Raiden (video game)
Japanese arcade flyer of Raiden
Seibu Kaihatsu (Japan)
Fabtek (North America)
Liang HWA Electronics (Taiwan)
IBL Corporation (South Korea)
HAMSTER Corporation (Japan)
|Genre(s)||Vertical scrolling shooter|
|Mode(s)||Single player, 2 player Co-op|
|CPU||(2x) V30 (@ 10 MHz)|
|Sound||YM3812 (@ 3.579545 MHz), OKI6295 (@ 1 MHz)|
|Display||Raster, 256 x 224 pixels (Vertical), 2048 colors|
|Raiden Densetsu (Raiden Trad)|
|Publisher(s)||Micronet (Mega Drive/Genesis)JP
Toei Animation (SFC/SNES)
Electro Brain (SNES)NA
Micronet (Mega Drive/Genesis)
|Release||Sega Mega Drive
|Genre(s)||Vertical scrolling shooter|
|Mode(s)||Single player,(Mega Drive and SNES) 2 player Co-op (only SNES)|
Raiden (雷電? Raiden) is a 1990 scrolling shooter arcade game that was developed by Seibu Kaihatsu. It was the first game in the Raiden series of scrolling shooter arcade games. Raiden was released in September 1990. The game was distributed in Japan by Tecmo, North America by Fabtek, Taiwan by Liang HWA Electronics, Korea by IBL Corporation, Hong Kong by Wah Yan Electronics, and a few other countries such as Malaysia, though the publishers in those countries are unknown.
The title in Japanese translates to "Thunder And Lightning". Rai means thunder, and den means lightning. The closest English approximation of the pronunciation is // RY-den. "Raiden" is the name of a Japanese World War II Fighter.
In the year 2090, Earth has suddenly become the target of deranged aliens known as the Cranassians. Following the invasion, the World Alliance Military builds a new cutting-edge weapon, the Raiden Supersonic Attack Fighter. Based on a captured alien craft, it is humanity's only hope for survival.
Raiden consists of eight vertical scrolling missions where the player maneuvers the Raiden craft dodging and destroying enemy robots, buildings, ground targets, and aircraft. There are bombs and missile powerups as well as collectable medals which add to the score. When the player dies, the fighter's fragments become projectiles that damage enemies.
After defeating the Stage 8 boss, the mission is completed, and player receives 1 million points for each completed loop. Afterwards, it will start back to Stage 1. This time around, enemies shoot faster and at a more rapid rate.
Raiden was ported to the FM Towns, PC Engine, Atari Jaguar, Atari Lynx, Super NES, Sega Genesis, Amiga (unreleased), MS-DOS, and the mobile phone. The MS-DOS port was coded by Nigel 'Freddy' Conroy, Steve Cullen and Martin Randall, and was spearheaded by Martin Hooley. There also exists a port of game for the Atari Falcon, made by Imagitec Design.
The SNES, Genesis, and FM Towns ports were given the name Raiden Trad, or Raiden Densetsu (雷電伝説?) in Japan. The reason for this is unclear; like all other ports of this game, they were not made or published by any of the same groups, and are wildly different from each other.
The Raiden Project, originally released in Japan as simply Raiden Project (雷電プロジェクト?), is a port of the arcade games Raiden and Raiden II to the PlayStation, as a launch title for the system. This would be the only time that Raiden II would be released on a console. Unlike previous ports, this version is based directly on the arcade originals.
A Raiden/Raiden II soundtrack was published by INH CO.,LTD. It includes soundtracks from Raiden (arcade, PlayStation), Raiden II (arcade, PlayStation), Raiden DX (arcade) and Raiden Densetsu (FM Towns), as well as a booklet; Go Sato liner note; gallery.
Reception and legacy
Electronic Gaming Monthly gave the Atari Jaguar version an average of 6 out of 10. Their four reviewers agreed that it was virtually identical to the arcade version, but were divided about the quality of the game itself. Two of them described Raiden as "above average", and two described it as mediocre, saying that the ship moves too slow, enemy fire often blends in with the background, and the graphics are subpar given the Jaguar's capabilities. GamePro similarly criticized that the gameplay is outdated, the ship moves too slow, and that the graphics do not live up to the Jaguar's potential. They concluded that "A snoozer like Raiden just seems out of place on a powerful system like the Jaguar."
Due to the success of Raiden, several sequels and related games were made.