Realm of the Mad God

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Realm of the Mad God
Realm of the Mad God title screen New.jpeg
Title screen in December 2012
Developer(s)Wild Shadow Studios
Spry Fox
DECA Games
Publisher(s)DECA Games [1] [2]
Platform(s)Adobe Flash
Microsoft Windows
OS X
ReleaseAdobe Flash
  • WW: June 20, 2011
Windows & Mac
  • WW: February 20, 2012
Genre(s)Massively multiplayer online roleplaying game
Mode(s)Multiplayer

Realm of the Mad God is a massively multiplayer online shooter video game co-created by Wild Shadow Studios and currently owned and developed by DECA Games. It was in public beta from January 2010 and the browser version launched on June 20, 2011.[3] On February 20, 2012 the game was made available on the digital distribution platform Steam for Microsoft Windows and OS X.[4]

The game has been described as a "massively-multiplayer cooperative bullet hell shooter" with an 8-bit pixelated art style.[3] Players control characters who have been transported to the realm of Oryx (the titular Mad God) to become food for his many minions and abominations, which the players must dispatch. Central to the design of the game is the fact that character death is permanent. Upon death, the player's character is lost along with all of its carried equipment, although the player can store a number of items for safekeeping in a limited capacity vault away from danger. Different character choices in class also help make the game more diverse and help to support teamwork.

The game is free-to-play with optional in-game micro-transactions. Items which can be bought with optional transactions vary from high-level equipment, pets that provide aid to the player (by attacking enemies, healing the player, etc.), increased storage space, and aesthetic features such as skins, cloths and dyes.[5]

Wild Shadow Studios was acquired by Kabam on June 2012, and obtained Realm of the Mad God in the acquisition. Kabam maintained the game until July 2016, when they sold it to DECA Games.[citation needed]

This game client is written in Flash and can be played in-browser on the official site, on Kongregate, or it can be downloaded from Steam.

Gameplay[edit]

The HUD on the right-hand side displays a mini-map of the player's current server as well as the current character's statistics and inventory. The mini-map of the realm is initially blank, but areas can be revealed as a player traverses through the map. Player and NPC chat appears the lower left corner of the screen.

The game consists of players shooting projectiles from their weapons and destroying enemies to earn experience, fame, and equipment. A character moves around using the WASD keys and uses the mouse to aim and shoot.[6] Contrary to usual practice in MMOs, the experience for killing monsters is awarded fully to each player present, rather than divided. Because of this, it is generally advantageous to group up when fighting enemies. Players also have the ability to instantly teleport to any other player on the map under a cooldown of 10 seconds. In addition, players are able to escape to the safety of the Nexus, a safe area where characters can't be killed, at the push of a button (default keys are R and F5). The controls can be changed in the options menu.

After a certain amount of experience has been earned, the player levels up and their attributes are raised, allowing them to become stronger, fight more powerful enemies, and unlock more classes. The maximum level a player can achieve on any character is level 20. In addition to experience, the player earns "fame" on their character, which increase the player's rank (represented by how many "stars" the player has earned) when enough fame is earned on any single character. If a character has earned a particularly high amount of fame, it may be placed on the game's leaderboards upon its death. Character death is permanent; when a character dies, all the statistics it has accrued and all the equipment it was carrying is lost. The player earns a specific amount of fame from their character's deaths depending on how much "base" fame they accrued and whether or not they fulfilled specific conditions that further increase the fame their characters will earn on death. This earned fame is tallied and added to the player's overall balance, and it can be used to purchase certain items in-game and to feed your pet with items.

Players begin their game sessions in the Nexus. The Nexus consists of multiple sections featuring, among other things: a marketplace, healing fountains, and portals to enter the realms. The marketplace is scattered across the central Nexus and players use this area to trade with other players as well as purchase items being sold in the Nexus using Realm Gold (the in-game currency that is purchasable with real money). Occasionally, packages may appear in the Nexus that can be purchased with Fame rather than Realm Gold. North of the marketplace is a large room that contains multiple portals leading to the "realms" (game map instances present on the server). Each of these realms are named after powerful monsters in the game (i.e. Medusa, Djinn, etc.). The capacity of each realm is 85 people at once, and a full realm cannot be entered until a player in it dies or leaves.

Players fight a monster
Players fight a monster in game. HUD elements such as the inventory can be seen on the right-hand side.

