Ravenskull (video game)
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Front cover art
|Developer(s)||Martin Edmondson and Nicholas Chamberlain|
|Publisher(s)||Superior Software, ProAction, Superior Interactive|
|Designer(s)||Martin Edmondson & Nicholas Chamberlain (BBC Micro / Acorn Electron), John Wallace (Acorn Archimedes / Risc PC), Darren Izzard (Windows)|
1997 (Risc PC)
Ravenskull is a British graphic adventure video game. It was originally developed by Martin Edmondson and Nicholas Chamberlain for the BBC Micro and Acorn Electron and released by Superior Software in 1986.
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The player may choose from one of four character types: an Adventurer, a Wizard, a Warrior or an Elf. The choice defines both the graphics for the character's player and the treasure pieces to be collected.
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The player is tasked with entering Baron Strieg's Castle Ravenskull in order to defend the village of Austberg and retrieve a stolen silver crucifix, which has been split into quarters and found on four different levels of the castle.
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The game was originally conceived after the authors created a new routine for hardware scrolling; when the player uses a speed scroll, the routine can be seen at full speed. Due to lower hardware specifications, the Acorn Electron version used a much smaller playing window and the speed scrolls were omitted.
Superior released a faithful 32-bit port for the Acorn Archimedes on their Play It Again Sam 4 compilation in 1994. This version was not compatible with the Risc PC so a new version was released by ProAction in 1997 on their issue of PIAS 4. A fully revamped Microsoft Windows version was released in 2003 by Superior Interactive, the modern publishing label of Superior Software, with new graphics and a significantly larger second set of levels known as "Castle Danube".
- Ravenskull at Superior Interactive
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