In physics refraction is the change in direction of a wave passing from one medium to another or from a gradual change in the medium. Refraction of light is the most commonly observed phenomenon, but other waves such as sound waves and water waves also experience refraction. How much a wave is refracted is determined by the change in wave speed and the initial direction of wave propagation relative to the direction of change in speed.
For light, refraction follows Snell's law, which states that, for a given pair of media, the ratio of the sines of the angle of incidence θ1 and angle of refraction θ2 is equal to the ratio of phase velocities (v1 / v2) in the two media, or equivalently, to the indices of refraction (n2 / n1) of the two media.
Optical prisms and lenses utilize refraction to redirect light, as does the human eye. The refractive index of materials varies with the wavelength of light, and thus the angle of the refraction also varies correspondingly. This is called dispersion and causes prisms and rainbows to divide white light into its constituent spectral colors.
Consider a wave going from one material to another where its speed is slower as in the figure. If it reaches the interface between the materials at an angle one side of the wave will reach the second material first, and therefore slow down earlier. With one side of the wave going slower the whole wave will pivot towards that side. This is why a wave will bend away from the surface or toward the normal when going into a slower material. In the opposite case of a wave reaching a material where the speed is higher, one side of the wave will speed up and the wave will pivot away from that side.
Another way of understanding the same thing is to consider the change in wavelength at the interface. When the wave goes from one material to another where the wave has a different speed v, the frequency f of the wave will stay the same, but the distance between wavefronts or wavelength λ=v/f will change. If the speed is decreased, such as in the figure to the right, the wavelength will also decrease. With an angle between the wave fronts and the interface and change in distance between the wave fronts the angle must change over the interface to keep the wave fronts intact. From these considerations the relationship between the angle of incidence θ1, angle of transmission θ2 and the wave speeds v1 and v2 in the two materials can be derived. This is the law of refraction or Snell's law and can be written as
The phenomenon of refraction can in a more fundamental way be derived from the 2 or 3-dimensional wave equation. The boundary condition at the interface will then require the tangential component of the wave vector to be identical on the two sides of the interface. Since the magnitude of the wave vector depend on the wave speed this requires a change in direction of the wave vector.
The relevant wave speed in the discussion above is the phase velocity of the wave. This is typically close to the group velocity which can be seen as the truer speed of a wave, but when they differ it is important to use the phase velocity in all calculations relating to refraction.
A wave traveling perpendicular to a boundary, i.e. having its wavefronts parallel to the boundary, will not change direction even if the speed of the wave changes.
Refraction of light can be seen in many places in our everyday life. It makes objects under a water surface appear closer than they really are. It is what optical lenses are based on, allowing for instruments such as glasses, cameras, binoculars, microscopes, and the human eye. Refraction is also responsible for some natural optical phenomena including rainbows and mirages.
Law of refraction
In optics, therefore, the law of refraction is typically written as
Refraction in a water surface
Refraction occurs when light goes through a water surface since water has a refractive index of 1.33 and air has a refractive index of about 1. Looking at a straight object, such as a pencil in the figure here, which is placed at a slant, partially in the water, the object appears to bend at the water's surface. This is due to the bending of light rays as they move from the water to the air. Once the rays reach the eye, the eye traces them back as straight lines (lines of sight). The lines of sight (shown as dashed lines) intersect at a higher position than where the actual rays originated. This causes the pencil to appear higher and the water to appear shallower than it really is.
The depth that the water appears to be when viewed from above is known as the apparent depth. This is an important consideration for spearfishing from the surface because it will make the target fish appear to be in a different place, and the fisher must aim lower to catch the fish. Conversely, an object above the water has a higher apparent height when viewed from below the water. The opposite correction must be made by an archer fish.
For small angles of incidence (measured from the normal, when sin θ is approximately the same as tan θ), the ratio of apparent to real depth is the ratio of the refractive indexes of air to that of water. But, as the angle of incidence approaches 90o, the apparent depth approaches zero, albeit reflection increases, which limits observation at high angles of incidence. Conversely, the apparent height approaches infinity as the angle of incidence (from below) increases, but even earlier, as the angle of total internal reflection is approached, albeit the image also fades from view as this limit is approached.
