Rayman 2: The Great Escape

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Rayman 2: The Great Escape
Rayman 2.jpg
Developer(s)Ubi Pictures
Publisher(s)Ubi Soft
Director(s)Michel Ancel
  • Arnaud Carrette
  • Pauline Jacquey
  • Michel Ancel
  • Jean-Christophe Guyot
  • Serge Hascoët
  • Michel Ancel
  • Florent Sacre
  • Paul Tumelaire
Writer(s)David Neiss
Composer(s)Eric Chevalier

Rayman 2: The Great Escape is an action-adventure video game developed by Ubi Pictures and published by Ubi Soft and the sequel to Rayman. It was released for the Nintendo 64 and Microsoft Windows in 1999, and Dreamcast and PlayStation in 2000. It was adapted for the PlayStation 2 as Rayman Revolution, the Game Boy Color as Rayman 2 Forever, the Nintendo DS as Rayman DS, and as Rayman 3D on the Nintendo 3DS.

The game was critically acclaimed upon release. It is considered to have raised standards regarding 3D, level design and gameplay.[1][2] The game has been mentioned in some "Best Games Of All Time" lists in the past.[3][4]



Rayman 2 takes place in a world called the Glade of Dreams, and revolves around its invasion and occupation by an armada of interstellar Robo-Pirates, led by Admiral Razorbeard. Prior to the invasion, the Robo-Pirates destroyed over one hundred planets in the galaxy, with the intention of enslaving their inhabitants. Upon the invasion of the Glade of Dreams, the Robo-Pirates were battled against by Rayman, Globox, and other allies. After some battles, Rayman's capture occurs after the explosion of the Primordial Core. Ly the Fairy telepathically communicates with Rayman explaining the consequences of the damage, with the core's shattering into 1000 Yellow Lums, and the capture of many fighters. Rayman's powers are also lost due to this, and he finds himself captured by the Robo-Pirates at the beginning of the game.


In this cutscene, Rayman gives one of the four masks to Polokus, the spirit of the world.

The destruction of the world's core greatly weakens and disables Rayman's powers, which leads to his subsequent capture and imprisonment aboard the Buccaneer, a prison ship. Globox, a friend of Rayman, is also captured and put in the same cell as Rayman aboard the Buccaneer. Globox gives Rayman a Silver Lum given to him by Ly the fairy, which temporarily restores some of his powers. Rayman escapes the prison ship through a chute, however during the escape he once again separates from Globox. After falling from the ship, Rayman eventually finds himself in the Woods of Light. Rayman decides that his best chance is to find Ly, and begins his search through the forest. He comes across Murfy, a "flying encyclopaedia", who serves as Rayman's guide throughout the game, as well as three of Globox's children. Rayman sadly informs them of his separation with Globox, much to their dismay. The children inform Rayman that Ly has been captured by Robo-Pirates and has been taken deeper into the forest.

Traversing deeper into the forest, Rayman frees a group of Teensies—small creatures with magical abilities—whom were locked in a cage. After bickering amongst themselves about who among them is their king, they inform Rayman of the Ly's location in a stronghold within the Fairy Glade. They allow Rayman access to the Hall of Doors for the cost of some Yellow Lums. Once collected, the King Teensie creates a network of portals that connect the Hall of Doors, which Rayman uses in order to access various areas throughout the Glade of Dreams. Eventually, Rayman finds Ly being held captive in a force field within the Fairy Glade. After being freed, Rayman tells Ly of his separation with Globox and his loss of powers. Due to the destruction of the Heart of the World, Ly is unable to restore Rayman's powers. However, she tells Rayman of four ancient masks, through which Polokus, the spirit of the world, must be awakened in order to defeat the Robo-Pirates. The four masks are hidden in secret sanctuaries consisting of the four elements; water/ice, earth/stone, fire, and air. Ly informs Rayman that his only hope is to find the four masks, defeat their guardians, and awaken Polokus.

