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Re-Volt Coverart.png
Developer(s) Acclaim Studios London
Big Bit Ltd (iOS)
WeGo Interactive Co., Ltd (Android)
Publisher(s) Acclaim Entertainment
Acclaim Japan (Japan PS1)
Taito (Japan Dreamcast)
Big Bit Ltd (iOS)
WeGo Interactive Co., Ltd (Android)
Designer(s) Paul Phippen, Simon Harrison
Engine Marmalade (Android)
Platform(s) PlayStation, Microsoft Windows, Nintendo 64, Dreamcast, iOS, Android, SmartTV
Release date(s) Windows
  • NA: July 31, 1999
  • EU: 1999
  • NA: July 31, 1999
  • EU: 1999
  • JP: January 6, 2000
Nintendo 64
  • NA: July 31, 1999
  • EU: March 9, 1999
  • NA: December 17, 1999
  • EU: 2000
  • JP: July 13, 2000
October 4, 2012
April 24, 2013
Genre(s) Racing
Mode(s) Single player, multiplayer

Re-Volt is a radio control car racing themed video game released by Acclaim Entertainment in 1999. It made appearances on the PlayStation, PC, Nintendo 64 and Dreamcast, with a sequel: RC Revenge for PlayStation and an enhanced port called RC Revenge Pro for PlayStation 2.


The PC version of the game featured 28 stock cars and 14 tracks including a stunt arena for free roaming. Cars come in three fuel variants; electric, glow (internal combustion) and special. The players driving ability will place them into various categories so that they race against other cars of similar capabilities. These capabilities are classified in categories which are: Rookie, Amateur, Advanced, Semi-Pro and Pro. Tracks are also categorized depending on their difficulty to master and win. These categories are: Easy, Medium, Hard and Extreme. Cars and tracks are both unlocked through success in the game's tournament modes.

Single Race allows 2-4 players on the console versions and 2-12 players on the PC version to race on the normal, single-player tracks. Within each race, competitors race to be the first to complete a preset number of laps of the circuit. To aid them in this there are a variety of lightning bolt shaped pick-ups lying around the track. Collecting one of these provides the player with a random weapon varying from oil slicks to fireworks and batteries that increase your speed for a short period of time. The worse a player is doing in the race, the more likely one of the better weapons will be obtained, and vice versa.


Re-Volt's Multi-Player mode has two game modes: "Single Race" and "Battle Tag". In the console versions of the game, Multiplayer is played via split screen, whereas the PC version is online only. In Single Race, players can race against each other in the standard single-player tracks, although user-made tracks can be selected using certain methods. Battle Tag puts players in one of four special arenas: Neighborhood, Garden, Supermarket and Museum. The players must find and pick up a star that is hidden somewhere in the level. When a player takes the star, their timer starts counting down. By coming within proximity of the player with the star, other players can steal the star, thus starting that player's timer and stopping the opponent's. A player wins when his timer runs out. In addition, players can make their car jump by using the 'Reposition' key, instead of actually repositioning the car, as the arenas do not have a set course.

Track editor[edit]

All versions of the original game included a track editor. On the PC and console versions, this works by means of a series of set modules that can be put together to form a potentially infinite number of different combinations. Modules include bridges, straights, corners, chicanes, and pipes. Each module can be adjusted in multiple ways, from height above ground level to gradient of hill and radius of corner. Pick-ups can be added afterwards to the completed track, which must then be exported before it can be played. Exported tracks can be played in Single Race or in Multi-Player.


Re-Volt was developed by Acclaim Studios London and released by Acclaim Entertainment in 1999. It was originally released on the PlayStation, PC, Nintendo 64 and Dreamcast. with a Sequel released in 2000: RC Revenge for the PlayStation and an enhanced port of the game called RC Revenge Pro for PlayStation 2.

Xbox beta version[edit]

A Microsoft Xbox version called Re-Volt Live was in development with a very limited beta version distributed to closed beta testers. This stripped down version of Re-Volt was issued to beta testers of the Xbox Live service prior to the launch of the service on the original Xbox system, but much to the disappointment of fans - a more complete version was never released on the Microsoft console. The full game was cancelled close to being finished. Even though it was not officially released, the full development version is available and can be played on a modified Xbox that is capable of running games from a storage device.[1][2]

Arcade version[edit]

A modified version of Re-Volt was released to the arcade machines. Re-Volt (Arcade) refers to the version of Re-Volt which was released on an actual Arcade Machine by Tsunami Visual Technologies on September 24, 2004.

This 'port' of the game featured a few changes in gameplay and graphics. It ran on Microsoft Windows 98 and came in two versions: the TsuMo Standard Non-Motion Sit Down Re-Volt and a delux model. The Re-Volt Standard Computer System utilized commercially available computer parts. Known hardware include: Asus P4S800-MX SE Motherboard, Gigabyte GO-C5200B 52X IDE CD-ROM, MSI MX4000-T64R Video Card, Standard IDE Hard Drive, Socket 478 Intel Processor, 256MB DDR Memory, ATX Power Supply and Custom Case with Sock Mounts.

Hardware can be easily changed with just a driver update and if needed the entire operating system can be reloaded with a CD-ROM that was included with each system. However once the system is reloaded a custom code must be given to the original manufacturer and a subsequent unlock code must be entered into the Arcade System before it will be usable.

Similar to the Dreamcast version's time trial mode and many other arcade racers, there is a global timer. This version also featured additional tracks, among those Gabor's Venice and a new track created by Kurt Arnlund, an ex-Tsunami employee.


Upon its initial release, the Dreamcast and PC versions of Re-Volt received critical acclaim. Mark Clarkson of Computer Gaming World gave the game 4/5 stars praising the game's graphics and environments, and realistic RC-like handling, although noted that the in-game map editor was poor.[3] Vincent Lopez of IGN gave the PC version an 8.8, praising the game's graphics, the gameplay and interface, but criticised the game's techno music and track editor.

Unlike the Dreamcast and PC versions, the PlayStation and N64 versions of Re-Volt were less positively received. Official PlayStation Magazine US gave the game a 40%, criticising the framerate and glitches. All Game Guide reviewed the Nintendo 64 version and gave it a 40%, criticising the poor frame rate and the large environments.


  1. ^ "Re-Volt (UNRELEASED XBOX GAME)". The Iso Zone. Retrieved 2013-07-21. 
  2. ^ "[Xbox] Revolt (Alpha) Download for Xbox (Full Unreleased Game)". 2011-05-11. Retrieved 2013-07-21. 
  3. ^ Clarkson, Mark (November 1999). "Drive Me Faster, Tiny Racer". Computer Gaming World. Ziff Davis. 184: 175. 

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