Red Ninja: End of Honor

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Red Ninja: End of Honor
Red Ninja box art.jpg
Cover art
Developer(s)Tranji Studios
Publisher(s)Vivendi Universal Games [a]
Producer(s)Yasuyuki Narushima
Taka Suzuki
Designer(s)Kenichirō Takaki
Programmer(s)Takaya Nakamura
Artist(s)Tomás Rovina-Roquero
Tatsuaki Tsukamoto
Writer(s)Shinsuke Sato
Composer(s)Masanori Adachi
Platform(s)PlayStation 2, Xbox
ReleasePlayStation 2
  • JP: March 3, 2005
  • NA: March 30, 2005
  • EU: April 1, 2005
  • AU: April 20, 2005
  • NA: March 29, 2005
  • EU: April 1, 2005
Genre(s)Stealth action
Mode(s)Single player

Red Ninja: End of Honor, known in Japan as Red Ninja: Kekka no Mai (紅忍 血河の舞, Reddo Ninja Kekka no Mai, "Red Ninja: Blood River Dance"), is a 2005 video game for the PlayStation 2 and Xbox platforms, created in a collaboration between the game developer Tranji Studios (now ERTAIN Corporation) and the film writer Shinsuke Sato. It was published by Vivendi Universal Games. The game's theme song "Foolish Dream" was performed by Yoko Ishida. The game was poorly received and was Tranji Studios' only published title.


Red Ninja employs a third-person perspective with a limited rotatable camera, following the protagonist, Kurenai. Enemies are dispatched with either a kunai blade or fundo (a blunt iron weight) attachment to the tetsugen (鉄弦, "iron string", or "wire"). The tetsugen also has a hook attachment that allows Kurenai to swing to various places. Melee attacks can be performed with either the blade or fundo. By repeatedly annihilating enemies and avoiding injury, Kurenai can build her ninjutsu gauge, which allows her to enter a sort of "bullet time" in order to more efficiently eliminate enemies. When Kurenai is being chased by three or more enemies while targeting one of them, she can perform a powerful melee attack to annihilate all enemies in range.

However, as Kurenai is without armor and significant reach (enemies are armed with bows, spears, or katana), most battle encounters will either injure her seriously or kill her outright. It is best to avoid physical altercations either by sneaking, stealth-killing, or using Kurenai's feminine charm to eliminate threats. Stealth attacks are possible when Kurenai sneaks up on an enemy undetected or uses the blade to slice off an unaware enemy's head from a distance. A seduction stealth kill is also possible to perform on a single enemy: during such an attack, Kurenai will perform a vaguely suggestive activity and when the enemy approaches, will drag him down and kill him. Bodies of dead enemies can be dragged in order to conceal Kurenai's presence from the enemy, though only decapitated or defeated enemies can be dragged (in other words, Kurenai cannot pick up two separate halves of a body to hide them). The game is impossible to complete without killing people.

Kurenai has several different methods of moving. In addition to running, walking, and jumping, she can stealth walk in order to creep up on enemies or move behind low barriers. She will stealth run if an enemy is targeted, unaware of her presence, and she is being made to run. Kurenai can also wall-jump, that is to say jump from surface to surface, up to three times in order to surmount large obstacles. Kurenai can flatten herself against certain walls, cling to ledges, hang upside down from her tetsugen to kill people, and if she is running fast enough, can zoom straight up walls until she either runs out of momentum or smashes into something. Wall running cannot be done on all walls, and can only be done if Kurenai is running at full speed. If Kurenai is crouching, she can also roll rapidly. When faced with tight, narrow spaces, Kurenai can dislocate her right shoulder in order to go through.

Areas can be navigated by looking at the (anachronistic) sonar circle in the corner and colored icons signal caution, alert, and full-out alarm/attack modes. Enemies are represented by arrowheads, with the point of the arrow being their direction of vision, while a white X indicates the general direction Kurenai should go in order to complete the mission.


The game is set in 16th century Japan during the Sengoku period. After a young Kurenai witnessed the brutal execution of her father Ryo by the Black Lizard clan, the girl herself was brutally hung with a tetsugen from a tree and left to die. Miraculously, she survived and was rescued and adopted into a ninja clan where she obtains complete mastery of her adopted weapon, the tetsugen. Pledging her undying loyalty to her new family, Kurenai now lives to avenge her father's death and will go to any means necessary.