Refraction is also responsible for rainbows and for the splitting of white light into a rainbow-spectrum as it passes through a glass prism. Glass has a higher refractive index than air. When a beam of white light passes from air into a material having an index of refraction that varies with frequency, a phenomenon known as dispersion occurs, in which different coloured components of the white light are refracted at different angles, i.e., they bend by different amounts at the interface, so that they become separated. The different colors correspond to different frequencies.
The refractive index of air depends on the air density and thus vary with air temperature and pressure. Since the pressure is lower at higher altitudes, the refractive index is also lower, causing light rays to refract towards the earth surface when traveling long distances through the atmosphere. This shifts the apparent positions of stars slightly when they are close to the horizon and makes the sun visible before it geometrically rises above the horizon during a sunrise.
Temperature variations in the air can also cause refraction of light. This can be seen as a heat haze when hot and cold air is mixed e.g. over a fire, in engine exhaust, or when opening a window on a cold day. This makes objects viewed through the mixed air appear to shimmer or move around randomly as the hot and cold air moves. This effect is also visible from normal variations in air temperature during a sunny day when using high magnification telephoto lenses and is often limiting the image quality in these cases.  In a similar way, atmospheric turbulence gives rapidly varying distortions in the images of astronomical telescopes limiting the resolution of terrestrial telescopes not using adaptive optics or other techniques for overcoming these atmospheric distortions.
Air temperature variations close to the surface can give rise to other optical phenomena, such as mirages and Fata Morgana. Most commonly, air heated by a hot road on a sunny day deflects light approaching at a shallow angle towards a viewer. This makes the road appear reflecting, giving an illusion of water covering the road.
Water waves travel slower in shallower water. This can be used to demonstrate refraction in ripple tanks and also explains why waves on a shoreline tend to strike the shore close to a perpendicular angle. As the waves travel from deep water into shallower water near the shore, they are refracted from their original direction of travel to an angle more normal to the shoreline.
In medicine, particularly optometry, ophthalmology and orthoptics, refraction (also known as refractometry) is a clinical test in which a phoropter may be used by the appropriate eye care professional to determine the eye's refractive error and the best corrective lenses to be prescribed. A series of test lenses in graded optical powers or focal lengths are presented to determine which provides the sharpest, clearest vision.
In underwater acoustics, refraction is the bending or curving of a sound ray that results when the ray passes through a sound speed gradient from a region of one sound speed to a region of a different speed. The amount of ray bending is dependent on the amount of difference between sound speeds, that is, the variation in temperature, salinity, and pressure of the water. Similar acoustics effects are also found in the Earth's atmosphere. The phenomenon of refraction of sound in the atmosphere has been known for centuries; however, beginning in the early 1970s, widespread analysis of this effect came into vogue through the designing of urban highways and noise barriers to address the meteorological effects of bending of sound rays in the lower atmosphere.
- Atmospheric refraction
- Birefringence (double refraction)
- Geometrical optics
- Huygens–Fresnel principle
- List of indices of refraction
- Negative refraction
- Parallax, a visually similar principle caused by angle of perspective
- Total internal reflection
- Ripple tank
- Seismic refraction
- Schlieren photography
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It results from the boundary conditions which the incoming and the transmitted wave need to fulfill at the boundary between the two media. Essentially, the tangential components of the wave vectors need to be identical, as otherwise the phase difference between the waves at the boundary would be position-dependent, and the wavefronts could not be continuous. As the magnitude of the wave vector depends on the refractive index of the medium, the said condition can in general only be fulfilled with different propagation directions.
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|Wikimedia Commons has media related to Refraction.|
- Reflections and Refractions in Ray Tracing, a simple but thorough discussion of the mathematics behind refraction and reflection.
- Flash refraction simulation- includes source, Explains refraction and Snell's Law.