|Developer(s)||Acclaim Studios London
Big Bit Ltd (iOS)
WeGo Interactive Co., Ltd (Android)
Acclaim Japan (Japan PS1)
Taito (Japan Dreamcast)
Big Bit Ltd (iOS)
WeGo Interactive Co., Ltd (Android)
|Designer(s)||Paul Phippen, Simon Harrison|
|Engine||Modified GT Engine, Marmalade (Android)|
October 4, 2012
April 24, 2013
|Mode(s)||Single player, Multiplayer|
Re-Volt is a radio control car racing themed video game released by Acclaim Entertainment in 1999. It made appearances on the PlayStation, PC, Nintendo 64 and Dreamcast, with a sequel: RC Revenge for PlayStation and an enhanced port called RC Revenge Pro for PlayStation 2.
The PC version of the game featured 28 stock cars and 14 tracks including a stunt arena for free roaming. Cars come in three fuel variants; electric, glow (internal combustion) and special. The players driving ability will place them into various categories so that they race against other cars of similar capabilities. These capabilities are classified in categories which are: Rookie, Amateur, Advanced, Semi-Pro and Pro. Tracks are also categorized depending on their difficulty to master and win. These categories are: Easy, Medium, Hard and Extreme. Cars and tracks are both unlocked through success in the game's tournament modes.
Single Race allows 2-4 players on the console versions and 2-12 players on the PC version to race on the normal, single-player tracks. Within each race, competitors race to be the first to complete a preset number of laps of the circuit. To aid them in this there are a variety of lightning bolt shaped pick-ups lying around the track. Collecting one of these provides the player with a random weapon varying from oil slicks to fireworks and batteries that increase your speed for a short period of time. The worse a player is doing in the race, the more likely one of the better weapons will be obtained, and vice versa.
Re-Volt's Multi-Player mode has two game modes: "Single Race" and "Battle Tag". In the console versions of the game, Multiplayer is played via split screen, whereas the PC version is online only. In Single Race, players can race against each other in the standard single-player tracks, although user-made tracks can be selected using certain methods. Battle Tag puts players in one of four special arenas: Neighborhood, Garden, Supermarket and Museum. The players must find and pick up a star that is hidden somewhere in the level. When a player takes the star, their timer starts counting down. By coming within proximity of the player with the star, other players can steal the star, thus starting that player's timer and stopping the opponent's. A player wins when his timer runs out. In addition, players can make their car jump by using the 'Reposition' key, instead of actually repositioning the car, as the arenas don't have a set course.
All versions of the original game included a track editor. On the PC and console versions, this works by means of a series of set modules that can be put together to form a potentially infinite number of different combinations. Modules include bridges, straights, corners, chicanes, and pipes. Each module can be adjusted in multiple ways, from height above ground level to gradient of hill and radius of corner. Pick-ups can be added afterwards to the completed track, which must then be exported before it can be played. Exported tracks can be played in Single Race or in Multi-Player.
Re-Volt was developed by Acclaim Studios London and released by Acclaim Entertainment in 1999. It was originally released on the PlayStation, PC, Nintendo 64 and Dreamcast. with a Sequel released in 2000: RC Revenge for the PlayStation and an enhanced port of the game called RC Revenge Pro for PlayStation 2.
Xbox beta version
A Microsoft Xbox version called Re-Volt Live was in development with a very limited beta version distributed to closed beta testers. This stripped down version of Re-Volt was issued to beta testers of the Xbox Live service prior to the launch of the service on the original Xbox system, but much to the disappointment of fans - a more complete version was never released on the Microsoft console. The full game was cancelled close to being finished. Even though it was not officially released, the full development version is available and can be played on a modified Xbox that's capable of running games from a storage device.
A modified version of Re-Volt was released to the arcade machines. Re-Volt (Arcade) refers to the version of Re-Volt which was released on an actual Arcade Machine by Tsunami Visual Technologies on September 24, 2004.