  • Kurenai (motion capture acting by Mary-Beth Macaluso and voice by Youki Kudoh): She is an orphan who has just come out of ninja training, and as a result sometimes lets her heart rule her actions instead of the ninja code. Her father is the creator of the gun blueprints that she is sent to retrieve. Her name literally means "crimson."
  • Akemi: Kurenai's friend and fellow ninja, often working with her as a team. Akemi is younger and smaller than Kurenai and is responsible for the ninja butterflies that Kurenai can consult throughout the game. She is a cheerful girl who follows Kurenai around like a younger sister and occasionally aids her on missions.
  • Mochizuki Chiyome: Kurenai's sensei. Devoted to Lord Shingen Takeda, she is the one of the most accomplished members under Lord Takeda's clan. She is stern but also fatherly toward Kurenai and Akemi. According to Zenzo, the bond between Chiyome and Lord Takeda is stronger than that between Lord Takeda and his wife. Whether this indicates romantic attachment or a close professional relationship, Chiyome is nevertheless involved to many of Lord Takeda's ideas.
  • Shingen Takeda: Lord of the Takeda clan. He always appears in armor and sitting behind a screen that largely obscures his features. He is one of the chief warlords in the fight against Nobunaga Oda and strongly supports his ninja. He appears to have close friends with Chiyome, but never speaks throughout the course of the game. It is later revealed that he has been dead during the entire course of the game. None of the characters pronounce his name properly in the English dubbed version.
  • Katsuyori Takeda: Son of Lord Shingen, he speaks for his father during briefings and is never seen without a long-handled fan. He has an arrogant attitude thus Chiyome ints, an inferiority complex since he is seen as the weakest son of a strong father.
  • Ginbei: The assistant to Kurenai's father Ryo and creator of machinegun blueprints after Ryo dies. He is unaware that Kurenai has survived the assault of the Black Lizard clan. Initially appearing as an ineffectual intellectual in heavy glasses, he has a hard and ambitious side.
  • Zenzo: Kurenai's fellow ninja who eventually becomes a de facto leader of the Takeda ninja. He is a very traditional ninja but appears to have feelings for Kurenai, who looks up to him, as he gave her a tantō that has been in his family for generations.
  • Nobunaga Oda: The leader of the Oda clan and the archenemy of the Takeda clan.


A picture of Kurenai, wearing "her signature crimson miniskirt robe", appeared in the October 2004 issue of Playboy.[1] In Japan, the promotional campaign included the use of the Cafe & Kitchen Cos-Cha maid café in Akihabara between February and June (decorations, special menu and waitresses dressed up as Kurenai),[2][3][4] and the race queen Yuri Hashizume (Yuri Isakura) visiting editorial departments of various Japanese gaming magazines while cosplaying as Kurenai.[5][6][7][8] The game was released in Japan on March 3, 2005; North American, European, and Australian releases followed in 2005.


Review scores
Game Informer3.75/10[12]3.75/10[12]
OPM (US)2.5/5 stars[17]N/A
OXM (US)N/A3/10[18]
X-Play2/5 stars[19]2/5 stars[19]
Aggregate score

The game received "generally unfavorable reviews" on both platforms according to the review aggregation website Metacritic.[20][21] A reviewer for Cheat Code Central wrote: "There's a lot of competition out there for ninja and samurai games. Although Red Ninja really tries to be different, it fails miserably. It hints at some Splinter Cell elements and if it were able to realize that direction then it would stand out from the pack."[22] Ed Lewis of IGN wrote that "the only honor is in ending any thought of this game" as it is a proof that "a ninja game can scrape the bottom of the barrel". According to Lewis, "Red Ninja is a comedy of errors, but without the humor. From the camera to the movement to the over-powered tetsugen to the uninspired nature of pretty much everything this game disappoints in so many different ways."[16] According to Alex Navarro of GameSpot, "even for those diehard ninja fans out there, Red Ninja is probably not a game that's worth your time or money."[13] In Japan, Famitsu gave the PlayStation 2 version a score of two sevens, one six, and one seven for a total of 27 out of 40.[11]

In 2009, GamesRadar included Red Ninja among the games "with untapped franchise potential", commenting: "In the hands of a proficient developer, Red Ninja could be so much more than a poorly-executed Tenchu knockoff. After all, who wouldn't want to play a game that contained a properly executed ninja seduction/stealth kill mechanic?"[23] FHM Philippines placed Kurenai second on their list of most memorable hitmen in gaming in 2009[24] and also included her among the nine "sexiest ninja babes in games" in 2012, comparing her to Misa Campo.[25] UGO Networks featured her on their list of 25 "hot ninja girls" in 2011[26] and GameHall's Portal PlayGame ranked her as the 43rd game "chick" in 2014.[27]