Concerned by Rayman's progress, Admiral Razorbeard dispatches several warships to pursue and kill him. Rayman approaches the entrance to the Sanctuary of Water and Ice, the location in which the first of the four masks is contained. He defeats its guardian, Axel, in combat and collects the first mask, which teleports him to the realm where Polokus rests eternally. Speaking to Rayman through his dreams, Polokus congratulates him on his find, and urges him to collect the three remaining masks. Rayman travels to the Menhir Hills, where he learns to tame and ride equine-like walking shells. Rayman acquaintances himself with Clark, a friendly giant, who has become terminally ill after accidentally swallowing a Robo-Pirate. He asks Rayman to retrieve the Elixir of Life from the Cave of Bad Dreams, a realm which can only be accessed if the occupant is asleep. Rayman asks a witch doctor to hypnotise him, which transports him to the Cave of Bad Dreams. Once there, Jano, the guardian of the dream world, offers Rayman the choice of eternal wealth instead of taking the elixir. If the player accepts Jano's offer, a humorous ending will play, which depicts an overweight Rayman stranded on a small island, surrounded by treasure. Declining the offer will grant Rayman the elixir, which he uses to cure Clark.

Afterwards, Rayman reunites with Globox, who was captured by Robo-Pirates and brought to a remote detention facility. Globox reveals that he received another Silver Lum, which greatly enhances Rayman's offensive capabilities. After destroying a warship with his new powers, Rayman travels to Whale Bay, where he frees a benevolent whale, Carmen, who has been imprisoned by the pirates in order to use her blubber to oil the engines of their ships. Carmen informs Rayman of the second mask's location, which is situated in the Sanctuary of Stone and Fire. Its guardian, Umber, is an inanimate statue which Rayman uses to control in order to walk across lava and obtain the second mask. Once obtained and given to Polokus, Razorbeard becomes infuriated with Rayman's success and orders numerous fleets of warships to kill him. A group of warships ambush Rayman in a mountainous precipice and almost kill him, however he ultimately escapes.

Rayman collects the third mask at the Sanctuary of Rock and Lava, and obtains a new power from Ly which gives him the ability to fly. However the guardian of the sanctuary, Foutch, wounds Rayman which causes him to lose his ability of flight. After giving the third mask to Polokus, he teleports Rayman to the Iron Mountains, which houses a vast network of mines. Rayman encounters Uglette, wife of Globox, who is in despair after informing Rayman that dozens of her children are being used for labour in the mines, and Globox has once again been captured and sent to the Buccaneer. Rayman hijacks a warship and rescues all of Globox's children from the mines. As Uglette and the children leave, one of the children passes Rayman the fourth mask, claiming that they found it in the mines. Rayman departs to see Polokus, who congratulates him on his work, and uses the power of all four masks to awaken himself. Polokus tells Rayman that he can destroy all Robo-Pirates in the Glade of Dreams, but he has no power in the air. Polokus then creates a portal which leads Rayman to the airborne Buccaneer, in which he must defeat Admiral Razorbeard and save Globox.

On board the Buccaneer, a general visits Razorbeard, who presents to him the Grolgoth, a large powered exoskeleton which makes the user invulnerable to damage. Razorbeard purchases it, and plans for his final confrontation with Rayman. Soon after, Rayman infiltrates the Buccaneer and finds both Razorbeard (housed inside the Grolgoth) and Globox in the crow's nest of the ship. During combat, Razorbeard accidentally collapses the floor, plunging both him and Rayman into a lava-filled furnace. During the descent, Ly telepathically saves Rayman from his fall and creates him a sentient flying shell, which he uses to knock the Grolgoth into the lava. Razorbeard escapes the ship in a small shuttlecraft, and initiates the self-destruct, which destroys the Buccaneer with Rayman still inside. Later, at Rayman's funeral, all gather for a memorial service. They could only recover Rayman's left shoe, however, the shoe suddenly appears to react to an oncoming presence, as a limping, one-footed Rayman emerges nearby, much to the joy of everyone present.


