Red Barrels

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Red Barrels Inc.
Private
Industry Video game industry
Founded June 29, 2011; 7 years ago (2011-06-29)[1]
Founder
  • David Chateauneuf
  • Hugo Dallaire
  • Philippe Morin
Headquarters Montreal, Quebec, Canada
Products
Number of employees
17 (2017)
Website redbarrelsgames.com

Red Barrels Inc. is an independent Canadian video game developer based in Chambly, Quebec, founded by David Chateauneuf, Hugo Dallaire and Philippe Morin, in June 2011.[2]

Morin, Chateauneuf and Dallaire were originally developers for both Ubisoft Montreal and EA Montreal, but founded the company after the origination of an IP by Dallaire in 2010.[3] After leaving, the team's online presence began in July 2012 and a trailer for the game was released on Halloween.[4] The game was eventually revealed as Outlast, and was released on September 4 to positive reviews from critics and helped recognize the developers in the industry.

History[edit]

Philippe Morin, David Chateauneuf and Hugo Dallaire were originally video game developers for Ubisoft Montreal and were hired in 1997-98, with Chateauneuf helping develop Tom Clancy's Splinter Cell, and Morin and Dallaire developing Prince of Persia: The Sands of Time.[3] Eventually, Morin left Ubisoft in 2009 and worked for EA Montreal in 2010 for an original IP concept by Dallaire, but was cancelled within the same year. With no other options, Morin left in January 2011 to pursue Red Barrels.

After resigning, Morin met Chateauneuf and Dallaire after the trio left their jobs, agreeing to start their own company. After a technical difficulty with a prior submission, the group acquired $300K in funding from the Canada Media Fund during the 2012-2013 fiscal year and $1 million in the 2013-2014 year.[5][6][7] The group founded Red Barrels on July 4, 2012,[8] approximately 18 months after their resignations.[2]

On June 12, 2013, the development team released gameplay of Outlast to E3 2013,[9] with critical acclaim from both critics and fans.[10] On July 12, Red Barrels obtained the license agreement for Unreal Engine 3 for development.[11] On October 4, the company teased an upcoming game through Twitter.[12] On the 17th, Outlast[13] was announced through a press release by TriplePoint[14] with the full trailer for the game released on Halloween 2012.[4] On September 4, 2013, the game was released for Microsoft Windows,[15] for PlayStation 4 on February 4, 2014,[16] June 18 for Xbox One[17] and OS X and Linux on March 31, 2015.[18] Soon after its release for PlayStation, the DLC Outlast: Whistleblower was announced on April 29, 2014[19] and released on 6 May for Windows, Xbox One and PlayStation 4 simultaneously.[20][21][22]

On October 23, Outlast 2 was announced to be in-development by Morin, and that it was already being developed for some time.[23][24] A gameplay demo was released at PAX East on April 22, 2016[25][26] and was set up again at E3 2016 on June 15.[27] On August 1, Red Barrels officially delayed the release from Fall 2016 to Spring 2017. The company stated:

We had to make a difficult decision recently. After weighing our options we’ve decided to postpone Outlast 2's release until Q1 of 2017. We want you to know that we listen to your feedback, we see your excitement and we know you care about our work. Our mission as an indie studio is to deliver to you the best, most terrifying, most fulfilling experiences possible. That’s why we’re taking just a little bit more time to make sure our vision for Outlast 2 is in no way compromised and is the experience you deserve.[28]

On July 18, the company released the first issue of the comic mini-series The Murkoff Account, which is set for five comics detailing the narrative gap between Outlast and Outlast 2.[29] The second issue was released on September 1. The third issue was released on November 4.[30] The fourth issue was released on February 22, 2017. The comics are written by J.T. Petty and The Black Frog.[31]

Games developed[edit]

Year Title Genre(s) Platform(s)
2013 Outlast Survival horror Microsoft Windows, PlayStation 4, Xbox One, OS X, Linux, Nintendo Switch
2014 Outlast: Whistleblower
2017 Outlast 2 Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch

References[edit]

