Resident Evil 7: Biohazard
| Resident Evil 7: Biohazard | |
|---|---|
| Developer(s) | Capcom |
| Publisher(s) | Capcom |
| Director(s) | Koshi Nakanishi |
| Producer(s) |
|
| Programmer(s) | Makoto Fukui |
| Artist(s) |
|
| Writer(s) | Richard Pearsey |
| Composer(s) |
|
| Series | Resident Evil |
| Platform(s) | |
| Release date(s) |
|
| Genre(s) | Survival horror |
| Mode(s) | Single-player |
Resident Evil 7: Biohazard[a] is a survival horror video game developed and published by Capcom. The game was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One in January 2017, with the PlayStation 4 version having support for the PlayStation VR headset. It is the eleventh entry in the Resident Evil series, and the first main series installment to be played from a first-person perspective. Resident Evil 7 was announced during Sony's presentation at E3 2016 in June. A playable gameplay teaser titled Beginning Hour was released to the PlayStation Store the same day.
The story follows Ethan Winters in the search for his wife Mia, which leads him to a derelict plantation, home to the Baker family. Ethan makes use of various weapons and tools in the fight against the Baker family and creatures known as the "Molded". Healing herbs are used in the event of injury and puzzles may be solved to further the story. Instead of being action-oriented, the survival horror element present in previous installments took priority. Thus, it was decided that a first-person perspective be included. It was developed in the RE Engine, with over half of the assets created with photogrammetry.
Contents
Gameplay[edit]
The player controls the protagonist, Ethan Winters, from a first-person perspective. Unlike most previous Resident Evil protagonists, Ethan is a civilian who does not offer much in terms of combat skills. Despite this, he has access to a variety of weapons including pistols, shotguns, axes, flamethrowers, explosives and chainsaws at his disposal against enemies including the Baker family, and a newly introduced type of creature known as the "Molded".[1]
The gameplay opts for a more traditional survival horror experience. Unlike many of its recent predecessors, the game focuses more heavily on horror than action.[2] Other notable mechanics of previous Resident Evil games, including puzzle-solving, resource management, healing herbs and item boxes also play a vital role in the game.[2][3] Quick time events, on the other hand, are entirely absent.[4] The PlayStation 4 version of the game is also playable from start to finish in VR using the PlayStation VR headset, with the core gameplay mechanics remaining identical between both modes.[5]
Plot[edit]
In 2017, Ethan Winters[6] is drawn to a derelict plantation in Dulvey, Louisiana by a message from his wife Mia, who has been missing for 3 years. Exploring a seemingly abandoned house, Ethan finds Mia imprisoned in the basement. During their escape, Mia is possessed by an unknown force and attacks Ethan, forcing him to kill her. After receiving a call from a woman named Zoe offering assistance, Ethan is attacked by a revived Mia, and then subdued by Jack Baker, patriarch of the Baker family. Ethan is held captive by Jack, his wife Marguerite, their son Lucas and an elderly wheelchair-bound woman. Although Ethan escapes his captors, he is repeatedly confronted by Jack, who demonstrates the ability to regenerate from fatal wounds and dismemberment.
Zoe again contacts Ethan, revealing she is the Bakers' daughter. Zoe informs Ethan that she, her family, and Mia are all infected with the same ailment, but can be cured with a special serum. Ethan makes his way to an old house to retrieve the serum ingredients, where he is forced to kill Marguerite. After recovering the ingredients, Ethan begins experiencing visions of an unknown young girl. Lucas captures Zoe and Mia before Ethan's return, and forces him to navigate a booby-trapped barn to find them. Ethan outwits Lucas, causing him to flee, freeing Zoe and Mia. Zoe then develops two serum doses, but Jack, now heavily mutated, attacks the group and Ethan uses one dose to permanently kill him. Ethan must then choose to cure either Mia or Zoe. Choosing Zoe leaves Mia heartbroken, despite Ethan's promise to send help. As he and Zoe escape on a boat, Zoe reveals that the Bakers were infected after Mia arrived with the young girl, named Eveline, when the wreck of a tanker ship washed ashore. To prevent their escape, Eveline psychically kills Zoe, and Ethan is knocked from the boat by a creature. If Ethan chooses Mia, Zoe gives a bitter farewell to him and Mia. As he and Mia escape on a boat, they come across the crashed tanker where they are attacked by the creature and knocked from the boat.
