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Rail Chase 2

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Rail Chase 2
Rail Chase 2 arcade cabinet
Developer(s)Sega AM3
Publisher(s)Sega
Director(s)Tomosuke Tsuda
Producer(s)Hisao Oguchi
Mie Kumagai
Designer(s)Kimio Tsuda
Programmer(s)Takeshi Goden
Artist(s)Tetsu Okano
Composer(s)Maki Morrow
Seiichiro Matsumura
Platform(s)Arcade
Release
Genre(s)Rail shooter
Mode(s)Single-player, multiplayer
Arcade systemSega Model 2

Rail Chase 2 is a rail shooter video game developed and published by Sega for the arcades in 1994, and the sequel to Rail Chase.

Gameplay

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Rail Chase 2 is a game set in a coalmine cart racing along its set tracks through various environments as players shoot at everything they see.[2]

Development

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Rail Chase 2 was developed by Japanese studio Sega AM3, led by producer Hisao Oguchi. This was the first game worked on by assistant producer and future AM3 head Mie Kumagai, who had recently transferred from Sega's amusement park division. Kumagai stated she had brought in because AM3's staff had grown to about 100 people at this point, making it difficult for Oguchi to oversee projects directly.[3] Kumagai also shared an ideology with AM3 that arcade games should be created to appeal to not just boys, but to girls, couples, and families. She worked closely with programmer Takeshi Goden on the project.[4] The game is a sequel to 1991's Rail Chase, which was built on the sprite-based Sega System 32. Rail Chase 2 utilizes the Sega Model 2, which allowed for 3D, texture mapped polygons.[5] The sequel also follows Rail Chase: The Ride, an attraction featured at Sega's Joypolis theme park in Yokohama from 1994 to 2001.[6][7] Sega of America's vice president of sales and marketing, Ken Anderson, described Rail Chase 2 as an extension of AM3's popular rail shooter Jurassic Park.[8] Rail Chase 2 was released in Japan in June 1995. It was displayed prominently at the Amusement & Music Operators Association (AMOA) show that September alongside other Sega arcade cabinets including Virtua Fighter 2, Virtua Striker, and Indy 500.[8][9]

Reception

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In Japan, Game Machine listed Rail Chase 2 on their August 15, 1995 issue as being the fourteenth most-successful dedicated arcade game of the month.[10]

Next Generation reviewed the arcade version of the game, rating it three stars out of five, and stated that "The levels vary greatly – the icelandic and jungle stages are especially imaginative and fun – various tracks can be chosen by shooting at the train stop sign, and the action never stops. This game is simple fun, just like the arcades used to be."[2]

Reviews

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  • SuperGamePower (Feb, 1996)[11]
  • Ultima Generacion 07[12]
  • Ultima Generacion 08[13]
  • Hobby Hitech Magazine[14]
  • Game Players Issue 58 November 1995[15]
  • GamePro Issue 078 January 1996[16]

References

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  1. ^ "レールチェイス2" [Rail Chase 2] (in Japanese). Sega. Archived from the original on October 25, 2022. Retrieved October 25, 2022.
  2. ^ a b "Finals". Next Generation. No. 10. Imagine Media. October 1995. p. 130.
  3. ^ Denfaminicogamer staff (March 20, 2023). "出版社各社がなぜここに来て"ゲーム事業"に身を乗り出すのか?──KADOKAWAのゲーム事業が新体制になった背景には、異色の経歴を持つ女性プロデューサーの存在があった" [Why do publishers come here and lean into the "game business"? The reason behind the new system for Kadokawa's game business was the existence of a female producer with a unique background.] (in Japanese). Denfaminicogamer. Archived from the original on March 21, 2023. Retrieved October 14, 2023.
  4. ^ Kushida Riko (May 26, 2017). "ゲームプロデューサー熊谷美恵さんの「セガ入社秘話、そしてAM3研時代」⎯⎯ゲーム業界、彼女の履歴書" [Game Producer Mie Kumagai's "Secret Story of Joining Sega, and the AM3 Lab Era" Her Game Industry Resume] (in Japanese). Red Bull GmbH. Archived from the original on October 10, 2022. Retrieved October 10, 2022.
  5. ^ Kurt Kulata (December 7, 2016). HG 101 Presents: Sega Arcade Classics Volume 2. Hardcore Gaming 101. p. 145. ISBN 978-1-53-999217-2.
  6. ^ Beep! MegaDrive staff (August 1994). "BE-MEGA NEWS & INFORMATION". Beep! MegaDrive (in Japanese). SoftBank Group. p. 29.
  7. ^ "レールチェイス オリジナルサウンドトラック" [Rail Chase Original Soundtrack] (in Japanese). Wave Master Co., Ltd. Archived from the original on October 26, 2022. Retrieved October 26, 2022.
  8. ^ a b Play Meter staff (September 1995). "Interview: Ken Anderson Vice president of sales and marketing Sega USA". Play Meter. Vol. 21, no. 10. Skybird Publishing. p. 164. ISSN 1529-8736.
  9. ^ Game Players staff (December 1995). "Special AMAO '95 Report: The Future of Arcades". Game Players. No. 59. Signal Research. p. 50. ISSN 1087-2779.
  10. ^ "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (in Japanese). No. 501. Amusement Press, Inc. 15 August 1995. p. 21.
  11. ^ "SuperGamePower - Ano 02 No. 023 (1996-02)(Nova Cultural)(BR)(pt)". February 1996.
  12. ^ "Ultima Generacion 07".
  13. ^ "Ultima Generacion 08".
  14. ^ "Hobby Hitech Magazine : Hobby Press, A.S. : Free Download, Borrow, and Streaming : Internet Archive". Retrieved 31 March 2023.
  15. ^ "Game Players Issue 58 November 1995".
  16. ^ "GamePro Issue 078 January 1996".