  1. ^ https://www.ic.gc.ca/app/scr/cc/CorporationsCanada/fdrlCrpDtls.html?corpId=7906102&V_TOKEN=1492853091847
  2. ^ a b Morin, Philippe (January 29, 2012). "Horror in the Making: How Red Barrels established Outlast". Gamasutra. Retrieved September 1, 2016 – via UBM plc. 
  3. ^ a b Policarp, Paul (August 8, 2016). "Taking Risks And Reaping Rewards With Outlast Developer Red Barrels". PressA2Join. Retrieved September 1, 2016. 
  4. ^ a b "Outlast - Official Trailer from Red Barrels (Full version)". YouTube. October 31, 2012. Retrieved September 1, 2016. 
  5. ^ "Search results - Funded Projects Database - Funded Projects - Canada Media Fund". Canada Media Fund. Retrieved September 1, 2016. 
  6. ^ Sinclair, Brendan (November 7, 2013). "Don't think of going indie as romantic, says Outlast dev". Gamesindustry.biz. Retrieved September 1, 2016. 
  7. ^ "25 Canadian companies receive more than $14 million for their interactive digital media projects". Canada Media Fund. September 7, 2012. Retrieved September 1, 2016. 
  8. ^ @TheRedBarrels (July 4, 2012). "Bienvenue sur notre page Twitter! Welcome to our Twitter page!" (Tweet) – via Twitter. 
  9. ^ Dodd, Adam (June 12, 2013). "[E3 2013] 'Outlast' IS Shaping Up To Be The Scariest Game Of The Year". Bloody Disgusting. Retrieved September 2, 2016. 
  10. ^ Bosier, Jen (June 16, 2013). "E3 2013's Survival Revival: Outlast, The Evil Within and Daylight". Forbes. Retrieved September 2, 2016. 
  11. ^ @TheRedBarrels (July 12, 2013). "Unreal Engine 3 - License agreement - DONE" (Tweet) – via Twitter. 
  12. ^ @TheRedBarrels (October 4, 2013). "A few more days before we announce the game" (Tweet) – via Twitter. 
  13. ^ "Outlast". Red Barrels. Retrieved September 1, 2016. 
  14. ^ "Hell is an Experiment You Can't Survive in OUTLAST, Coming Next Year from Red Barrels Games". Montreal: TriplePoint. October 17, 2012. Retrieved September 1, 2016. 
  15. ^ "Outlast on Steam". Steam. September 4, 2013. Retrieved September 2, 2016. 
  16. ^ Morin, Philippe (February 4, 2016). "Outlast Out Today: Survival Horror on PS4". PlayStation.blog. Retrieved September 2, 2016. 
  17. ^ "Outlast". Microsoft Store. June 18, 2014. Retrieved September 2, 2016. 
  18. ^ "Humble Indie Bundle 14 Is Out, Outlast & Shadow Warrior New To Linux". GamingOnLinux. Retrieved March 31, 2015. 
  19. ^ "Outlast: Whistleblower - Trailer". YouTube. April 29, 2014. Retrieved September 2, 2016. 
  20. ^ "Whistleblower". Microsoft Store. June 16, 2014. Retrieved September 2, 2016. 
  21. ^ "Outlast: Whistleblower DLC on Steam". Steam. May 6, 2014. Retrieved September 2, 2016. 
  22. ^ "Outlast Whistleblower on PS4". PlayStation Store. May 6, 2014. Retrieved September 2, 2016. 
  23. ^ Chalk, Andy (October 24, 2014). "Outlast 2 is in development". PC Gamer. Retrieved September 2, 2016. 
  24. ^ Dodd, Adam (October 23, 2014). "EXCLUSIVE: Red Barrels Confirm 'Outlast 2'!". Bloody Disgusting. Retrieved September 2, 2016. 
  25. ^ "Cornfield Chase - Outlast II Official Gameplay". YouTube. April 22, 2016. Retrieved September 2, 2016. 
  26. ^ "PAX East 2016: Outlast 2 is set to be as terrifying as the original". Tech2. April 25, 2016. Retrieved September 2, 2016. 
  27. ^ Leboeuf, Sarah (June 15, 2016). "'Outlast 2' is as scary as the first game, but with new twists". Mashable. Retrieved September 2, 2016. 
  28. ^ Dodd, Adam (1 August 2016). "'Outlast 2' Delayed to Early 2017". Bloody Disgusting. Retrieved 2 September 2016. 
  29. ^ Donnelly, Joe (July 18, 2016). "Red Barrels launches Outlast horror comic series". PC Gamer. Retrieved September 2, 2016. 
  30. ^ ""The Murkoff Account" issue 2 releases on September 1st". Red Barrels. August 29, 2016. Retrieved September 2, 2016. 
  31. ^ Petty, J.T. "Comic Books". Red Barrels. Retrieved September 2, 2016. 

External links[edit]