Following either choice, Mia ends up on the wrecked ship and searches for Ethan while experiencing visions of Eveline who refers to her as "mother". Eventually, Mia's memory is restored, revealing that she was a covert operative for an unnamed corporation that developed Eveline as a bioweapon. Mia was escorting Eveline as she was being transported aboard the tanker when Eveline escaped containment and sank the ship. She then infected Mia in an effort to force her to be her mother. After finding Ethan, Mia gives him a vial of Eveline's genetic material. If Ethan cured Zoe, Mia succumbs to Eveline's control and attacks Ethan, forcing him to kill her. If Ethan cured Mia, she resists her control long enough to seal Ethan out of the ship to save him.
After leaving the shipwreck, Ethan discovers a hidden laboratory inside an abandoned salt mine. There, he learns that Eveline is an E-Series bioweapon capable of infecting people with a psychotropic mold that gives her control over her victims' minds, resulting in their insanity, superhuman regenerative abilities, and various mutations. Eveline grew up obsessed with having a family, influencing her to infect Mia and the Bakers, and lure Ethan to the Bakers' home. Lucas is also revealed to have been immunized against Eveline's control by the organization in exchange for providing observations on her. Using the lab equipment and Eveline's genetic material, Ethan synthesizes a toxin to kill her, and then proceeds through a series of tunnels that leads back to the Baker house. Eveline assaults Ethan with hallucinations, but he overcomes them and injects Eveline with the toxin, ending her facade and revealing her as the elderly woman in a wheelchair, who has been rapidly aging since her escape. Eveline mutates into a large monster, but aided by the arrival of a military squad, Ethan is able to defeat her. With the threat over, the squad and their leader, who identifies himself as "Redfield", extracts Ethan by helicopter. If Ethan did not cure Mia, he throws his phone containing her last message to him from the helicopter, saying "goodbye". If Mia was cured, she is found alive aboard Redfield's helicopter. As the helicopter flies away, it is shown to be branded with the Umbrella Corporation logo.
Development[edit]
Following the release of Resident Evil 6, producer Masachika Kawata noted, Capcom had a lot of internal discussion regarding the direction of the next installment.[7] Capcom staffers recognized that the scale of the last game, which had bioterrorism attacks happening across the world, had grown out of hand and, as a result, what made the series special had been lost.[8] To regain that, Kawata's boss, Jun Takeuchi, who is the executive producer of the game,[9] requested that the series be "stripped down to its core": horror.[7] The developers figured scaling back the game to one location and using a first-person perspective to immerse the players in the environments, would be the best way to achieve that.[8]
Development began around February 2014.[10] Although connections to previous games in the series are present, the game features an entirely new cast of characters.[5] The title of the game, which for the first time contains in it both the "Resident Evil" and "Biohazard" brand names of the series across all regions, was said to be a clue to what is behind the game's plot.[2] The game is built on a new engine, named RE Engine, which includes VR development tools.[11] Kawata explained that the decision to make the game first-person was made well before they thought about VR.[8] A year before the game's announcement, Capcom presented to attendants of E3 2015 a first-person horror themed VR demo called KITCHEN,[12] which ran on the same engine.[11] While Resident Evil 7 had been in development long before KITCHEN, with the latter the developers saw the opportunity to evaluate how the RE engine and its VR capabilities would be received by the public.[5] As a hint to the demo's relation to, at the time unannounced, Resident Evil 7, the logo of KITCHEN had the letter "T" designed with a small gap to it so that it looked like a "7", but Kawata said that went largely unnoticed.[10] Four months later, in the company's annual Integrated Report, it was stated that the Resident Evil development division of Capcom (Development Division 1), would be focusing on creating experiences for the VR market. These included both a new VR engine and games for the eighth generation of consoles.[13]