Screenshot of the Fairy Glade, the second level of the game

The game is played from a third-person perspective and the player has control over the camera, though in some situations this control is limited to only certain angles. At several points in the game the player loses control during cut scenes, which typically show dialogue between characters.

By collecting lums, the player unlocks more information about the game world and its back story, which can be read by standing still and pressing a specific button for some time. Some back story is also obtained through (optional) instructions from Murfy, a "flying encyclopaedia" who provides explanations on all kinds of gameplay elements.

In contrast to its predecessor, which was a 2D platformer, Rayman 2 is a 3D platformer. The player navigates through a mostly linear sequence of levels, fighting enemy Robo-Pirates, solving puzzles and collecting lums. Collecting enough lums gains the player access to new parts of the world. Part of the lums are hidden in small cages, in which other freedom fighters or Teensies are imprisoned, and can be obtained by breaking the cages.

Rayman starts the game with minimal abilities, and he can gain more abilities as the game progresses. The main weapon available in the game is Rayman's fist, with which energy orbs can be shot. Eventually, the orbs can be charged before shooting them, making them more powerful. Rayman can also enter a strafing stance which allows him to easily aim orbs whilst avoiding enemy attacks. Rayman later gains the ability to swing over large gaps using Purple Lums. Rayman is also able to use his helicopter hair to slow his descent while jumping, with some segments later in the game allowing him to fly with his hair. There are also various items Rayman can use throughout the game, such as explosive barrels he can throw, giant plums he can ride on to carry him across dangerous surfaces, and rockets he must ride on to access new areas.

In addition to the main, story-based level sequence, there are also several levels in which the player can gain bonuses in a time trial. Additionally, by collecting all lums and breaking all cages in a level, the player unlocks a bonus level in which one of Globox's children races against a robot pirate. When the player controlling the child wins the race, Rayman gains health or a powerup.


Rayman 2 was released on a wide variety of platforms, with several differences and name changes between the versions.

Nintendo 64 and Microsoft Windows[edit]

The Nintendo 64 version of Rayman 2: The Great Escape was released first[citation needed], followed by a Microsoft Windows release later that year, with slight improvements to the Microsoft Windows version (including graphics and music).

On 26 May 2011, GOG.com re-released Rayman 2: The Great Escape, alongside Rayman 3: Hoodlum Havoc and Rayman Forever, made to be compatible with Windows XP, Windows Vista, and Windows 7, along with a digital version of the game's soundtrack as bonus content. On 26 January 2012 Ubisoft announced that Rayman 2 would be added as a bonus for preordering the Microsoft Windows version of Rayman Origins.[5]


The Dreamcast version has various changes from the original Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, and a slightly zoomed-out camera angle. The Dreamcast version also has exclusive mini-games, playable by finding hidden crystals, and changes to the world map (the Dreamcast version uses The Isle of Doors instead of The Hall of Doors as the world map) and final battle. Many features in the Dreamcast version are retained in Rayman Revolution, such as the camera angle and the 3D models. This version has received the highest average reviews, winning 'IGN Dreamcast Game of the Year 2000', and a 9.6 score from IGN.


The PlayStation version was developed by Ubi Soft Shanghai, and is the first version to have the characters speaking real languages (English, French, German, Spanish and Italian), replacing the gibberish spoken by the characters originally. Numerous level design changes were made, and some levels and cutscenes (namely the fake ending seen if the player accepts Jano's offer) were removed altogether. There are only 800 Yellow Lums in this version, nor is it decreased to 799 at any point as the scene with Razorbeard eating one of the Yellow Lums was changed so that he would eat a Red one instead, and as they're health pickups no matter which version of Rayman 2 you play, they have no total. Characters like the Ninjaws mini-boss that first appears at the end of The Sanctuary of Stone and Fire are exclusive to this version, and characters that did not have speaking roles before, such as the guardians Axel, Umber, and Foutch, now speak to Rayman when he confronts them.

