Remedy Entertainment

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Remedy Entertainment Oy
Remedy Entertainment Ltd.
Industry Video game industry
Founded 31 August 1995; 22 years ago (1995-08-31)
Headquarters Espoo, Finland
Area served
Key people
Products Max Payne series (2001–03)
Number of employees
140 (2017)

Remedy Entertainment Oy, internationally doing business as Remedy Entertainment Ltd. (commonly referred to as Remedy), is a Finnish video game developer based in Espoo, Finland. Founded in 1995, the company is best known for developing Max Payne, Alan Wake, and Quantum Break.


Early years and Death Rally[edit]

The original Remedy Entertainment logo, which caused LucasArts to threaten with legal action, due to it resembling the upper portion of LucasArts' logo[1]

Remedy was founded on 31 August 1995 by demoscene members from groups such as Future Crew.[citation needed] The year after, Remedy released its first game Death Rally, a top-down perspective racing shooter published by Apogee Software and distributed by GT Interactive.[citation needed] In the game the player competes in deadly races with armed cars, trying to finish first while destroying opponents and fulfilling missions.[citation needed]

Still attached to the demoscene, Remedy took part in the 1997 Assembly with Final Reality, a combination of a demo and a 3D benchmark program.[citation needed] Later that year Remedy founded a new company named Futuremark for developing benchmark software that would eventually turn into 3DMark.[citation needed]

In 1998, LucasArts approached them, citing that their logo was copied from the top portion of the LucasArts logo, and threatened legal action.[citation needed] Remedy was by that time already in the process of redesigning their logo, so they complied by taking their old logo offline from their website, and introducing their new logo a little later.[citation needed]

Max Payne[edit]

In 2001, Remedy released its second game, Max Payne, which tells the story of the eponymous fugitive undercover cop in New York City, vengeful for the murder of his family, framed for the murder of a DEA agent, and hunted by New York City Police Department and the American Mafia.[citation needed] The game is best known for its film noir influences and popularizing bullet time in video games.[citation needed]

In May 2002, Remedy sold all the rights to Max Payne to Take-Two Interactive for US$10 million and 969,932 shares of stock.[2] The following year, a sequel, Max Payne 2: The Fall of Max Payne, was released by Rockstar Games.[citation needed] The latest addition to the series, Max Payne 3, was developed by Rockstar Studios and was released in May 2012.[citation needed]

Alan Wake and Death Rally remake[edit]

In 2005, Remedy revealed that it was developing a new intellectual property, Alan Wake, a game about a writer of the same name whose wife disappears during the couple's vacation in the Pacific Northwest.[citation needed] While searching for his wife, Alan realizes the events are coming to life from a thriller he does not even remember writing.[citation needed]

Alan Wake combines a third-person shooter video game with psychological horror, drawing inspiration from Twin Peaks and the works of Stephen King.[citation needed] The game was released by Microsoft Game Studios in May 2010.[citation needed] Alan Wake was extended with two downloadable content packs, titled The Signal and The Writer, which act as new episodes in the episodic storyline of Alan Wake.[citation needed]

In March 2011, Remedy published a remake of Death Rally, developed by Cornfox & Brothers and Mountain Sheep, for iOS.[citation needed] In February 2012, Remedy and Microsoft Studios released Alan Wake's American Nightmare, a stand-alone expansion pack that loosely continues the story of Alan Wake, set in the small town of Night Springs, Arizona.[citation needed] In the game Alan tries to chase down his evil doppelgänger, Mr. Scratch, who threatens Wake to take away everything he loves, including his wife.[citation needed]

Quantum Break and Agents of Storm[edit]

During the Xbox One event, on 21 May 2013, Remedy and Microsoft Studios announced Quantum Break.[citation needed] The game was released on 5 April 2016.[3] At the 2013 VGX award show, Remedy revealed Agents of Storm, which was released by Flaregames for iOS in October 2014.[citation needed] In 2015, during the development of Quantum Break, Remedy's CEO, Matias Myllyrinne, and head of franchise development, Oskari Häkkinen, departed from the company.[4][5] The game was released in April 2016.[citation needed]

Current projects[edit]

Remedy announced that it had formed a new team and is currently working on two different projects, neither of which will be related to Alan Wake.[6] In the following month, Remedy announced their partnership with Smilegate, and that they would handle the single-player story mode of Smilegate's upcoming game CrossFire 2.[7]

Games developed[edit]

Year Title Platform(s)
1996 Death Rally MS-DOS, Microsoft Windows
2001 Max Payne Microsoft Windows, PlayStation 2, Xbox, Game Boy Advance, Android, iOS
2003 Max Payne 2: The Fall of Max Payne Microsoft Windows, PlayStation 2, Xbox
2010 Alan Wake Xbox 360, Microsoft Windows
2011 Death Rally (remake) Microsoft Windows, Android, iOS, Fire OS
2012 Alan Wake's American Nightmare Microsoft Windows, Xbox 360
2014 Agents of Storm iOS
2016 Quantum Break Microsoft Windows, Xbox One
TBA CrossFire 2 Microsoft Windows
TBA Project 7 Microsoft Windows, Xbox One, PlayStation 4


  1. ^ Siegler, Joe (17 July 1998). "Remedy Entertainment & Lucasarts". 3D Realms. Retrieved 29 October 2016. 
  2. ^ Berrie, Dawn (22 May 2002). "Take-Two Interactive Software, Inc. Announces Max Payne 2 Is In Development; Take-Two Purchases Max Payne Intellectual Property Rights". Take-Two Interactive. Retrieved 29 October 2016. 
  3. ^ Makuch, Eddie (2 April 2015). "Xbox One's Quantum Break Delayed". GameSpot. CBS Interactive. Retrieved 29 October 2016. 
  4. ^ Osborn, Alex (26 May 2015). "Remedy Boss Leaves Alan Wake Developer to Form New Studio". IGN. IGN Entertainment. Retrieved 29 October 2016. 
  5. ^ Purchese, Robert (3 June 2015). "Remedy boss leaves after 15 years to join Wargaming". Eurogamer. Gamer Network. Retrieved 29 October 2016. 
  6. ^ Futter, Mike (8 June 2016). "Remedy Has Two Games In Development, But Neither Is Alan Wake". Game Informer. GameStop. Retrieved 29 October 2016. 
  7. ^ Scammell, David (27 July 2016). "Quantum Break studio Remedy co-developing CrossFire 2". Candy Banana. Retrieved 29 October 2016. 

External links[edit]