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Developer(s) Harbinger Knowledge Products
Stable release
7.7 / February 2014; 3 years ago (2014-02)
Operating system Microsoft Windows
Type eLearning, Educational technology
License Commercial
Website www.raptivity.com

Raptivity (Rapid + interactivity) is an eLearning interactivity building tool with a set of pre-built interaction models. [1] [2] Raptivity is used to create interactions which can be added to eLearning content, enabling interactive learning.[3][4] Raptivity has been designed and developed by Harbinger Knowledge Products.[5]

Raptivity has a pre-built library of about 180 games, surveys, simulations, 3D objects, virtual world interactions, videos – interactions based on best practices in instructional design.[6] It is used to publish the interactions as Flash (SWF) files - to be used as stand-alone learning spots or added to a course built with another authoring tool.[7][8] Course creators can create and add learning interaction models in Flash and HTML5 format using Raptivity.[9] Courses with HTML5 interaction models can play on iPhone and iPad devices.[10]

Raptivity is available commercially either as a perpetual license or an annual license.

Raptivity was first launched in January 2006.[11] The further versions of Raptivity have been 5.0 (May 2008),[12] 5.6 (June 2010),[13] 6.0 (August 2010),[14] [15] 6.5 (June 2011) and 7.0 (November 2011).

Raptivity Linker is a new tool from Harbinger Knowledge Products. Raptivity Linker allows users to string together standalone Raptivity interactions and create short interactive learning modules, also called as Learning Arcs.[16] Raptivity Linker, launched in March 2014, is currently in its beta stage and free for all Raptivity users. Users need to have Raptivity installed to be able to use the edit functionality of Raptivity Linker.


  1. ^ Hale, Ryan. "Raptivity- A Look At New Methods For Creating Interactive Course Materials". The Ohio State University - Office of the CIO. Retrieved 24 December 2012. 
  2. ^ "New software Raptivity launched". The Economic Times. 10 January 2006. Retrieved 26 October 2012. 
  3. ^ Ganci, Joe (14 April 2010). "Harbinger Raptivity: Packaged Interactivity". Learning Solutions Magazine. Retrieved 26 October 2012. 
  4. ^ "Raptivity customers". Retrieved 1 November 2012. 
  5. ^ "Harbinger Group listed in NASSCOM Top 50 innovators". Indian Express. 14 May 2009. Retrieved 25 December 2012. 
  6. ^ Karel, Richard. "RAPTIVITY HIMALAYA PACK, Software, 2011, Harbinger Knowledge Products.". Training Media Review. Retrieved 24 December 2012. 
  7. ^ Malamed, Connie. "Raptivity: A Review". the eLearning Coach. Retrieved 24 December 2012. 
  8. ^ Chetwynd, Rich. "SCORM Demo: Raptivity content on Android phone". Litmos. Retrieved 24 December 2012. 
  9. ^ Malamed, Connie. "How to Create Interactions With Raptivity". The eLearning Coach. Retrieved 1 November 2012. 
  10. ^ "HTML and Web standards". Apple. Retrieved 26 December 2012. 
  11. ^ "Learning's just a click away". The Economic Times. 27 July 2006. Retrieved 24 December 2012. 
  12. ^ "Raptivity Supports Rich Text Formatting Capabilities". Retrieved 1 November 2012. 
  13. ^ "Raptivity Announces Support For Section 508 Guidelines". EFYTimes. 9 June 2010. Retrieved 1 November 2012. 
  14. ^ "Harbinger Adds Mobile Publishing Support To Raptivity". EFYTimes.com. 6 September 2010. Retrieved 1 November 2012. 
  15. ^ "Harbinger introduces mobile learning applications". Business Standard. 23 February 2011. Retrieved 1 November 2012. 
  16. ^ Gururao, Dr. Kumuda. "Learning Arcs for Enhanced Understanding". Retrieved 8 April 2014. 

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