Red Zone (video game)
North American cover art
|Publisher(s)||Time Warner Interactive|
Karsten L. Hvidberg
The game used a number of technologies that were not prevalent at the time on the Genesis/Mega Drive.
Electronic Gaming Monthly determined that the game is difficult to get used to, particularly its top-down perspective, but that the number of usable weapons and missions are impressive and "Both the combat and aerial sequences are innovative and enjoyable". They scored it a 6.8 out of 10. GamePro, while commenting that the helicopter handling and graphical intro are impressive, concluded that the poor controls when maneuvering characters on the ground effectively kill any potential enjoyment.
Next Generation reviewed the game, rating it three stars out of five, and stated that "While Red Zone's plot and gameplay are surely blatant rip-offs from Urban Strike, the enormous challenges and fundamentally make this title a viable alternative to the ongoing success of the Strike series."
- Red Zone at GameFAQs
- Nick Gibson (September 1, 2006). "Developer's Den: Zyrinx". Sega-16.com. Retrieved September 28, 2010.
In a move that was certainly unorthodox at the time, Zyrinx [released] the beta of Red Zone into the public domain
- "Freeware Genesis ROMs". Eidolon's Inn. Archived from the original on 7 November 2010. Retrieved 28 September 2010. Cite uses deprecated parameter
- "Review Crew: Red Zone". Electronic Gaming Monthly. No. 65. Sendai Publishing. December 1994. p. 44.
- "ProReview: Red Zone". GamePro. No. 76. IDG. January 1995. p. 48.
- "Finals". Next Generation. No. 2. Imagine Media. February 1995. p. 101.