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From Wikipedia, the free encyclopedia
Original author(s)Jenkins Software LLC
Developer(s)Oculus VR, Inc.
Written inC++
Operating systemLinux, OS X, Windows, et al.
TypeGame middleware
License3-clause BSD License[1]
WebsiteOfficial website

RakNet is networking middleware developed by Oculus VR, Inc. for use in the video game industry. RakNet was originally authored by Jenkins Software LLC.


RakNet is a C++ class library that provides UDP and reliable TCP transport. It contains several core systems that rely on the transport layer: object replication; Remote procedure call in C++ using Boost C++ Libraries; VoIP supporting FMOD, DirectSound, and PortAudio; NAT traversal; and Patch.[clarification needed]

Its source was available without charge for games grossing under $100,000[2] allowing use by developers of indie or free/open source games.[3]

On July 7, 2014, RakNet was bought by Oculus VR who released the source code for PCs, under the BSD licence with a patent granting license.[4][5]

Supported operating systems[edit]

Integrated Technology Partners[edit]

Game Engines
Other middleware


  1. ^ "RakNet 4.081". GitHub. 25 October 2021.
  2. ^ . "RakNet - Multiplayer game network engine." RakNet - Multiplayer game network engine. Jenkins Software LLC, 25 Jun 2011. Web. 11 Feb 2012. <http://www.jenkinssoftware.com/pricing.html>.
  3. ^ Jenkins, Kevin, and Digitalghost. "RakNet in open source games." RakNet - Multiplayer game network engine. Jenkins Software LLC, 27 July 2010. Web. 11 Feb 2012. <http://www.jenkinssoftware.com/forum/index.php?topic=3371#msg15887 Archived 2013-12-12 at the Wayback Machine>
  4. ^ "GitHub for OculusVR/RakNet/LICENSE" <https://github.com/OculusVR/RakNet/blob/master/LICENSE>
  5. ^ Jeffrey Grubb (2014-07-07). "Oculus VR acquires game-networking engine RakNet — and makes it open-source". VentureBeat.

External links[edit]