In interviews following the game's announcement at E3 2016, the game's director was revealed to be Koshi Nakanishi, who previously directed Resident Evil: Revelations, leading a development team exclusively from Capcom Japan and numbering about 120 staff.[7][14] However, for the first time in the series, the narrative designer is a westerner, Richard Pearsey, writer of the two expansion packs of F.E.A.R. and one of the narrative designers of Spec Ops: The Line.[15] Speaking of first-person games similar to Resident Evil 7, Nakanishi said they played "all the first person horrors out there like [...] Outlast" but decided in contrast to them to offer weapons to the player so that they can fight against the enemies.[14] At the time of the game's reveal, development was around 65% complete.[10]
Some of the creature models in Resident Evil 7 were first created in physical form – a number of them from actual meat – by make-up artists, to then be scanned through the employment of photogrammetry. This technology developed over half of the general assets of the game, but posed a problem in researching the setting of Louisiana because its considerable demand for equipment made it unviable for transport, which required Capcom to model by hand.[16] The game's original score was composed primarily by Capcom's Akiyuki Morimoto, Miwako Chinone, and Satoshi Hori, with additional contributions from Brian D'Oliveira and Cris Velasco.[17] The game's theme song, an arranged version of the traditional American folk song "Go Tell Aunt Rhody", was written by Michael A. Levine and performed by Jordan Reyne.[18] An official soundtrack was released digitally by Sumthing Else Music Works alongside the game on January 24.[17]
Release and marketing[edit]
The game was released for Microsoft Windows, PlayStation 4 and Xbox One in North America and Europe on January 24, 2017 and in Japan on January 26.[19] For first 12 months of its release, the virtual reality format is exclusive to PlayStation VR.[20] In October 2016, Capcom launched a 10 part video series called The World of Resident Evil 7, teasing pieces of the game's contents such as characters and gameplay.[19][21] A cross-save feature between Microsoft Windows and the Xbox One was confirmed in November 2016.[22] If bought on either PC through the Windows Store or on the Xbox One digitally, it is playable on both platforms through the Xbox Play Anywhere program, making it the first third-party published game to be a part of the program.[23]
The internal marketing team at Capcom collaborated with creative agency iam8bit to produce an escape room called Resident Evil Escape Room Experience, in which groups of six are guided through a series of rooms by Umbrella Corporation employees. It was held at a gallery space in Echo Park, Los Angeles.[24] In London, a similar event was hosted in concurrence with the release.[25]
Purchase of a GameStop-exclusive Collector's Edition included an eight-inch model of the Baker mansion, which when opened functions as a music box playing the main theme rendition of "Go Tell Aunt Rhody", a mannequin finger shaped 4-GB USB flash drive comprised within a VHS tape box, a SteelBook Case containing the game, a lithograph of the Baker family and a note.[26][27] The UK version added the Survival Pack: Action Set DLC, a 20th anniversary artbook and a seven-inch replica of the mansion, but did not feature the music box.[28] U.S. pre-orders on the PlayStation 4 and Xbox One came with a code for a free digital download of Resident Evil: Retribution.[29] "Not a Hero", a story chapter separate from that of the main narrative, will arrive as a free download in the wake of releasing the full game,[30] followed by paid Season Pass DLC called "Banned Footage". The first Banned Footage DLC contains an "Ethan Must Die" game mode and two side stories.[31] The second also contains two side stories and a minigame.[32] A 4D candle with the scent of the Baker House Mansion was made to enhance the virtual reality experience.[33]
Playable demonstrations[edit]
On June 14, 2016, shortly after the game's reveal, a playable teaser named Resident Evil 7 Teaser: Beginning Hour was released exclusively for Plus subscribers in the PlayStation Store.[11] The demo begins in a dilapidated house, which the unnamed male player character needs to escape. The player can explore and interact with objects in the environment, some of which can be put in the player's inventory, and depending on the actions taken by the player, the teaser has been found to feature at least four different endings.[34]
