In serial fiction, to reboot means to discard all continuity in an established series in order to recreate its characters, timeline and backstory from the beginning. The term is used with respect to various different forms of fictional media such as comic books, television series, video games and films among others.
Reboots remove any non-essential elements associated with a franchise by starting the franchise's continuity over and distilling it down to the core elements and concepts. For consumers, reboots allow easier entry for newcomers unfamiliar with earlier titles in a series.
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With reboots, filmmakers revamp and reinvigorate a film series in order to attract new fans and stimulate revenue. A reboot can renew interest in a series that has grown stale, and can be met with positive, mixed, or negative results by both consumers and film critics. Reboots also act as a safe project for a studio, as a reboot with an established fan base is less risky (in terms of expected profit) than an entirely original work, while at the same time allowing the studio to explore new demographics. Reboots also allow directors and producers to cast a new set of younger actors for the familiar roles of a film series in order to attract a younger audience. Unlike a remake, however, a reboot often presupposes a working familiarity on the part of the audience with the original work.
Reboots are common in the video game industry, particularly with franchises that have multiple entries in the series. Reboots in video games are used to refresh the storyline and elements of the game.
In comics, a long-running title may have its continuity erased in order to start over from the beginning, enabling writers to redefine characters and open up new story opportunities, and allowing the title to bring in new readers. Comic books sometimes use an in-universe explanation for a reboot, such as merging parallel worlds and timelines together or destroying and recreating a fictional universe from the beginning.
Unlike a reboot, which discards all continuity in a franchise, a "soft reboot" relaunches and introduces a film, television, or video game series to a new generation of consumers while still maintaining continuity with previous installments in a franchise. Examples include Jurassic World and Star Wars: The Force Awakens.
List of reboots in fiction
||This section may contain excessive, poor, irrelevant, or self-sourcing examples. (October 2015)|
|Series||Series start year||Reboot(s)||Reboot year(s)|
|DC Universe||1934||Silver Age
Crisis on Infinite Earths
The New 52
|Legion of Super-Heroes||1958||Legion of Super-Heroes
Legion of Super-Heroes
Saiyuki Reload Blast
|JoJo's Bizarre Adventure||1987||Steel Ball Run||2004|
|Teenage Mutant Ninja Turtles||1984||Teenage Mutant Ninja Turtles||2011|
|Valiant Comics||1992||Valiant Comics||2012|
|Sonic the Hedgehog||1992||Worlds Collide||2013|
- Artistic license
- Canon (fiction)
- List of modernized adaptations of old works
- Reset button technique
- Retroactive continuity
- Thomas R. Willits. "To Reboot Or Not To Reboot: What is the Solution?". Bewilderingstories.com. Retrieved 2013-08-20.
- Orlando Parfitt (2009-08-25). "Forthcoming Franchise Reboots". IGN. Retrieved 2013-08-20.
- Erik Norris (2013-03-07). "Why Franchise Reboots Can Be A Good Thing". CraveOnline. Retrieved 2013-08-20.
- Alex Billington (2008-10-06). "Sunday Discussion: The Mighty Hollywood Reboot Trend". FirstShowing.net. Retrieved 2013-08-20.
- Lorendiac (2009-03-16). "Lorendiac's Lists: The DC Reboots Since Crisis on Infinite Earths". CBR.com. Retrieved 2013-08-20.
- Crisis on Infinite Earths #1-12 (April 1985 – March 1986)
- Flashpoint #1-5 (May – September 2011)
- Zero Hour: Crisis in Time #4-0 (Sept. 1994)
- Agar, Chris (2016-02-11). "Why Soft Reboots Are the Ideal Compromise Between Remakes & Sequels". Screen Rant. Retrieved 2016-06-21.
- Day, Aubrey (2009-12-16). "Decade's Best: Casino Royale". TotalFilm.com. Retrieved 2013-08-20.