Real-time video editing

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Real-time video editing is a system of editing video where it takes no longer to render a video than the length of that video clip itself.

Broadcasters traditionally used large, disparate computer systems for real-time video editing with multiple CPUs, multiple gigabytes of RAM and high-powered hard drives. Some had additional hardware components designed to enhance the performance of the specific video editing software being used. Other approaches used to ensure real-time playback included continuous background rendering, and using multiple networked computers to share the rendering load. These systems would allow broadcasters to edit and render a video clip in 30 minutes.

These systems are now outdated thanks to the instantaneous nature of social media platforms such as Facebook and Twitter - half of all video consumption on social media occurs within 10 minutes of a clip being shared. Broadcasters and content rights holders now use cloud-based video editing technology which allows them to clip, edit and share video across multiple digital platforms such as websites and social apps within seconds rather than minutes.[1]

Grabyo is an example of a cloud-based real-time video editing platform. It was founded in 2013, has partnerships with Facebook and Twitter and is used by some of the largest media companies in Europe and North America.[2]

See also[edit]

References[edit]

  1. ^ Davis, Ben. "The emergence of real-time video on social media". Econsultancy. Econsultancy. Retrieved 23 May 2015. 
  2. ^ Butcher, Mike (November 26, 2014). "Grabyo Secures $2M From Celeb Sports Stars For Rights-Friendly Social Video". TechCrunch. Retrieved November 26, 2014.