In computer science, read–modify–write is a class of atomic operations (such as test-and-set, fetch-and-add, and compare-and-swap) that both read a memory location and write a new value into it simultaneously, either with a completely new value or some function of the previous value. These operations prevent race conditions in multi-threaded applications. Typically they are used to implement mutexes or semaphores. These atomic operations are also heavily used in non-blocking synchronization.
- ∞: memory-to-memory move and swap, augmented queue, compare-and-swap, fetch-and-cons, sticky byte, load-link/store-conditional (LL/SC)
- 2n - 2: n-register assignment
- 2: test-and-set, swap, fetch-and-add, queue, stack
- 1: atomic read and atomic write
It is impossible to implement an operation that requires a given consensus number with only operations with a lower consensus number, no matter how many of such operations one uses. Read–modify–write instructions often produce unexpected results when used on I/O devices, as a write operation may not affect the same internal register that would be accessed in a read operation.
- "Writing Lock-Free Code: A Corrected Queue" by Herb Sutter: "Compare-and-swap (CAS) is ... widely available ... However, some systems instead provide the equivalently powerful load-linked/store-conditional (LL/SC) instead."
- Herlihy, Maurice (January 1991). "Wait-free synchronization" (PDF). ACM Trans. Program. Lang. Syst. 13 (1): 124–149. CiteSeerX 10.1.1.56.5659. doi:10.1145/114005.102808. Retrieved 2007-05-20.
- Massmind: "The read–modify–write problem"
- "Basic RAID Organizations". umass.edu. Retrieved 2013-10-04.