Red Dead Online

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Red Dead Online
Developer(s)Rockstar Studios
Publisher(s)Rockstar Games
Producer(s)Rob Nelson
Designer(s)Imran Sarwar
Programmer(s)Phil Hooker
Artist(s)Aaron Garbut
Writer(s)
SeriesRed Dead
EngineRAGE
Platform(s)
ReleaseNovember 27, 2018
Genre(s)Action-adventure
Mode(s)Multiplayer

Red Dead Online is an online multiplayer action-adventure video game developed and published by Rockstar Games. It was released on November 27, 2018 for PlayStation 4 and Xbox One as the multiplayer component of Red Dead Redemption 2.

Gameplay[edit]

Red Dead Online is the multiplayer component of the 2018 video game Red Dead Redemption 2.[1] Player progression in the single-player story does not affect the multiplayer game.[1]

Upon entering the game world, players customize a character and are free to explore the environment alone or in a "posse" group.[1] There are also organized activities for individuals and groups, both cooperative and against other groups. As players complete activities throughout the game world, they receive experience points to raise their characters in rank and receive bonuses, thereby progressing in the game.[1]

Dispersed throughout the game world are events and missions in which up to 16 players can partake individually or with a posse group. Event types include a deathmatch mode devoid of firearms and a race mode by horseback. Players are notified when a competitive event begins somewhere in the game world and are given the option to immediately travel to the event. Alternatively, players can join specific events at will. Outside of events, non-player character ("strangers") in the game world offer missions, such as contract killings or camp raidings.[1]

Up to four players can join a temporary, ad hoc posse group for the duration of a game session. Alternatively, for a fee, up to seven players can join a persistent posse that regenerates when its leader comes online. Within a persistent posse, players can customize the group's style and track player stats. Friendly fire can be disabled so that teammates do not injure each other.[1]

Red Dead Online adds several new systems atop the single-player mode's gameplay. In addition to in-game cash, which can be used for supplies, Online adds gold, a second in-game currency used to purchase luxury and special items. Players acquire gold nuggets by completing challenges, and can convert 100 nuggets into gold bars. Rather than having to travel to a town's store, online player characters can order supplies anywhere from a handheld catalog. The orders become available for pickup in any town's post office or the player's camp. Online also introduces "ability cards", in which players can activate one active and three passive powers for their characters. Players receive these cards by rising in rank or direct purchase, and can then upgrade the cards with in-game currency or experience points.[1]

In addition, playing Red Dead Online requires that the player own a copy of Red Dead Redemption 2 before the player can access it online. [2]

Development[edit]

Though Red Dead Online and Red Dead Redemption 2 share assets and gameplay, Rockstar views them as separate products with independent trajectories, reflected in their decision to launch the multiplayer title separately.[3] Red Dead Online's public beta opened on November 27, 2018 to players who owned a special edition of the base game, and then progressively opened to all owners.[1] Rockstar agreed to re-balance the game's economy after receiving negative feedback in the beta's first week of release; players had complained that the in-game currency rewards for activities were too low for the cost of goods and upgrades.[4] Player progression in the public beta carried over when the beta ended on May 15, 2019.[5]

Red Dead Online implements microtransactions by letting players purchase gold bars for in-game items like weapons and cosmetics. Rockstar had adopted a similar approach for their previous Grand Theft Auto Online.[5]

References[edit]

  1. ^ a b c d e f g h Kuchera, Ben; McWhertor, Michael (November 27, 2018). "Red Dead Redemption 2 Online: 7 things to know about the beta". Polygon. Retrieved December 2, 2018.
  2. ^ McWhertor, Mike; McWhertor, Michael (November 27, 2018). "Red Dead Redemption 2 Online: Launches in Beta November 27". Polygon. Retrieved December 14, 2018.
  3. ^ Ryan, Jon (September 19, 2018). "Red Dead Online: Devs Reveal First Details". IGN. Retrieved December 2, 2018.
  4. ^ McWhertor, Michael (December 3, 2018). "Rockstar says it will rebalance Red Dead Online's economy". Polygon. Retrieved December 4, 2018.
  5. ^ a b McCarthy, Caty (December 4, 2018). "Red Dead Online: There Are Currently No Plans to Reset Player Progression". USgamer. Retrieved December 4, 2018.

Further reading[edit]