During gameplay, the player is directed to "quest" monsters which are indicated by a red marker at the edge of the game window. As their character levels up in the realm, they are guided from the "Beaches" and "Lowlands" areas at the edges of the map, through the "Midlands" and "Highlands," and to the more difficult "Mountains" (also known in-game as the "Godlands") in the center of the map. The Mountains host powerful monsters known as the Gods of the Realm. Defeating certain quest enemies allow "event" bosses to spawn, which are unique and usually once-per-realm enemies that can be killed to obtain higher-tier loot and open portals to the rarest dungeons.[citation needed]

Killing high-level monsters through Godlands, events, or dungeons can grant the player permanent stat boost potions, which exist in eight variations that correspond to the major attributes. These eight attributes are: attack, defense, speed, dexterity, vitality, wisdom, life, and mana. Consuming stat potions allows the player to improve their characters' stats after reaching the highest level, and the character can consume these potions until the corresponding attribute is maxed out. Upon death, the size of the grave left behind corresponds to the number of stats that character had maxed.[citation needed]

Once enough quest heroes and event bosses are defeated in a realm, Oryx closes the realm off and players are then teleported to Oryx's Castle where they siege the castle and face off against Oryx himself. Oryx's Castle also contains an alternative encounter should the players so desire. There are two different versions of Oryx. The first version is a "simulacrum" that fights the players in his chamber. When the simulated Oryx is defeated, he drops a locked portal to the Wine Cellar, where the "real" Oryx (referred to in-game as Oryx 2) resides. The portal can only be unlocked if one of the players surviving the first Oryx fight happen to have an "incantation" that unlocks the Wine Cellar. The rewards of the Oryx boss fights are a large amount of fame and some rare and useful equipment.[citation needed]

One major gameplay element of Realm of the Mad God is dungeon crawling. Players can gain access to dungeons by either killing the monster that drops the dungeon portal, or by a player opening a dungeon portal through the use of a "key." Most dungeons are generated with a random layout (though some dungeons do exist with a predetermined layout), so for most dungeons, there is a different layout with every visit to a given dungeon. Dungeons range greatly in difficulty, from very easy dungeons like the Pirate Cave or Spider Den, to dungeons like the Shatters and Lost Halls that are considered by the community to be far more difficult than even the fight against Oryx. Most mid-to-high level dungeons will provide the player with stat boost potions, some even guaranteeing such potions in certain conditions. The dungeon monsters also have a chance to drop equipment for the player. In addition to these drops, dungeon masters typically provide the player with a small possibility of obtaining a rare piece of equipment. Some of these rare "white bag" drops may prove more useful than typical equipment depending on the type of item and the player's preferences.

The 15 classes currently available are Rogue, Archer, Wizard, Priest, Warrior, Knight, Paladin, Assassin, Necromancer, Huntress, Mystic, Trickster, Sorcerer, Ninja, and Samurai. Players begin with only the Wizard class unlocked and successively unlock the remaining classes as they gain experience with each class.[7] There are six different weapon types and three different armor types for each class to use. In addition, each class possesses a special ability that is exclusive to that class. Depending on the class, an ability can deal burst damage, inflict debuffs onto enemies, buff allies, heal allies, or perform a defensive function.

Items are generally classified into tiers, with higher tier items having better stats. Tiers range from T0-T13 for weapons, T1-T14 for armors, T0-T6 for rings, and T0-T6 for abilities.[8] Some items are un-tiered, giving them a special classification. These items are typically unique, with examples including limited use items, powerful weapons, armor, rings, abilities, and April Fools' Day accouterments. Items are typically dropped in bags when the monster who was carrying it is killed. The loot bags come in the following color tiers (lowest to highest): brown, pink, purple, gold, cyan, blue, orange, red, and white. Better equipment is typically seen in a higher tiered loot bag, but it is possible to see lower tier loot in a high tier loot bag if it is also accompanied by higher tiered loot. The rarest items tend to drop in white bags, and are frequently referred to in the community as "white bag items" or "whites" by this association. All loot bags from purple tier up are "soulbound," and will only be seen by the player for whom it dropped. Many items, such as stat increase potions and most tiered equipment, can be traded to other players, even if they originally dropped in a soulbound bag. However, untiered equipment is soulbound and thus can not be traded.

The game features guilds that each allow for a maximum of 50 players. A guild costs the founding player 1000 fame to name and create, and has a guild hall which can be accessed by members of the guild. Upon a member's death, guild fame is earned proportionally to the amount of fame that the player earned. Guilds can buy upgrades such as larger guild halls and cosmetic features with the guild fame.[9]

Development[edit]

The game was originally created by Alex Carobus and Rob Shillingsburg, founders of Wild Shadow Studios, for TIGSource's "Assemblee Competition" in October 2009, which limited the competitors to a very small sample of art resources.[10] The developers described the aim of the game was to "shake things up by breaking as many MMO ‘rules’ as we could"[11] It was noticed and received a good response from players,[12] prompting the developers to work on a full game. The game was finally launched in a beta stage on January 10, 2010.[10]

Following the initial launch, Spry Fox joined the development team, helping bring the game to a full release out of beta on June 20, 2011.[3]

