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Re-Volt Coverart.png
Developer(s) Acclaim Studios London
Big Bit (iOS)
WeGo Interactive (Android)
Publisher(s) Acclaim Entertainment
Big Bit (iOS)
WeGo Interactive (Android)
Designer(s) Paul Phippen, Simon Harrison
Engine Marmalade (Android)
Platform(s) PlayStation, Microsoft Windows, Nintendo 64, Dreamcast, iOS, Android, SmartTV, Linux
Release Windows
  • NA: July 31, 1999
  • EU: 1999
  • NA: July 31, 1999
  • EU: 1999
Nintendo 64
  • NA: July 31, 1999
  • EU: March 9, 1999
  • NA: December 17, 1999
  • EU: 2000
October 4, 2012
April 24, 2013
March 10, 2018 (RVGL)
May 1, 2015 (RVGL)
Genre(s) Racing
Mode(s) Single player, multiplayer

Re-Volt is a radio control car racing themed video game released by Acclaim Entertainment in 1999. It made appearances on the PlayStation, PC, Nintendo 64 and Dreamcast, with a sequel: RC Revenge for PlayStation and an enhanced port called RC Revenge Pro for PlayStation 2.


Re-Volt was developed by Acclaim Studios London and released by Acclaim Entertainment. It was originally released on the PlayStation, PC and Nintendo 64 in August 1999, and on the Dreamcast in December of that year.

In Early 2000, a sequel titled Re-Volt 2 was announced and was later changed to RC Revenge, it was released in August 2000 for the PlayStation, followed by an enhanced port of the game a few months later called RC Revenge Pro for PlayStation 2.

Xbox beta version[edit]

A Microsoft Xbox version called Re-Volt Live was in development with a very limited beta version distributed to closed beta testers. This stripped down version of Re-Volt was issued to beta testers of the Xbox Live service prior to the launch of the service on the original Xbox system, but much to the disappointment of fans - a more complete version was never released on the Microsoft console. The full game was cancelled close to being finished. Even though it was not officially released, the full development version is available and can be played on a modified Xbox that is capable of running games from a storage device.[1][2]

Arcade version[edit]

In September 2004, a modified version of Re-Volt was released for the arcade machines by Tsunami Visual Technologies. This port of the game featured a few changes in gameplay and graphics. It ran on Microsoft Windows 98 and came in two versions: the TsuMo Standard Non-Motion Sit Down Re-Volt and a deluxe model. Similar to the Dreamcast version's Time Trial mode and many other arcade racers, there is a global timer. This version also featured additional tracks, among those the fan-made Venice by Gabor and a new track created by Kurt Arnlund, an ex-Tsunami employee.

Mobile device ports[edit]

In July 2010, WeGo Interactive Co., Ltd., located in Seoul, South Korea, purchased all IP related with Re-Volt, RC Revenge Pro, and RC de Go (developed and owned by Taito), from Toronto-based Throwback Entertainment.[3]

In July 2012, Re-Volt was announced for iOS and Android mobile platforms.[4] In October 2012, Re-Volt was released for iOS as "Re-Volt Classic".[5] An Android version of the game was released on April 24, 2013 to the Korean T-Store and later to the Play Store.[6]

PC re-release[edit]

On October 3, 2013, the PC version of Re-Volt was re-released through digital distribution on[7] The release was based on the community developed 1.2 Beta patch, with additional support for the original CD tracks as MP3 files. On January 14, 2014, the game was pulled on request from the developers of the 1.2 Beta patch due to a misunderstanding with publishers WeGo Interactive.[8][9][10]


Although Acclaim Entertainment has been defunct since 2004, fans continued to support and extend the game by producing fan-made vehicles and courses, and by operating multiplayer servers. Fans have created an open-source, cross-platform chat/lobby client called "RV House" that allows players to connect and play online.[11] While new players may experience a significant learning curve, the community remains active with records of fastest laps and new courses and cars still being added. The fan-base have gone on to maintain the PC version with alpha and beta updates.[12][13] The game was also ported by the fan community to multiple platforms such as Linux, MacOS, ODROID,[14] and OpenPandora based on the available source code.[15][13]


In the United States alone, Re-Volt's computer version sold 16,528 copies during 1999.[16]