  1. ^ Breznican, Anthony (September 7, 2004). "Playboy to feature video game characters". USA Today. Retrieved March 10, 2017.
  2. ^ ITmedia Games:「ふ~ふ~あ~ん♥」で昇天――「紅忍珈琲処」(れっどにんじゃかふぇ)期間限定オープン (in Japanese)
  3. ^ ビベンディユニバーサルゲームズ「紅忍 血河の舞」。セクシー"くノ一"が迫る! 期間限定カフェ「紅忍珈琲処 (in Japanese)
  4. ^ サービス満点の限定メニューも登場!『紅忍』期間限定カフェが本日よりオープン (in Japanese)
  5. ^ ITmedia Games:編集部にリアル「紅忍」(れっどにんじゃ)こっそり来襲 (1/2) (in Japanese)
  6. ^ 胸元チラリの大胆衣装を身にまとったくノ一"紅"が『紅忍』発売をアピール!(in Japanese)
  7. ^ セクシーくの一が編集部を襲撃・占拠!『紅忍』/ゲーム情報ポータル:ジーパラドットコム (in Japanese)
  8. ^ くの一"紅"が編集部を夜襲! その妖艶なアクションを激写!! - ファミ通.com (in Japanese)
  9. ^ Edge staff (May 2005). "Red Ninja: End of Honour (PS2)". Edge (149): 83.
  10. ^ a b EGM staff (May 2005). "Red Ninja: End of Honor". Electronic Gaming Monthly (191): 125.
  11. ^ a b "紅忍 血河の舞". Famitsu. 847. March 12, 2005.
  12. ^ a b Zoss, Jeremy (April 2005). "Red Ninja: End of Honor". Game Informer (144): 120. Archived from the original on May 13, 2006. Retrieved March 10, 2017. Cite uses deprecated parameter |deadurl= (help)
  13. ^ a b c Navarro, Alex (March 28, 2005). "Red Ninja: End of Honor Review". GameSpot. Retrieved March 10, 2017.
  14. ^ Lafferty, Michael (March 21, 2005). "Red Ninja: End of Honor - PS2 - Review". GameZone. Archived from the original on October 6, 2008. Retrieved March 11, 2017. Cite uses deprecated parameter |deadurl= (help)
  15. ^ Hopper, Steven (March 21, 2005). "Red Ninja: End of Honor - XB - Review". GameZone. Archived from the original on March 19, 2008. Retrieved March 11, 2017. Cite uses deprecated parameter |deadurl= (help)
  16. ^ a b c Lewis, Ed (March 29, 2005). "Red Ninja: End of Honor". IGN. Retrieved August 5, 2013.
  17. ^ "Red Ninja: End of Honor". Official U.S. PlayStation Magazine. May 2005.
  18. ^ "Red Ninja: End of Honor". Official Xbox Magazine: 87. April 2005.
  19. ^ a b Marriott, Scott Alan (March 29, 2005). "Red Ninja: End of Honor Review". X-Play. Archived from the original on April 4, 2005. Retrieved March 11, 2017. Cite uses deprecated parameter |deadurl= (help); Italic or bold markup not allowed in: |publisher= (help)
  20. ^ a b "Red Ninja: End of Honor for PlayStation 2 Reviews". Metacritic. Retrieved March 10, 2017.
  21. ^ a b "Red Ninja: End of Honor for Xbox Reviews". Metacritic. Retrieved March 10, 2017.
  22. ^ Cole (2005). "PS2 Review: Red Ninja: End of Honor". Cheat Code Central. Retrieved August 5, 2013.
  23. ^ GamesRadar US (April 30, 2009). "123 games with untapped franchise potential (Page 2)". GamesRadar. Retrieved March 10, 2017.
  24. ^ Gonzales, Gelo (November 26, 2009). "The 5 most memorable hitmen in gaming (Page 3)". FHM Philippines. Retrieved March 10, 2017.
  25. ^ Gonzales, Gelo (March 29, 2012). "9 Sexiest Ninja Babes in Games". FHM Philippines. Retrieved March 10, 2017.
  26. ^ Man Handsome (January 5, 2011). "Ninja Chicks are So Freakin' Hot (Page 3)". UGO Networks. Archived from the original on January 11, 2011. Retrieved March 10, 2017. Cite uses deprecated parameter |deadurl= (help)
  27. ^
  1. ^ Released under the Sierra Entertainment brand name in all regions except Japan

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