This 'port' of the game featured a few changes in gameplay and graphics. It ran on Microsoft Windows 98 and came in two versions: the TsuMo Standard Non-Motion Sit Down Re-Volt and a delux model. The Re-Volt Standard Computer System utilized commercially available computer parts. Known hardware include: Asus P4S800-MX SE Motherboard, Gigabyte GO-C5200B 52X IDE CD-ROM, MSI MX4000-T64R Video Card, Standard IDE Hard Drive, Socket 478 Intel Processor, 256MB DDR Memory, ATX Power Supply and Custom Case with Sock Mounts.
Hardware can be easily changed with just a driver update and if needed the entire operating system can be reloaded with a CD-ROM that was included with each system. However once the system is reloaded a custom code must be given to the original manufacturer and a subsequent unlock code must be entered into the Arcade System before it will be usable.
Similar to the Dreamcast version's time trial mode and many other arcade racers, there is a global timer. This version also featured additional tracks, among those Gabor's Venice and a new track created by Kurt Arnlund, an ex-Tsunami employee.
Legacy and community support
As Acclaim Entertainment has been defunct since 2004, and the game received no updates and support anymore, fans took up the effort and continued the support. They produced fan-made patches, operated Multiplayer servers, and produced game extensions like vehicles and courses. Fans have created an open-source, cross-platform chat/lobby client called "RV House" that allows players to connect and play online. Based on around 2004 leaked Xbox Live source code the fan-base have gone on to maintain the PC version with fan patches which are updated until today (January 2017). The game was also ported by the fan community to multiple platforms as Linux, MacOS, Android, and OpenPandora based on the available source code.
WeGo Interactive acquires the Re-Volt IP
In July 2010, WeGo Interactive Co., Ltd., located in Seoul, Korea, purchased all IP related with Re-Volt, RC Revenge Pro, and RC de Go (developed and owned by Taito), from Toronto-based Throwback Entertainment.
Mobile device ports
In July 2012, Re-Volt was announced for iOS and Android mobile platforms. In October 2012, Re-Volt was released for iOS as "Re-Volt Classic". An Android version of the game was released on April 24, 2013 to the Korean T-Store and later to the Play Store.
In October 2013, a title called "Re-Volt 2: Best RC 3D Racing" was released on Android with most of the same content as Re-Volt Classic, but featuring a heavily modified user interface and more prominent in-app purchases.
In 2014, a title called "Re-Volt 2: Multiplayer" was released on Android and iOS. This game is similar to Re-Volt 2: Best RC 3D Racing. While most vehicles return, A few are absent. Like the Clockwork vehicles, AMW, and Bolt. And some vehicles have a rename. I.E, Panga TC is renamed Bamboo or R6 Turbo is renamed Ray. It features a Gran Prix mode that acts as an Online racing system, Along with various tracks from Re-Volt.
On October 3, 2013, the PC version of Re-Volt was re-released, after being for years unavailable, through digital distribution by GOG.com. The release is based on a community developed version 1.2 beta (February 2011) with additional support of the original CD tracks as MP3 files. On January 14, 2014, the game was pulled by request from the developers of the 1.2 beta patch due to a misunderstanding and the rights being purchased by WeGo Entertainment.
Upon its initial release, the Dreamcast and PC versions of Re-Volt received critical acclaim. Mark Clarkson of Computer Gaming World gave the game 4/5 stars praising the game's graphics and environments, and realistic RC-like handling, although noted that the in-game map editor was poor. Vincent Lopez of IGN gave the PC version an 8.8, praising the game's graphics, the gameplay and interface, but criticised the game's techno music and track editor.
Unlike the Dreamcast and PC versions, the PlayStation and N64 versions of Re-Volt were less positively received. Official PlayStation Magazine US gave the game a 40%, criticising the framerate and glitches. All Game Guide reviewed the Nintendo 64 version and gave it a 40%, criticising the poor frame rate and the large environments.
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- Linux Gaming: RVGL – Re-Volt on OpenGL on ODROID (2016)
- Release Re-Volt on GOG.com (October 3, 2013)
- Do not buy Re-Volt on GOG (January 13, 2014)
- Re-Volt Has Been Pulled from GOG (January 14, 2014)
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