Upon its initial release, the Dreamcast and PC versions of Re-Volt received critical acclaim. Mark Clarkson of Computer Gaming World gave the game 4/5 stars praising the game's graphics and environments, and realistic RC-like handling, although noted that the in-game map editor was poor.[17] Vincent Lopez of IGN gave the PC version an 8.8, praising the game's graphics, the gameplay and interface, but criticised the game's techno music and track editor.[citation needed]

The editors of PC Gamer US awarded Re-Volt their 1999 "Best Racing Game" prize, and praised the game as "an exceptional balance of realism and arcade thrills".[18] It received a special achievement prize for "Sleeper Hit of the Year" from Computer Gaming World, whose editors wrote that it "surprised the hell out of us when it was released this past Fall." Re-Volt was also nominated for Computer Gaming World's "Racing Game of the Year" award, but lost in this category to Need for Speed: High Stakes.[19] It was also nominated for CNET Gamecenter's "Best Arcade Game" award, which went to Rayman 2: The Great Escape.[20]

Unlike the Dreamcast and PC versions, the PlayStation and N64 versions of Re-Volt were less positively received. Official PlayStation Magazine US gave the game a 40%, criticising the framerate and glitches.[citation needed] All Game Guide reviewed the Nintendo 64 version and gave it a 40%, criticising the poor frame rate and the large environments.[citation needed]


  1. ^ "Re-Volt (UNRELEASED XBOX GAME)". The Iso Zone. Retrieved 2013-07-21. 
  2. ^ "[Xbox] Revolt (Alpha) Download for Xbox (Full Unreleased Game)". 2011-05-11. Retrieved 2013-07-21. 
  3. ^ "Throwback sells Re-Volt". 2011-02-23. Archived from the original on 2013-10-29. Retrieved 2013-07-21. 
  4. ^ "Re-Volt revived by ex-Split/Second, Pure dev". 2012-07-16. Archived from the original on 2013-10-29. Retrieved 2013-07-21. 
  5. ^ "Re-Volt Classic Review". 2012-10-10. Archived from the original on 2013-07-25. Retrieved 2013-07-21. 
  6. ^ "Old School Racer Re-Volt Classic Reborn On Android". Super Game Droid. 2013-04-23. Archived from the original on 2013-05-24. Retrieved 2013-07-21. 
  7. ^ Release Re-Volt Archived 2013-10-13 at the Wayback Machine. on (October 3, 2013)
  8. ^ Do not buy Re-Volt on GOG Archived 2014-02-23 at the Wayback Machine. (January 13, 2014)
  9. ^ Re-Volt Has Been Pulled from GOG Archived 2014-01-31 at the Wayback Machine. (January 14, 2014)
  10. ^ Re-Volt temporarily de-listed on Archived 2017-03-18 at the Wayback Machine. (January 14, 2014)
  11. ^ "RV House WWW". Archived from the original on 2013-10-29. Retrieved 2013-07-21. 
  12. ^ "WineHQ - Re-Volt". Retrieved 2013-07-21. 
  13. ^ a b Of All Things, Re-Volt Is Still Being Patched Archived 2016-12-03 at the Wayback Machine. by Alex Walker on Kotaku (Oct 27, 2015)
  14. ^ Linux Gaming: RVGL – Re-Volt on OpenGL Archived 2017-02-02 at the Wayback Machine. on ODROID (2016)
  15. ^ Downloads | Re-Volt I/O Archived 2017-03-05 at the Wayback Machine. on (2017)
  16. ^ Staff (April 2000). "PC Gamer Editors' Choice Winners: Does Quality Matter?". PC Gamer US. 7 (4): 33. 
  17. ^ Clarkson, Mark (November 1999). "Drive Me Faster, Tiny Racer". Computer Gaming World. Ziff Davis. 184: 175. 
  18. ^ Staff (March 2000). "The Sixth Annual PC Gamer Awards". PC Gamer US. 7 (3): 46, 47, 49, 50, 54–56, 60, 62. 
  19. ^ Staff (March 2000). "The 2000 Premier Awards; The Very Best of a Great Year in Gaming". Computer Gaming World (188): 69–75, 78–81, 84–90. 
  20. ^ The Gamecenter Staff (January 21, 2000). "The Gamecenter Awards for 1999!". CNET Gamecenter. Archived from the original on June 6, 2000. 

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