This port was later released on the PlayStation Network on 18 December 2008 in North America and on 28 July 2010 in Europe.

PlayStation 2[edit]

This version, titled Rayman: Revolution (Rayman 2: Revolution in North America), was released on 22 December 2000. It features many enhancements including new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions and newly recorded real language voices, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected.

To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally, and hence actually changes the total back to 1,000 despite Razorbeard still eating it and the total changing to 999/999. The 1,000th Lum is obtained after beating Clark and receiving the Lumz Radar, a magnet-shaped gadget exclusive to Revolution that helps players track down any missed Yellow Lums.

However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone.

This port was later released on the PlayStation Network on 1 May 2012 in North America.

Game Boy Color[edit]

Titled Rayman 2 Forever (Rayman 2 in North America), this version was developed by Ubi Soft Milan. It is a 2D side scroller, and follows the story of the other versions. It was released in June 2001 in North America and December 2001 in Europe. It has two identical boss fights. The second boss is Razorbeard, even though the sprite for a common Robo Pirate is used. Ly and Globox appear only in cutscenes. Like the PS1 version, Rayman has to collect 800 Lums instead of 1000.

Nintendo DS[edit]

The Nintendo 64 version of the game was ported to the Nintendo DS by DC Studios under the title Rayman DS on 24 March 2005. Very few changes have been made to the game from the Nintendo 64 version. Parts of some music tracks have been taken out and some graphical textures have been simplified, both likely due to storage limits on the Nintendo DS cartridge. The port also added touch screen controls.


Using the engine of Rayman 2 for the Dreamcast, another port was released for Apple's iOS-based portable devices on 1 March 2010.[6] It features landscape touch-screen controls, with a figurative analogue stick on the left and two on-screen "buttons" on the right-hand side of the screen. The iOS game has since been removed from the App Store.

Nintendo 3DS[edit]

At a Nintendo event held in Europe on 19 January 2011, Ubisoft revealed several titles in development for Nintendo 3DS, which included a port of Rayman 2 titled Rayman 3D to be released at the system's launch. Ubisoft confirmed that this version is a port of the Dreamcast version (and like the iOS version, the 3DS one also has no minigames nor the Globox Village) with "major updates on key gameplay elements such as accessibility, progression and learning curve." With this release, versions of Rayman 2 have been launch titles for two Nintendo handheld consoles.


Rayman 2 was originally conceptualised as a sidescrolling 2D platformer, like the first game.[7][8] Development on the prototype began in early 1996 and was slated to be released on the PlayStation, Sega Saturn, and Microsoft Windows in the fourth quarter of that year.[7] The prototype of Rayman 2 featured some usage of 3D models on a 2D background, differing from the 16-bit presentation of its predecessor.[8][9] The prototype is playable in the final PlayStation version of the game if the player completes a certain percentage of the game.


Aggregate scores
GameRankingsPC: 91%[10]
N64: 89%[11]
SDC: 93%[12]
PS: 87%[13]
PS2: 85%[14]
DS: 59%[15]
MetacriticN64: 90/100[16]
PS2: 90/100[17]
DS: 58/100[18]
iOS: 53/100[19]
3DS: 61/100[20]
Review scores
TouchArcadeiOS: 3/5 stars[22]

Rayman 2's computer version received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[23] indicating sales of at least 100,000 copies in the United Kingdom.[24]

Rayman 2 received acclaim from both critics and fans, scoring a 9 on Nintendo 64, 9.2 on Microsoft Windows and PlayStation and 9.6 on Dreamcast from IGN. It also received 'IGN Dreamcast Game of the Year 2000'. It was praised in most aspects including gameplay, audio, graphics and controls, praising the colourful, vibrant worlds, the soundtrack, and the varied gameplay. IGN's Brandon Justice called it "the most impressive feat of game design and execution the platforming genre has ever seen."[1][2]