To help fund the game's development, optional microtransactions were added to the game, drawing a mixed response from players.[13] The developers defended the microtransactions, saying "they seemed like the most convenient, customer-friendly way to pay for the game... those that passionately love the game, can spend as much as they want, helping us to grow the game over time."[11]

The game has been receiving updates "every few weeks" since its release, with additions including "dungeons, new character classes, hundreds of items and monsters, bank space, pets, clothing, guilds" and more.[11]

On February 20, 2012, the game was made available on digital distribution platform Steam.[14]

After a year of post-release game development, Wild Shadow Studios were acquired by Kabam in June 2012, with part of the deal being that Spry Fox sold their stake in the game to Kabam.[15] Wild Shadow co-founders Alex Carobus and Rob Shillingsburg both left to pursue other opportunities after the acquisition, while Wild Shadow employee Willem Rosenthal stayed on the development team through the transition until June 2013.[16][17]

On June 23, 2016, Kabam announced that they would be transferring Realm of the Mad God to Deca Games on July 15.[18]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings85.6%[19]
Metacritic82/100[20]
Review scores
PublicationScore
Eurogamer9/10[21]
IGN8/10[22]
PC Gamer (US)89%[23]
RPGFan78%[5]

Realm of the Mad God received generally positive reception from critics, with a Metacritic rating of 82/100[20] and GameRanking rating of 85.6%.[19]

IGN gave the game a score of 8/10, stating that "this unusual free-to-play MMO hybrid is worth every second of your spare time", criticising, however, the controls, saying "it's a shame that the controls aren't as tight as they should be for the arcade-style shooter gameplay."[22] Eurogamer gave a rating of 9/10, calling the game "superb" and "the perfect game for people who love the idea of raiding, but can't afford to invest the time all MMOs require before the really good stuff",[21] and PC Gamer described the game as "Unrepentantly simplistic and fun", and "one of the most distinctive multiplayer experiences around" in their 89% score review.[23]

RPGFan criticised the simplistic nature of the game, saying "the game currently feels a little bare-bones", adding, however, that "with almost no downtime, a true sense of cooperation, and constant challenge, RMG is an MMO that never grows stale" scoring the game 78% overall.[5]

References[edit]

  1. ^ "Deca Games".
  2. ^ "Wild Shadow Studios".
  3. ^ a b c Edery, David (June 20, 2011). "Realm of the Mad God". Retrieved March 29, 2013.
  4. ^ "Realm of the Mad God on Steam". Retrieved March 26, 2013.
  5. ^ a b c Richardson, Bob (March 4, 2012). "RPGFan Review - Realm of the Mad God". Retrieved March 26, 2013.
  6. ^ "Controls and Commands". Retrieved February 17, 2014.
  7. ^ "Classes: Realm of the Mad God". Retrieved February 17, 2013.
  8. ^ "Equipment: Realm of the Mad God". Archived from the original on May 11, 2013. Retrieved March 29, 2013.
  9. ^ "Guilds". Archived from the original on May 8, 2013. Retrieved March 29, 2013.
  10. ^ a b Meer, Alec (February 13, 2012). "IGF Factor 2012: Realm of the Mad God". Retrieved March 29, 2013.
  11. ^ a b c Meer, Alec (July 12, 2011). "RPS: Realm of the Mad God Interview". Retrieved March 29, 2013.
  12. ^ "Realm of the Mad God Interview with Alex Carobus". October 19, 2010. Retrieved March 29, 2013.
  13. ^ "dear Kabam (micro-transactions):Realm of the Mad God Forums". December 11, 2013. Archived from the original on April 12, 2013.
  14. ^ Priestman, Christ (February 21, 2012). "'Realm of the Mad God' Hits Steam". Archived from the original on April 25, 2013. Retrieved March 29, 2013.
  15. ^ "Goodbye Realm of the Mad God". June 18, 2012. Retrieved March 29, 2013.
  16. ^ "Willem and Alex Q&A". June 18, 2013. Archived from the original on May 14, 2013. Retrieved August 21, 2013.
  17. ^ "A Fond Farewell". June 21, 2013. Archived from the original on August 21, 2013. Retrieved August 21, 2013.
  18. ^ "Important Update about Realm of the Mad God". Archived from the original on July 21, 2016.
  19. ^ a b "Realm of the Mad God for PC – GameRankings". GameRankings. Retrieved August 9, 2012.
  20. ^ a b "Realm of the Mad God for PC Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. Retrieved August 9, 2012.
  21. ^ a b Stanton, Rich (April 2, 2012). "Realm of the Mad God Review". Retrieved March 26, 2013.
  22. ^ a b Meunier, Nathan (March 5, 2012). "Realm of the Mad God Review". Retrieved March 26, 2013.
  23. ^ a b Thursten, Chris (April 28, 2012). "Realm of the Mad God review". Retrieved March 26, 2013.

External links[edit]