Capcom later revealed that the teaser was a standalone experience and not a segment of the final game. The final game will have a different main character, more variety in its environments, and additional mechanics, such as combat.[4][35] It will also take place after both KITCHEN and Beginning Hour.[8] By July 2016, the demo had been downloaded over 2 million times.[36][37] An update called the "Twilight Version" was released on September 15, 2016, and gave access to new rooms and items to find.[38] Along with the new version, Capcom also released a trailer for the full game. Another update called the "Midnight Version" was released on December 3, and unlocks the molded door, along with several new items to find and a puzzle revolving around the riddle in the Twilight update.[39] The demo was released for the Xbox One on December 9, as well as on December 19 for PC.[40]
A playable demo called Lantern was made available for attendees at Gamescom 2016, as part of revealing the first Resident Evil 7 story trailer. It makes use of found footage and first-person narrative as it tells the story of a young woman by the name of Mia hiding from an agitated old lady holding a lantern. The old lady is Marguerite Baker, who was first mentioned in Beginning Hour.[41][42]
Reception[edit]
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Pre-release[edit]
Due to its first-person presentation, the game has drawn comparisons to Konami's canceled Silent Hills title and its P.T. demo. Capcom responded to this by pointing out that Resident Evil 7 was in development before the reveal of P.T.,[58] and dispelled any rumors about staff of P.T. having been hired to work on the game.[59] Shacknews noted that Beginning Hour has several similarities to Sweet Home (1989), the Capcom horror game that inspired the original Resident Evil (1996). These similarities to Sweet Home include the plot of a film crew going to an abandoned house, a paranormal female presence in the house, and a tragic tale involving a family that once lived there. Eurogamer found the element of survival horror in Lantern to be reminiscent of Alien: Isolation.[41] Resident Evil 7 was well received for the game's dissimilarity to its polarizing predecessor Resident Evil 6, in particular the change from action-oriented combat and effects to an approach more grounded in horror.[60][61]
Post-release[edit]
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The game received "generally favorable" reviews, according to video game review aggregator Metacritic with an 86 for PS4 and 85 for Xbox One.[43][44][45]
Sales[edit]
Capcom's pre-release sales projection for the game was four million copies.[62] As of January 27, 2017, the game shipped over 2.5 million units worldwide, while the demo had exceeded 7.15 million downloads.[63] It was the best-selling video game in the UK in its week of release, according to Chart-Track, amounting to the third-best debut in Resident Evil history. 200,000 copies had also been sold through Steam during that time.[64][65]
See also[edit]
- Silent Hills – a cancelled Silent Hill video game often compared to Resident Evil 7
- The Evil Within – a similar survival horror video game, created by Shinji Mikami, one of the original makers of Resident Evil
References[edit]
Notes[edit]
Footnotes[edit]
- ^ Frank, Allegra (August 26, 2016). "Resident Evil 7 plot, combat details outed by ESRB (update)". Polygon. Retrieved August 29, 2016.
- ^ a b c Phillips, Tom. "If you like lots of guns in Resident Evil, 7 isn't for you". Eurogamer. Retrieved June 15, 2016.
- ^ Osborn, By Alex. "E3 2016: Resident Evil 7 Teaser Demo Not Part of the Main Game". IGN. Retrieved June 15, 2016.
- ^ a b Sykes, Tom (June 28, 2016). "Resident Evil 7 won't feature quick-time events". PC Gamer. Retrieved July 4, 2016.
- ^ a b c Krupa, By Daniel. "E3 2016: 13 Things You Should Know about Resident Evil 7". IGN. Retrieved June 16, 2016.
- ^ Jones, Gary (August 27, 2016). "Resident Evil 7 Ethan story revealed as talk turns to classic character drought". Daily Express. Retrieved August 29, 2016.
- ^ a b c McWhertor, Michael (June 15, 2016). "Resident Evil 7's demo content won't be in the main game, but a new hero will". Polygon. Retrieved June 15, 2016.
- ^ a b c d Reiner, Andrew. "Resident Evil VII's Demo Is Not in the Main Game". Game Informer. Retrieved June 15, 2016.
- ^ "Tim Turi Talks Resident Evil 7 and Capcom's E3". Game Informer. June 17, 2016. Retrieved June 17, 2016 – via YouTube.
- ^ a b c "Famitsu Interview Reveals Resident Evil 7 is About 65 Percent Complete!". June 16, 2016. Retrieved June 16, 2016.
- ^ a b c Turi, Tim. "Resident Evil 7 biohazard Ushers in a New Era of Fear". Capcom. Retrieved June 15, 2016.
- ^ Hill, Matt (June 17, 2015). "Kitchen is the scariest VR game ever". Digital Spy.