The reception for Rayman DS was mixed, citing graphical flaws and camera problems,[25] While it did support controlling the game via the touchpad, this was regarded as sloppy and awkward,[26] partly caused by the game being a direct port of the Nintendo 64 version.[25] Rayman 3D got a similarly mixed reception due to it being a direct port of the Dreamcast release, with no true usage of the 3DS's capabilities except for stereoscopic 3D.


  1. ^ a b c Wolpaw, Erik. "Rayman 2: The Great Escape Reviews". GameSpot. Retrieved 20 June 2015.
  2. ^ a b c Justice, Brandon. "Rayman 2: The Great Escape Review". IGN. Retrieved 20 June 2015.
  3. ^ "IGN's Top 100 Games". IGN. Archived from the original on 9 October 2014. Retrieved 20 June 2015.
  4. ^ Ryan Davis. "The Greatest Games Of All Time". GameSpot. Archived from the original on 9 November 2012. Retrieved 20 June 2015.
  5. ^ "Rayman Twitter". Retrieved 26 January 2012.
  6. ^ Brian Crecente. "Dreamcast's Rayman 2 Hits iPhone Next Week". Kotaku. Retrieved 20 June 2015.
  7. ^ a b "Rayman 2". Next Generation. No. 18. Imagine Media. June 1996. p. 100.
  8. ^ a b "Coming Soon: Rayman 2". Sega Saturn Magazine. EMAP (10): 15. August 1996. Retrieved 11 April 2017.
  9. ^ "Rayman 2 prototype - Mega Force". Mega Force (in French) (9): 28. April 1996.
  10. ^ "Rayman 2: The Great Escape for PC". GameRankings. CBS Interactive. Retrieved 19 September 2018.
  11. ^ "Rayman 2: The Great Escape for Nintendo 64". GameRankings. CBS Interactive. Retrieved 19 September 2018.
  12. ^ "Rayman 2: The Great Escape for Dreamcast". GameRankings. CBS Interactive. Retrieved 19 September 2018.
  13. ^ "Rayman 2: The Great Escape for PlayStation". GameRankings. CBS Interactive. Retrieved 19 September 2018.
  14. ^ "Rayman 2 Revolution for PlayStation 2". GameRankings. CBS Interactive. Retrieved 19 September 2018.
  15. ^ "Rayman DS for DS". GameRankings. CBS Interactive. Retrieved 19 September 2018.
  16. ^ "Rayman 2: The Great Escape for Nintendo 64 Reviews". Metacritic. CBS Interactive. Retrieved 19 September 2018.
  17. ^ "Rayman 2 Revolution for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved 19 September 2018.
  18. ^ "Rayman DS for DS Reviews". Metacritic. CBS Interactive. Retrieved 19 September 2018.
  19. ^ "Rayman 2: The Great Escape for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved 19 September 2018.
  20. ^ "Rayman 3D for 3DS Reviews". Metacritic. CBS Interactive. Retrieved 19 September 2018.
  21. ^ Dejan Grbavcic. "Rayman 2: The Great Escape Review". ActionTrip. Retrieved 20 June 2015.
  22. ^ Hodapp, Eli (1 March 2010). "'Rayman 2: The Great Escape' – Another Console Port from Gameloft". TouchArcade. Retrieved 19 September 2018.
  23. ^ "ELSPA Sales Awards: Silver". Entertainment and Leisure Software Publishers Association. Archived from the original on 21 February 2009.
  24. ^ Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on 18 September 2017.
  25. ^ a b Frank Provo. "Rayman DS Review". GameSpot. Retrieved 20 June 2015.
  26. ^ Craig Harris. "Rayman DS Review". IGN. Retrieved 20 June 2015.