Reader Rabbit

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Reader Rabbit
Reader Rabbit logo.gif
Genres Edutainment
Publishers The Learning Company
Creators Leslie Grimm[1]
Platform of origin Apple II
Year of inception 1986
First release Reader Rabbit
Spin-offs Math Rabbit series

Reader Rabbit is an edutainment software franchise created in 1986 by The Learning Company. This series currently makes up the greater part of a franchise of grade-based and subject-based titles, where the games for infancy through second grade feature Reader Rabbit. The games for third grade through sixth grade instead feature The ClueFinders.

The first game in the series taught language arts, featuring a variety of simple games designed to teach schoolchildren basic reading and spelling skills. Originally, the title character's name was changed to reflect a change in subject, as with Math Rabbit, but it has apparently since been decided to retain the character's original name regardless of the subject area covered by a particular game.

In 2011, a game for the Nintendo Wii was announced.[2]


Cast and characters[edit]

The series centers on the adventures of the titular Reader Rabbit and his friends such as Sam the Lion and Matilda the Mouse. Reader Rabbit is the protagonist of all the games. He was a greyish blue rabbit. In Reader Rabbit Math Adventures Ages 6–9, when the Sealion is wrecked by the momentum of the storm, he has a plan to fix it while Sam the Lion was on a search for parts. In the 1986-1993 games, he wears a scarlet T-shirt rather than his trademark red sweater. In the 2000s games, he wears a red T-shirt and blue jeans and in the 1995–present games he wears a red and blue striped sweater.


Each game consists of some songs that guide the narrative and provide internal monologues of characters.

Critical reception and awards[edit]

Reader Rabbit remains one of the most commercially successful and beloved edutainment series of all time, alongside Carmen Sandiego and The Oregon Trail. The series had sold over 6 million copies, and won over 175 awards.[3]

Products in the franchise[edit]

Year Games Platforms
  • Get Ready to Learn
  • -
  • Get Ready For Reading
  • -
  • Reader Rabbit 1
  • -
  • Reader Rabbit 2
  • Reader Rabbit 3
  • Ready for Letters
  • Math Rabbit Deluxe
  • Interactive Reading Journey
  • Reading Development Library 1
  • Interactive Reading Journey 2
  • Learn to Read CD Sampler
  • Reading Development Library 2
  • Reading Development Library 3
  • Reading Development Library 4
  • Let's Start Learning
  • -
  • -
  • -
  • -
  • Learn to Read
  • Interactive Math Journey
  • -
  • 1st Grade
  • 2nd Grade
  • Interactive Reading Journey For Grades K-1
  • Interactive Reading Journey For Grades 1-2
  • Interactive Reading Journey For Grades 1-3
  • Reading 1
  • Reading 2
  • Math 1
  • Math 2
  • Playtime for Baby
  • Reading Ages 4–6
  • Math Ages 4–6
  • Phonics Ages 4–6
  • Complete Learn to Read System
  • Thinking Adventures Ages 4–6
  • Reading Ages 6–9
  • Math Ages 6–9
  • Phonics Ages 6–9
  • Thinking Adventures Ages 6–9
  • Reader Rabbit Preschool: Sparkle Star Rescue
  • Reader Rabbit: Bounce Down in Balloon Town
  • Reader Rabbit 1st Grade: Capers on Cloud Nine![4]
  • Reader Rabbit 2nd Grade: Mis-Cheese-ious Dreamship Adventures!
  • Reader Rabbit Learn To Read With Phonics: 1st and 2nd Grade


Year Title Games
2001 Reader Rabbit: I Can Read! With Phonics[5]
  • Phonics Ages 4–6
  • Phonics Ages 6–9
2001 Learn to Read with Phonics
  • Preschool
  • Kindergarten


  1. ^ The Learning Company (1986). "Reader Rabbit Manual" (PDF): 9. Retrieved September 18, 2016. 
  2. ^ Jinny Gudmundsen, USA Today. "Reader Rabbit hops over to the Wii." May 29, 2011. Retrieve June 7, 2011.
  3. ^ "Reader Rabbit". Retrieved 2016-09-18. 
  4. ^ Jinny Gudmundsen, USA Today. "Reader Rabbit hops over to the Wii." May 29, 2011. Retrieve June 7, 2011.
  5. ^

External links[edit]