- ^ Sinclair, Brendan. "Capcom's Resident Evil division "focusing" on VR". Gamesindustry.biz. Retrieved June 15, 2016.
- ^ a b "Capcom on Resident Evil - "It's challenging to stick to survival horror, the more games you make in a series."". PCGamesN. Retrieved June 15, 2016.
- ^ Arif, Shabana. "Resident Evil 7 written by a westerner, a first for the series". VG247. Retrieved June 17, 2016.
- ^ Matulef, Jeffrey (August 29, 2016). "Here's some of the fine folks you'll meet in Resident Evil 7". Eurogamer. Retrieved August 30, 2016.
- ^ a b Greening, Chris. "Composer, music and soundtrack details revealed for Resident Evil 7: biohazard". Video Game Music Online. Retrieved January 12, 2017.
- ^ Alexander, Mike. "Kiwi singer Jordan Reyne features in Resident Evil Trailer". Stuff. Retrieved 24 January 2017.
- ^ a b Romano, Sal (October 13, 2016). "Capcom begins 'The World of Resident Evil 7' short video series". Gematsu. Retrieved October 15, 2016.
- ^ Chalk, Andy (October 3, 2016). "Resident Evil 7 VR is 'exclusive to PlayStation VR' for a year". PC Gamer. Retrieved October 6, 2016.
- ^ Romano, Sal (October 17, 2016). "'The World of Resident Evil 7' videos volumes 3 and 4". Gematsu. Retrieved October 18, 2016.
- ^ Dayus, Oscar (November 25, 2016). "Resident Evil 7 Supports Xbox One to PC Cross-Saves". GameSpot. CBS Interactive.
- ^ Chalk, Andy (January 18, 2017). "Resident Evil 7: Biohazard confirmed as a "Play Anywhere" game". PC Gamer.
- ^ Shamoon, Evan (October 30, 2016). "Escape Room Experience Tries to Replicate 'Resident Evil' in Real Life". Rolling Stone. Wenner Media LLC. Retrieved November 1, 2016.
- ^ "RESIDENT EVIIL™ 7: THE EXPERIENCE". Gamasutra. UBM plc. January 5, 2017.
- ^ McWhertor, Michael (November 21, 2016). "Resident Evil 7's $179.99 collector's edition comes with a mansion". Polygon.
- ^ Keefer, John (November 21, 2016). "Resident Evil 7 Biohazard collector's edition offers music box and more for $180". Shacknews. Gamerhub.
- ^ Saed, Sherif (November 28, 2016). "The Resident Evil 7 collector's edition is a little different in the UK". VG247. Videogaming247 Ltd.
- ^ Boccher, Mike (January 10, 2017). "Resident Evil 7: Biohazard pre-orders at Gamestop earn you a free movie code". GameZone. GameZone Next.
- ^ Pereira, Chris (January 17, 2017). "Free Resident Evil 7 DLC Chapter Arrives This Spring". GameSpot. CBS Interactive.
- ^ "The family is waiting for you - Resident Evil 7 biohazard is available now!". January 24, 2017.
- ^ Frank, Allegra (January 24, 2017). "Resident Evil 7's first DLC adds new mode next week". Polygon. Vox Media.
- ^ Serrano, Zulai (January 13, 2017). "'Resident Evil 7 Biohazard' Has A 4D Candle For VR, Because Why Not". iDigitalTimes.
- ^ "Every secret in the Resident Evil 7: Beginning Hour demo". Geek.com.
- ^ Matulef, Jeffery. "Resident Evil 7's demo isn't part of the full game". Eurogamer. Retrieved June 15, 2016.
- ^ Phillips, Tom. "Capcom points to Resident Evil 7 dummy finger use". Eurogamer. Retrieved July 1, 2016.
- ^ Romano, Sal (June 14, 2016). "Resident Evil 7 announced for PS4, Xbox One, and PC; PS4 demo out now". Gematsu. Retrieved July 1, 2016.
- ^ Skrebels, Joe (September 15, 2016). "Resident Evil 7 Biohazard Beginning Hour Demo Updated With New Areas". IGN. Retrieved September 16, 2016.
- ^ Hussain, Tamoor (September 16, 2016). "New Resident Evil 7 Demo Announced With Terrifying Trailer". GameSpot.
