo or an F1 machine.[1] Rad Racer players can activate a 3D mode during play by pressing the "Select" button and wearing 3D glasses.[2] Players could also use the Power Glove to control their vehicle.[3]

The idea of Rad Racer is to rally through a course and its checkpoints before the timer expires.[citation needed] The player's car crashes if it collides with a road sign or tree at any speed.[citation needed] Cars hit from behind slow down and cars hit from the side are jettisoned in that direction.[citation needed] Crashes take time and make it more difficult for the player to reach the check point.[citation needed] There are eight different levels of increasing skill.[citation needed] Even if time runs out, the vehicle can continue to coast for a while; if the vehicle reaches a checkpoint before running out of momentum, the game continues.[citation needed] If time runs out before the goal is reached, the game is over.[citation needed] The game came packaged with 3D glasses which could be worn to give the player the illusion of three dimensions (Square had previously incorporated the usage of 3D glasses in 3-D WorldRunner).[citation needed] At the car selection screen, the player can pick one of two cars: a Ferrari 328 or an F1 racing machine, similar in appearance to the 1987 Camel-sponsored Honda/Lotus 99T Formula One car.[citation needed] Although officially there is supposedly no performance gain by choosing the F1 racing machine over the Ferrari 328, this is debated by race fans.[citation needed] Both cars have a maximum speed of 255 km/h (255 is the highest integer representable within 8 bits).[citation needed] In-game, "turbo" can be activated by pressing the up button to boost the car's speed (but only after the car gets to 100 km/h), and disengaged at any time by releasing the button.[citation needed] Pushing down on the joypad can also allow the player to select between three types of background music or none at all. (The third choice in order seems to sound like surfing music, but the first two are undefined types.)[citation needed]

Development[edit]

The main reason for the development of the game was that Square owner Masafumi Miyamoto wanted to demonstrate Gebelli's 3D programming techniques.[4]

It was programmed by Nasir Gebelli, designed and supervised by Hironobu Sakaguchi, and featured music by Nobuo Uematsu, all of whom later contributed to Final Fantasy in similar roles.[citation needed] In 1987, few racing games existed for the NES, and Rad Racer was seen as Square's answer to Sega's Out Run.[citation needed] In Japan, it is one of the few titles for the system designed for use with Nintendo's Famicom 3D System peripheral for 3D experience.[citation needed] In 1990, Square followed up with an exclusive North American sequel, Rad Racer II.[citation needed] It differed little from the first version, and players considered the gameplay inferior; as a result, it was not as successful as the first version.[citation needed]

Reception[edit]

Reception
Review score
Publication Score
AllGame 3.5/5 stars[5]

As one of the NES's premier racers, Rad Racer was met with favorable reviews and enjoyed commercial success; it ranked 8th on Nintendo Powers player's poll Top 30.[6] In their article The History of Square, GameSpot conceded that "Rad Racer bears more than a passing resemblance to Out Run," but went on to say that "it's more than just a clone" and credited the game with "effectively convey[ing] the proper sense of speed."[1] Though the 3D effect created some sense of depth to the gameplay, it was hindered by a pronounced screen flickering.[1] The article concluded that the game "stands on its own as a fine racing game."[1] According to Sakaguchi, Rad Racer and The 3-D Battles of WorldRunner sold "about 500,000 copies, which was fairly good."[4]

Legacy[edit]

Despite the efforts of Square Co. to make unique games with 3D features such as Rad Racer and 3-D Worldrunner, and high sales, the company was in financial trouble.[7] These events are what led to a final attempt at a breakout hit, Final Fantasy.[7] Rad Racer was ranked number 57 on IGNs Top 100 Nintendo Entertainment System games, and was called "iconic" and one of the NES's premiere racing games .[3] Rad Racer appeared in a scene in the movie The Wizard.[8] Rad Racer was followed by Rad Racer II in 1990 .[1]

References[edit]

  1. ^ a b c d e Skyler Miller (2002). "The History of Square". GameSpot. Archived from the original on 2010-04-13. Retrieved 11 May 2006. 
  2. ^ Harris, Craig (July 15, 2010). "Legacy Games for Nintendo 3DS". IGN. Retrieved March 5, 2013. 
  3. ^ a b Levi Buchanan. "57. Rad Racing". IGN. Archived from the original on 2009-10-19. Retrieved 2013-03-04. 
  4. ^ a b (February 1999). "The Man Behind the Fantasies". Next Generation, issue 50, p. 89.
  5. ^ Baker, Christopher Michael. "Rad Racer - Overview". Allgame. Archived from the original on 2014-12-10. Retrieved January 30, 2010. 
  6. ^ (July/August 1988). "Player's Poll Top 30". Nintendo Power, vol 1.
  7. ^ a b Fahs, Travis (June 26, 2009). "IGN Presents the History of Final Fantasy". IGN. Retrieved March 5, 2013. 
  8. ^ Baker, Levi Buchanan. "The 90-Minute Super Mario Bros. 3 Commercial". IGN. Retrieved March 4, 2013. 

External links[edit]