- ^ Haney, Kellen (December 3, 2016). "The final Resident Evil 7 biohazard demo update is out today for PS4, with X1 and PC demos on the way". Capcom.
- ^ a b Phillips, Tom (August 23, 2016). "Take a tour of Resident Evil 7's disturbing new demo". Eurogamer. Retrieved August 30, 2016.
- ^ Martin, Liam (August 18, 2016). "Resident Evil 7 trailer: Capcom channels Silent Hills with spine-tingling story trailer". Daily Express. Retrieved August 30, 2016.
- ^ a b "Resident Evil 7: biohazard for PC Reviews". Metacritic. Retrieved January 24, 2017.
- ^ a b "Resident Evil 7: biohazard for PlayStation 4 Reviews". Metacritic. Retrieved January 23, 2017.
- ^ a b "Resident Evil 7: biohazard for Xbox One Reviews". Metacritic. Retrieved January 23, 2017.
- ^ Furniss, Zack (January 23, 2017). "Review: Resident Evil 7 biohazard". Destructoid. Retrieved January 23, 2017.
- ^ Carsillo, Ray (January 23, 2017). "Resident Evil 7: Biohazard review". Electronic Gaming Monthly. Retrieved January 23, 2017.
- ^ Romano, Sal (January 17, 2017). "Famitsu Review Scores: Issue 1468". Gematsu. Retrieved January 17, 2017.
- ^ Veltin, Tobias (January 23, 2017). "Resident Evil 7: Biohazard im Test - Endlich wieder volle Hosen!". GamePro (in German). IDG.
- ^ Reiner, Andrew (January 23, 2017). "A Familiar Taste of Blood – Resident Evil 7: Biohazard – PlayStation 4". Game Informer. Retrieved January 23, 2017.
- ^ Butterworth, Scott (January 23, 2017). "Resident Evil 7: biohazard Review". GameSpot. Retrieved January 23, 2017.
- ^ Hurley, Leon (January 23, 2017). "Resident Evil 7 Biohazard Review: 'about as an essential a horror experience as you can get'". GamesRadar. Retrieved January 23, 2017.
- ^ Ryckert, Dan (January 23, 2017). "Resident Evil 7 Review". Giant Bomb. Retrieved January 23, 2017.
- ^ Rad, Choli (January 23, 2017). "Resident Evil 7: Biohazard Review". IGN. Retrieved January 23, 2017.
- ^ Kelly, Andy (January 23, 2017). "Resident Evil 7: Biohazard review". PC Gamer. Retrieved January 23, 2017.
- ^ Kollar, Phillip (January 23, 2017). "Resident Evil 7 review". Polygon. Retrieved January 24, 2017.
- ^ Parkin, Simon (January 23, 2017). "Resident Evil 7: Biohazard review – a masterclass in terror". The Guardian. Guardian Media Group.
- ^ Hartup, Andy. "Many are calling Resident Evil 7 'the new Silent Hills'... but it's so much more than that". GamesRadar. Retrieved June 15, 2016.
- ^ Butterworth, Scott. "Resident Evil 7 Producer Explains What the Full Game Will Actually Be Like". GameSpot. Retrieved June 17, 2016.
- ^ Summers, Nick (August 20, 2016). "'Resident Evil 7' took just 15 minutes to creep me out". Engadget. Retrieved August 30, 2016.
- ^ Krupa, Daniel (June 15, 2016). "E3 2016: 13 Things You Should Know about Resident Evil 7". IGN. Retrieved August 30, 2016.
- ^ Makuch, Eddie (October 28, 2016). "Resident Evil 7 and Dead Rising 4 Sales Projections Revealed". GameSpot. Retrieved October 29, 2016.
- ^ RESIDENT EVIL 7 biohazard Ships Over 2.5 Million Worldwide!, Capcom, January 27, 2017
- ^ Yin-Poole, Wesley (January 30, 2017). "Resident Evil 7 has third-best week one sales of the series". Eurogamer. Gamer Network.
- ^ Hussain, Tamoor (January 30, 2017). "Top 10 UK Sales Chart: Resident Evil 7 Has Third-Best Debut In Series History". GameSpot. CBS Interactive.
External links[edit]
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